Editing Randomization
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{game help| | {{game help|p3}} | ||
{{image}} | {{image}} | ||
'''Randomness''' is the concept of unpredictable outcomes for events. Whenever an aspect of a [[Pikmin series|''Pikmin'' game]] can have multiple outcomes which are not determined by anything controllable, the result is randomly picked. | '''Randomness''' is the concept of unpredictable outcomes for events. Whenever an aspect of a [[Pikmin series|''Pikmin'' game]] can have multiple outcomes which are not determined by anything controllable, the result is randomly picked. | ||
[[File:Egg frames.jpg|thumb|right|250px|The result of [[Olimar]] breaking an [[egg]] on a certain [[frame]] (top), and on the frame immediately after (bottom).]] | |||
==List of random elements== | ==List of random elements== | ||
The following is a list of notable elements | The following is a list of notable elements in the series that have a randomly picked result. | ||
===General=== | ===General=== | ||
{{todo|Can Snagrets get stuck in ''Pikmin 3''?}} | |||
;Gameplay mechanics: | ;Gameplay mechanics: | ||
* | *Pikmin who are knocked down in battle have a chance of losing their bud or flower, and reverting to a leaf. | ||
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] | *When a [[carrying]] destination tie takes place, the final destination is randomly picked. | ||
*Pikmin | *The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]]. | ||
*The chance for a Pikmin to trip while walking. This chance is much lower in ''Pikmin 2'', and tripping is absent in ''Pikmin 3''. | |||
;Enemies: | ;Enemies: | ||
*For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types. | *For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types. | ||
* | *The chance of a [[Burrowing Snagret]] or [[Pileated Snagret]] to get stuck while emerging. | ||
* | *The idle time, move time and angle change for the [[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, as well as the [[Doodlebug]], is random. | ||
*The chance of a [[Swooping Snitchbug]] idling in place, swooping, or throwing is random. | |||
*The chance of a [[Swooping | |||
;Aesthetic: | ;Aesthetic: | ||
*The sounds [[Pikmin family|Pikmin]] make during various events, like being [[pluck]]ed, is randomly chosen from a selection. | *The sounds [[Pikmin family|Pikmin]] make during various events, like being [[pluck]]ed, is randomly chosen from a selection. | ||
*The leader(s) and Pikmin's idle animations are randomly picked from a list. | *The leader(s) and Pikmin's idle animations are randomly picked from a list. | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
*The sound that plays on the Nintendo logo screen is picked | *The sound that plays on the Nintendo logo screen is randomly picked; the chances of hearing one of the [[Easter eggs]] sounds is quite low. | ||
*The attacks chosen by the [[Emperor Bulblax]] when at less than half [[health]] are randomly picked | *The attacks chosen by the [[Emperor Bulblax]] when at less than half [[health]] are randomly picked. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
;Aesthetic: | ;Aesthetic: | ||
*The animation | *The animation the Pikmin do on the Nintendo logo screen is randomly picked. | ||
*The season picked for the [[Menu#Title screen|title screen]] is random, as well as the behavior of the [[Easter eggs|creatures]] that roam on the floor. | *The season picked for the [[Menu#Title screen|title screen]] is random, as well as the behavior of the [[Easter eggs|creatures]] that roam on the floor. | ||
;Gameplay mechanics: | ;Gameplay mechanics: | ||
*The [[ | *The generation of [[cave]] [[sublevel]]s is done by randomly picking the [[cave unit]]s that make up the sublevel. | ||
*The contents of [[egg]]s and [[ | *The power obtained from the roulette wheel in [[2-Player Battle]] is chosen at random. | ||
*[[Purple Pikmin]] | *The contents of [[egg]]s and [[Ultra-Bitter Spray|petrified]] corpses is randomly chosen the exact moment the contents have to be expelled. | ||
*[[Purple Pikmin]] have a 30% chance of stunning most enemies; a few enemies have different chances. | |||
*[[2-Player Battle]]: | *[[2-Player Battle]]: | ||
**The [[2-Player Battle#Advisories|advisory]] given at the start of a match is randomly picked. | **The [[2-Player Battle#Advisories|advisory]] given at the start of a match is randomly picked. | ||
**Most levels have specific layouts, but the layout that gets picked is randomly chosen. | **Most levels have specific layouts, but the layout that gets picked is randomly chosen. | ||
**The location | **The location cherries spawn at is randomly picked from a list. | ||
;Enemies: | ;Enemies: | ||
*[[Gatling Groink]] shots are deviated by a random amount. | |||
*The placement of the [[Hazard#Boulders|boulders]] that drop in [[Empress Bulblax]] and [[Segmented Crawbster]] fights is random, but centered around the active leader. | |||
*The [[Titan Dweevil]] picks the weapon to attack with at random, from the ones it has. In addition, the location of the electrical nodes when using the [[Shock Therapist]] is random. | |||
*The types of [[Unmarked Spectralids]] that spawn are randomly picked, but with specific chances. | |||
*[[Gatling Groink]] shots are deviated | *[[Wogpole]]s and [[Dweevil family|Dweevil]]s run in more or less random directions, but generally away from leaders. | ||
*The placement of the [[Hazard#Boulders|boulders]] that drop in [[Empress Bulblax]] and [[Segmented Crawbster]] fights is random, but | *The number of shots fired by the [[Man-at-Legs]], as well as its movement, is random. | ||
*[[Mitites]] scuttle around in random directions. | |||
*The [[Titan Dweevil]] picks the weapon to attack with at random, from the ones it has. In addition, the | |||
*The types of [[Unmarked Spectralids]] that spawn | |||
*[[Mitites]] | |||
*The chance of an [[Ujadani]] attacking with poison is random, but considerably low. | *The chance of an [[Ujadani]] attacking with poison is random, but considerably low. | ||
==See also== | ==See also== | ||
Line 109: | Line 63: | ||
==External links== | ==External links== | ||
* | *[[wikipedia:Random number generation|Random number generation]] article on Wikipedia | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |