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[[File:Sparklium Springs 1.jpg|thumb|The Brilliant Garden Sparklium Springs.]]
[[File:Sparklium Springs 1.jpg|thumb|The Brilliant Garden Sparklium Springs.]]


[[Brilliant Garden]]'s Sparklium Springs take place in a simple vertical shaft, with dirt walls, and a flowered floor. The objects in this stage simply fall from the top of the screen to the bottom, and disappear when they touch the floor.
[[Sector 1]]'s Sparklium Springs take place in a simple vertical shaft, with dirt walls, and a flowered floor. The objects in this stage simply fall from the top of the screen to the bottom, and disappear when they touch the floor.


* '''Pikmin''': 10 [[Red Pikmin]]
* '''Pikmin''': 10 [[Red Pikmin]]
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[[File:Sparklium Springs 2.jpg|thumb|The Verdant Waterfront Sparklium Springs.]]
[[File:Sparklium Springs 2.jpg|thumb|The Verdant Waterfront Sparklium Springs.]]


[[Verdant Waterfront]]'s Sparklium Springs are basic as well, taking place in a shaft with dirt walls and a grassy floor. The major difference is that objects can now fall in an arc instead of straight down. The walls of this area have a slant on them, and some objects will slide down them and fall at an angle.
[[Sector 2]]'s Sparklium Springs are basic as well, taking place in a shaft with dirt walls and a grassy floor. The major difference is that objects can now fall in an arc instead of straight down. The walls of this area have a slant on them, and some objects will slide down them and fall at an angle.


* '''Pikmin''': 11 [[Blue Pikmin]]
* '''Pikmin''': 11 [[Blue Pikmin]]
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[[File:Sparklium Springs 3.jpg|thumb|The Sparkling Labyrinth Sparklium Springs.]]
[[File:Sparklium Springs 3.jpg|thumb|The Sparkling Labyrinth Sparklium Springs.]]


[[Sparkling Labyrinth]]'s Sparklium Springs take place inside a cave, decorated with [[crystal]]s in the background. Most of the objects in these springs fall down inside large hard bubbles. When a Pikmin hits one of these bubbles, it gets bounced back, and some of the bubble's durability chips away. Its remaining durability is presented with a health bar. When it's completely gone, the bubble bursts, and the objects inside can be collected. If the bubbles are not popped in time, they will follow their full course and eventually leave off-screen, and in their entire path, they can go through the terrain and the player's party. Sparklium rocks that are loose can also touch the walls as they drift around, and if they do, they vanish.
[[Sector 3]]'s Sparklium Springs take place inside a cave, decorated with [[crystal]]s in the background. Most of the objects in these springs fall down inside large hard bubbles. When a Pikmin hits one of these bubbles, it gets bounced back, and some of the bubble's durability chips away. Its remaining durability is presented with a health bar. When it's completely gone, the bubble bursts, and the objects inside can be collected. If the bubbles are not popped in time, they will follow their full course and eventually leave off-screen, and in their entire path, they can go through the terrain and the player's party. Sparklium rocks that are loose can also touch the walls as they drift around, and if they do, they vanish.


{{game help|hp|Figure out how much "health" each bubble has.}}
{{game help|hp|Figure out how much "health" each bubble has.}}
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[[File:Sparklium Springs 4.jpg|thumb|The Ravaged Rustworks Sparklium Springs.]]
[[File:Sparklium Springs 4.jpg|thumb|The Ravaged Rustworks Sparklium Springs.]]


[[Ravaged Rustworks]]'s Sparklium Springs take place inside a room with a metal floor, and concrete walls. The walls are low, but not low enough to go over. The gimmick in these springs is that Olimar has no Pikmin with him. Instead, he must collect the objects by moving around, and making smart use of the [[jetpack]]. The rocks are mostly grouped in lines that curve around and do loops as they drift around the sky. The player must strategize when to activate and deactivate the jetpack, since there is only a limited amount of flight time each activation (that depends on how upgraded the jetpack is), and deactivating it costs some time, on the account of Olimar's lengthy bounce on the floor. Using it for too long could result in the fuel running out in the middle of collecting an important line, and deactivating it too soon could subject the player to waiting for the landing animation while other rocks are flying by.
[[Sector 4]]'s Sparklium Springs take place inside a room with a metal floor, and concrete walls. The walls are low, but not low enough to go over. The gimmick in these springs is that Olimar has no Pikmin with him. Instead, he must collect the objects by moving around, and making smart use of the [[jetpack]]. The rocks are mostly grouped in lines that curve around and do loops as they drift around the sky. The player must strategize when to activate and deactivate the jetpack, since there is only a limited amount of flight time each activation (that depends on how upgraded the jetpack is), and deactivating it costs some time, on the account of Olimar's lengthy bounce on the floor. Using it for too long could result in the fuel running out in the middle of collecting an important line, and deactivating it too soon could subject the player to waiting for the landing animation while other rocks are flying by.


* '''Pikmin''': None
* '''Pikmin''': None
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[[File:Sparklium Springs 5.jpg|thumb|The Leafswirl Lagoon Sparklium Springs.]]
[[File:Sparklium Springs 5.jpg|thumb|The Leafswirl Lagoon Sparklium Springs.]]


[[Leafswirl Lagoon]]'s Sparklium Springs take place inside a cave with dirt walls and no visible floor. Throughout the challenge, there's an updraft that keeps Olimar and the Pikmin afloat. Four of the [[Winged Pikmin]] Olimar has with him hold him in place, and allow him to move around on the top screen in all directions. Meanwhile, the player can throw the other Winged Pikmin at the objects incoming from below, by aiming directly at the touch screen.
[[Sector 5]]'s Sparklium Springs take place inside a cave with dirt walls and no visible floor. Throughout the challenge, there's an updraft that keeps Olimar and the Pikmin afloat. Four of the [[Winged Pikmin]] Olimar has with him hold him in place, and allow him to move around on the top screen in all directions. Meanwhile, the player can throw the other Winged Pikmin at the objects incoming from below, by aiming directly at the touch screen.


* '''Pikmin''': 11 [[Winged Pikmin]]
* '''Pikmin''': 11 [[Winged Pikmin]]
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[[File:Sparklium Springs 6.jpg|thumb|The Sweltering Parchlands Sparklium Springs.]]
[[File:Sparklium Springs 6.jpg|thumb|The Sweltering Parchlands Sparklium Springs.]]


[[Sweltering Parchlands]]'s Sparklium Springs take place in a pit of charred leafs and soil. The room has a [[Bouncy Mushroom]] pointing straight up, and a go-through platform above it. Most of the objects in these springs appear flying horizontally above the platform, and the only way to reach them is by using the mushroom. Some appear falling in a straight line to the left and to the right of the platform, and disappear when they touch the ground. The difficulty comes in throwing enough Pikmin to the Bouncy Mushroom such that there are Pikmin airborne for as long as possible, but not to throw too many, since if the player loses all of them, they'll have to wait for the thrown Pikmin to bounce on the mushroom, jump on it, and walk off the platform before they reunite with Olimar. During this time, the player may miss out on even better rewards that flew by. It is also important to sometimes split the focus between the lines that fall vertically to the ground, and the lines going horizontally up above.
[[Sector 6]]'s Sparklium Springs take place in a pit of charred leafs and soil. The room has a [[Bouncy Mushroom]] pointing straight up, and a go-through platform above it. Most of the objects in these springs appear flying horizontally above the platform, and the only way to reach them is by using the mushroom. Some appear falling in a straight line to the left and to the right of the platform, and disappear when they touch the ground. The difficulty comes in throwing enough Pikmin to the Bouncy Mushroom such that there are Pikmin airborne for as long as possible, but not to throw too many, since if the player loses all of them, they'll have to wait for the thrown Pikmin to bounce on the mushroom, jump on it, and walk off the platform before they reunite with Olimar. During this time, the player may miss out on even better rewards that flew by. It is also important to sometimes split the focus between the lines that fall vertically to the ground, and the lines going horizontally up above.


* '''Pikmin''': 12 [[Red Pikmin]]
* '''Pikmin''': 12 [[Red Pikmin]]
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[[File:Sparklium Springs 7.jpg|thumb|The Snowfall Field Sparklium Springs.]]
[[File:Sparklium Springs 7.jpg|thumb|The Snowfall Field Sparklium Springs.]]


[[Snowfall Field]]'s Sparklium Springs take place inside a small room that looks like an ice rink enclosed in snowy dirt walls. It acts like one too – Olimar and the Pikmin have much lower friction while walking on this floor, so the main challenge here is to move and align Olimar while the low friction throws the player's movements off. If the player walks from one end to the other, they can actually see Olimar skate along the surface, instead of stumbling.
[[Sector 7]]'s Sparklium Springs take place inside a small room that looks like an ice rink enclosed in snowy dirt walls. It acts like one too – Olimar and the Pikmin have much lower friction while walking on this floor, so the main challenge here is to move and align Olimar while the low friction throws the player's movements off. If the player walks from one end to the other, they can actually see Olimar skate along the surface, instead of stumbling.


* '''Pikmin''': 11 [[Blue Pikmin]]
* '''Pikmin''': 11 [[Blue Pikmin]]
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[[File:Sparklium Springs 8.jpg|thumb|The Lushlife Murk Sparklium Springs.]]
[[File:Sparklium Springs 8.jpg|thumb|The Lushlife Murk Sparklium Springs.]]


[[Lushlife Murk]]'s Sparklium Springs take place inside a simple shaft with a mossy floor and walls. The objects in this level are inside hard bubbles, like the ones in the [[Sparkling Labyrinth]] Sparklium Springs. They go from one side of the screen to the other and wave up and down as they move. Some fly really high up, high enough that only the Yellow Pikmin Olimar has can reach them.
[[Sector 8]]'s Sparklium Springs take place inside a simple shaft with a mossy floor and walls. The objects in this level are inside hard bubbles, like the ones in the [[Sparkling Labyrinth]] Sparklium Springs. They go from one side of the screen to the other and wave up and down as they move. Some fly really high up, high enough that only the Yellow Pikmin Olimar has can reach them.


{{game help|hp|Find out the "health" of each bubble.}}
{{game help|hp|Find out the "health" of each bubble.}}

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