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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:P3D Check In Discussion.jpg|thumb|250px|A conversation between the Koppaites.]]
[[File:P3D Check In Discussion.jpg|thumb|right|250px|A conversation between the Koppaites.]]
{{game help|p3|Add the controls for accessing this feature with all control schemes.}}
{{game help|p3|Add the controls for accessing this feature with all control schemes.}}
'''Talk''' ({{j|話す|Hanasu|Talk}}; or '''Check in''' in the American English version of the original {{p3}}) is a feature in ''Pikmin 3'' where the [[leader]]s currently in the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]].
'''Check in''' ('''Talk''' in the European version of ''Pikmin 3'', and all versions of {{p3d}}) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]].


It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.


==List==
If Cassie was in Pikmin 3 deluxe part 2
The following is a transcript of all conversations, as taken from the game's files. Because of this, the requirements for getting them to show up in the pool of conversation topics are not entirely known, and are speculated based on the conversation itself. For convenience, the full list is split into pages:
(MY ALTERNATE UNIVERSE)
 
Charlie:"WHAT!?"
*'''[[/Plot|Plot]]''': Game plot-related conversation topics.
*And so they follow the life form.....but then Cassie is not in the life form anymore so they ask the Pikmin to carry Cassie and Brittany will guide the Pikmin*
*'''[[/Gameplay|Gameplay]]''': Gameplay-related conversation topics.
*'''[[/Small talk|Small talk]]''': Small talk conversation topics.


==Script mistakes==
==Script mistakes==
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* If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text.
* If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text.
* For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't exist, Brittany's <code>10</code> expression is used instead (her sad face). This was not fixed in ''Pikmin 3 Deluxe'', and also happens in the European version, which uses the same text as the US version.
* For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't exit, Brittany's <code>10</code> expression is used instead (her sad face). This was not fixed in ''Pikmin 3 Deluxe'', and also happens in the European version, which uses the same text as the US version.


<gallery>
<gallery>
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</gallery>
</gallery>


==Names in other languages==
If Cassie was in Pikmin 3 deluxe
{{Foreignname
(THIS IS MY ALTERNATE UNIVERSE)
|Jap=話す
Brittany:"Captain, we need.....66 fruits in all"
|JapR=Hanasu
Charlie:"That shouldn't be too hard, Brittany"
|JapM=Talk
Cassie:"Hi, brother"
|ChiTrad=對話
Alph:Captain, who is that?Charlie:"Oh, this is my sister!"
|ChiTradR=Duìhuà
*Brittany notices the Formidable Oak area has a lot of fruit*
|ChiTradM=Talk
Brittany:"Captain, the Formidable Oak area has a lot of fruit!"
|ChiSimp=对话
*And so the S.S Drake goes to the Formidable Oak area*
|ChiSimpR=Duìhuà
Cassie:"Oooooh, this is pretty!"
|ChiSimpM=Talk
*Alph and Brittany witnesses
|Fra=Parler
Charlie's sister, Cassie get taken by the plasm wraith*
|FraM=Talk
Charlie:"What?"
|Ger=Gespräch
Brittany:"Captain, Cassie just got taken by the plasm wraith"
|GerM=Talk
|Ita=Dialoghi (''Pikmin 3'')<br>Parla (''Pikmin 3 Deluxe'')
|ItaM=Talk
|ItaI = Parla
|Kor=대화하기
|KorR=daehwahagi
|KorM=Talk
|Spa=Tripulación (''Pikmin 3'')<br>Hablar (''Pikmin 3 Deluxe'')
|SpaM=Crew<br>Talk
}}
 
==See also==
*[[Pikmin 3 voyage log|''Pikmin 3'' voyage log]]
 
{{quotes}}

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