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*{{icon|Puffstool|y|v=P4}}: these mushroom-like enemies release spores that can [[Mushroom Pikmin|take over Pikmin]].
*{{icon|Puffstool|y|v=P4}}: these mushroom-like enemies release spores that can [[Mushroom Pikmin|take over Pikmin]].
*{{icon|Toxstool|y|v=P4}}: these enemies are very similar in design to the Puffstool, but can poison Pikmin instead of infect them.
*{{icon|Toxstool|y|v=P4}}: these enemies are very similar in design to the Puffstool, but can poison Pikmin instead of infect them.
*{{icon|Puffstalk|y}}: these enemies are also very mushroom-like, and hide in holes in the background.
*{{icon|Berserk Leech Hydroe|y}}: this boss is said to have been a simple plant once, but was turned into a monster because of a [[Leech Hydroe|parasite]].
===Misc.===
Interestingly, in {{npcp1}} and {{npcp2}}, Yellow Pikmin [[throw]]n from a plant will reach a higher distance. This does not apply to the GameCube versions.
===Piklopedia===
{{Main|Piklopedia}}
The Piklopedia is an in-game feature in ''[[Pikmin 2]]''. When the leaders interact with [[Enemy|enemies]] and vegetation, a record about the entity is created on the Piklopedia. In order for the player to complete the Piklopedia, they must touch at least one specimen of every recognizable plant and fungus in the game.
===Gameplay mechanics===
{{todo|list all interactive {{hp}} vegetation.}}
Some forms of vegetation in PNF-404 are actually helpful or obstructive to the [[leader]]s and their Pikmin, and serve as important gameplay mechanics – some must be interacted with to complete the game.
* '''{{icon|Pellet Posy}} [[Pellet Posy|Pellet Posies]]''' have a single pellet on top of their stem. When the plant is taken down, it releases the pellet inside, which can be brought to an [[Onion]]. This provides a safe way of increase Pikmin population without having to interact with enemies or their corpses.
* '''{{icon|Burgeoning Spiderwort|y|v=spicy}}s''' contain berries that, when delivered to the [[Hocotate ship]] or [[S.S. Drake]], can be used to brew [[spray]]s. These plants can generate several berries throughout the day, making them a good origin of sprays; they do, however, need some upkeep in order to remain a healthy and reliable source.
* '''{{icon|Burgeoning Spiderwort mold|y}}s''' in {{p2}} suffocate Burgeoning Spiderworts and any Pellet Posies within their radii, rendering the plants inaccessible until the central molds are destroyed.
* '''{{icon|Crimson Candypop Bud|n|v=P3|n=Candypop buds|l=Candypop family}}''' are plants that can take in Pikmin and convert them to a different type. [[White Pikmin|White]] and [[Purple Pikmin]] can only be obtained via these plants.
* '''{{icon|Nectar weed|y}}''' is a type of grass that, when pulled out, has a chance of releasing a drop of [[nectar]]. Pikmin can be told to weed out these blades of grass in order to obtain the nectar within.
* '''{{icon|Common Glowcap|y|v=P3}}s''' in {{p3}} light up the area around them. This provides both lighting and protection from [[Phosbat]]s and the [[Vehemoth Phosbat]].
* '''{{icon|Spotcap|y}}s''' are often simply destructible scenery, but sometimes they can block a pathway or even contain [[Data File]]s.
* '''{{icon|Kingcap|y}}s''' always appear in dense collections of Spotcaps, blocking a path until Pikmin destroy it.
* '''{{icon|Bloominous Stemple|y}}s''' open up when lit, and serve as bridges to cross gaps.
* '''{{icon|Bouncy Mushroom|y}}s''' launch any Pikmin or leaders to a specific spot nearby.
* '''{{icon|Flukeweed|y}}s''' hold items in their roots; [[Winged Pikmin]] can pull them out to retrieve the items.
* '''{{icon|Lily pad|y}}s''' float on the surface of rivers, and allow leaders and Pikmin to ride them to new sections of the area.
* '''{{icon|Springpetal|y}}s''' are large flowers in caves that, when weighed with Pikmin, fling them upward. The more weight added to a flower, the higher its contents will be propelled.
* '''{{icon|Electric mushroom|y|l=Minor obstacles#Electric mushroom}}s''' are [[minor obstacles]] that do damage to leaders that touch them and emanate light. Because of their electric properties, [[Yellow Pikmin]] are immune to the their effects and can temporarily disable them.
* '''{{icon|Leaf platform|y|l=Minor obstacles#Leaf platform}}s''' are minor obstacles that blow straight forward when the air is windy, but slump down when it is clear, which happens frequently throughout the area they're in. They act as platforms that the player can walk across.
===Treasures as vegetation===
In ''Pikmin 2'', the leaders attribute a high value to some otherwise mundane plants and fungi. These forms of vegetation have been upgraded from mere decorative objects to important [[treasure]]s that the player must collect in order to complete the game. The following is a list of [[series]] whose treasures do not act as regular in-game vegetation:
*{{icon|Cupid's Grenade|v=TH}} [[Succulent Series]]
*{{icon|Spiny Alien Treat}} [[Nature's Candy Series]]
*{{icon|Science Project}} [[Xenoflora Series]]
===Enemies as vegetation===
Some [[Enemy|enemies]] in the Pikmin world take advantage of the unassuming characteristics of flora and fungi in order to disguise themselves as common vegetation. This can be either a defensive or offensive mechanism, in that the disguise could serve as a way to hide from predators, or as a means for an ambush. In addition, some enemies also seem to be part plant or part fungus, much like how the Pikmin are part plant themselves. A list of enemies with these plant and fungus connections is as follows:
*{{icon|Bulbmin|y}}: as they are but a parasitic form of Pikmin, they too are half-plant in nature.
*{{icon|Creeping Chrysanthemum|y}}: they belong to the same family of plants as the [[Margaret]], and disguise themselves as one in order to ambush prey. It is even stated by Olimar that they are actually plants, being the only enemies in the series with this trait.{{cite quote|{{notes:Creeping Chrysanthemum/olimar}}|[[Captain Olimar]]|[[Olimar's notes]] on the [[Creeping Chrysanthemum]]}}
*{{icon|Skitter Leaf|y|v=P3}}: these enemies disguise themselves as mere leaves in order to prevent predation.
*{{icon|Desiccated Skitter Leaf|y}}: same as Skitter Leaves, except these attack Pikmin.
*{{icon|Puffstool|y}}: these mushroom-like enemies release spores that can [[Mushroom Pikmin|take over Pikmin]].
*{{icon|Puffstalk|y}}: these enemies are also very mushroom-like, and hide in holes in the background.
*{{icon|Puffstalk|y}}: these enemies are also very mushroom-like, and hide in holes in the background.
*{{icon|Berserk Leech Hydroe|y}}: this boss is said to have been a simple plant once, but was turned into a monster because of a [[Leech Hydroe|parasite]].
*{{icon|Berserk Leech Hydroe|y}}: this boss is said to have been a simple plant once, but was turned into a monster because of a [[Leech Hydroe|parasite]].

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