Editing User talk:Espyo

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
:Hi. Hm, that sounds like a good idea. The enemies do have a health number, and we can get that from the game files. It's just that nobody's done that yet. Pointing down the number of Pikmin throws it takes to kill isn't as reliable, especially because different Pikmin types cause different amounts of damage (I think). I'm also not sure if any enemy regenerates. If you could confirm that, that'd be nice. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:59, 10 January 2019 (EST)
:Hi. Hm, that sounds like a good idea. The enemies do have a health number, and we can get that from the game files. It's just that nobody's done that yet. Pointing down the number of Pikmin throws it takes to kill isn't as reliable, especially because different Pikmin types cause different amounts of damage (I think). I'm also not sure if any enemy regenerates. If you could confirm that, that'd be nice. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:59, 10 January 2019 (EST)


::Okey. So it seems like different Pikmin types do different damages (Reds do more, Wingeds do less). It seems like no one has really recorded the health, as the pikmin technological base wiki only supplies the internal names of enemies, and basically nothing else. Although we can measure the health using Yellow and Blue Pikmin, which mostly are referred to do "normal" damage, it wouldn't be a very accurate way to do this. However, most enemies in the game only need on hit to kill, regardless of the pikmin type, but the value of this is still uncertain. Some tables have 0 filled out in this case, while the Pikmin Fanon, another pikmin site has them filled out as 1. Oh yeah, and no enemy regenerates, as the corpses disappear and none do it like the Plasm Wraith. Perhaps we can use the technical damage used by Yellows and Blues from other games, and multiply that damage by the amount of hits to kill? Thanks for your feedback. [[User:CrazyCow|CrazyCow]] ([[User talk:CrazyCow|talk]]) 18:14, 13 January 2019 (EST)
Okey. So it seems like different Pikmin types do different damages (Reds do more, Wingeds do less). It seems like no one has really recorded the health, as the pikmin technological base wiki only supplies the internal names of enemies, and basically nothing else. Although we can measure the health using Yellow and Blue Pikmin, which mostly are referred to do "normal" damage, it wouldn't be a very accurate way to do this. However, most enemies in the game only need on hit to kill, regardless of the pikmin type, but the value of this is still uncertain. Some tables have 0 filled out in this case, while the Pikmin Fanon, another pikmin site has them filled out as 1. Oh yeah, and no enemy regenerates, as the corpses disappear and none do it like the Plasm Wraith. Perhaps we can use the technical damage used by Yellows and Blues from other games, and multiply that damage by the amount of hits to kill? Thanks for your feedback. [[User:CrazyCow|CrazyCow]] ([[User talk:CrazyCow|talk]]) 18:14, 13 January 2019 (EST)
::Oops I meant "fandom" not fanon sorry [[User:CrazyCow|CrazyCow]] ([[User talk:CrazyCow|talk]]) 18:23, 13 January 2019 (EST)


:::Note that the wiki on fandom has been abandoned for years, and is filled with misinformation. Other than that, the values do exist in the files, as I've seen them. It's just that they never got documented anywhere by anyone. I want to find the time to do that one day... We could measure from the number of hits of a "normal" Pikmin, but there are a few problems. For one thing, there's the human error; a person counting dozens of hits by hand is bound to accidentally miscount one or two, and the situation becomes harder if, for instance, a Pikmin decides to jump on the enemy's back. Plus, I'm sure some enemies only appear in stages that only feature certain types of non-normal Pikmin. Getting the values from the game files and setting stuff up similarly to how the mainline games's stats table works should be easy enough. I'll try to do that as soon as I can. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:35, 14 January 2019 (EST)
Oops I meant "fandom" not fanon sorry [[User:CrazyCow|CrazyCow]] ([[User talk:CrazyCow|talk]]) 18:23, 13 January 2019 (EST)


:::Okay, this is not going to be easy. Finding which files correspond to which enemies is a nightmare in and of itself. Then, we need to check if those health parameters in the files are even read by the game or not. I think this might need to be a mission for another time... &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:02, 19 January 2019 (EST)
:::Okay, this is not going to be easy. Finding which files correspond to which enemies is a nightmare in and of itself. Then, we need to check if those health parameters in the files are even read by the game or not. I think this might need to be a mission for another time... &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:02, 19 January 2019 (EST)

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)