Editing Pikmin 2 cave generation

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== Generation ==
== Generation ==
When a sublevel is entered, the game generates it [[random]]ly; it starts by building random terrain, and then populates it with random objects. All randomness is based on a {{w|random seed}} chosen at the start of generation, and this is a 32-bit number where the highest bit is unused, resulting in 2,147,483,648 possible seeds.
When a sublevel is entered, the game generates it [[random]]ly; it starts by building random terrain, and then populates it with random objects.


===Layout===
===Layout===

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