Editing Swarm
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[[File:Pikmin 2 swarming.jpg|thumb|250px|[[Captain Olimar]] swarming his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | [[File:Pikmin 2 swarming.jpg|thumb|250px|[[Captain Olimar]] swarming his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | ||
{{game help|p4}} | {{game help|p4}} | ||
In some ''Pikmin'' games, the player has the ability to '''swarm''' their group of Pikmin (also known as '''moving the group''' | In some ''Pikmin'' games, the player has the ability to '''swarm''' their group of Pikmin (also known as '''moving the group'''{{cite quote|'''C Stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} or '''marching'''{{cite quote|'''March''' / Normally, your Pikmin will follow you in a disorganized mob. To persuade them to walk in an orderly fashion, use the C stick. A bugle will sound when you give the marching orders, and you can guide your formation of Pikmin by pressing the C Stick in the direction you'd like your Pikmin to go. If you march your Pikmin into an enemy, gate or something they can work on, they'll automatically get to work on the task.|"Pikmanipulation" section|the {{p1}} Nintendo Player's Guide}}, and unofficially known as '''C-Sticking''') around the current [[leader]]. | ||
Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is in the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depends on the movement order's intensity. | Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is in the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depends on the movement order's intensity. | ||
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Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' and Nintendo Switch versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' and Nintendo Switch versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | ||
In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game | In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game and by [[leader]]: [[Olimar]]'s fanfare is played through an oboe, [[Louie]]'s is played through a clarinet, and [[the President]]'s is played through a bassoon. The fanfare plays faster the farther the order is issued. In addition, for the ''New Play Control!'' remakes, if the Wii Remote's speaker is not mute, this fanfare will play through it as well as from the television. Bizarrely, in ''Pikmin 2'', the closer the movement direction is to the [[area]]'s North, West, South, or East, as indicated by the [[radar]], the faster the "maximum speed" is. | ||
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{{Todo|Upload the sounds. Looks like "toy"-theme sublevels don't have any audio effects, so they should make for the cleanest rips.}} | |||
== Glitches == | == Glitches == |