Editing Pikmin 2 enemy properties

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The following articles contain tables that compare the different properties for the enemies, plants, and certain objects in ''[[Pikmin 2]]''. These properties are contained within text files, located in <code>enemy/parm/enemyParms.szs/data/*/enemyparm.txt</code>, inside the ''Pikmin 2'' image. The properties that are considered confirmed are because of observation, experimentation with file editing, or plain obviousness.
The following articles contain tables that compare the different properties for the enemies, plants, and certain objects in ''[[Pikmin 2]]''. These properties are contained within text files, located in <code>enemy/parm/enemyParms.szs/data/*/enemyparm.txt</code>, inside the ''Pikmin 2'' image. The properties that are considered confirmed are because of observation, experimentation with file editing, or plain obviousness.


The table has been split into several pages in order to reduce the amount of space needed to read the table, as well as the amount of effort needed to load, render and sort the cells. All tables start with the icon, name and internal name of the creature or object. On the internal name, a green cell indicates a [[plant]], and a pink cell indicates an object.
The table has been split into several pages in order to reduce the amount of space needed to read the table, as well as the amount of effort needed to load, render and sort the cells. All tables start with the icon, name and internal name of the creature or object. On the internal name, a green cell indicates a plant, and a pink cell indicates an object.


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==Sub-pages==

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