Editing War Path
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Latest revision | Your text | ||
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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[File:WarPath.png|thumb|300px|Stage preview.]] | [[File:WarPath.png|right|thumb|300px|Stage preview.]] | ||
The '''War Path''' is the second [[2-Player Battle]] map | The '''War Path''' is the second [[2-Player Battle]] map. Unlike other maps, players start with only one of each [[spray]] type on this map, instead of the usual two. | ||
== Level information == | == Level information == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **[[Snow Bulborb]]s | ||
** | **[[Female Sheargrub]]s | ||
**[[Shearwig]]s (under marbles) | |||
*''' | *'''Hazards''': | ||
**None | **None | ||
*'''Treasures''': | *'''Treasures''': | ||
**None | **None | ||
*'''Plants | *'''Plants''': | ||
** | **None | ||
*'''Others''': | *'''Others''': | ||
** | **12 [[Pellet Posies]] | ||
{{sublevel technical | {{sublevel technical | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = vs_5_conc.txt | |unitfile = vs_5_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4a_4_conc|Room with 4 exits ( | |room_4x4a_4_conc|Room with 4 exits (x2) | ||
|room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls ( | |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4a_4_conc|Room with 4 exits ( | |room_4x4a_4_conc|Room with 4 exits (x2) | ||
|room_4x4b_4_conc|Room with 4 exits ( | |room_4x4b_4_conc|Room with 4 exits (x1) | ||
|item_cap_pipe|Dead end with item ( | |item_cap_pipe|Dead end with item (x2) | ||
|item_cap_conc|Dead end with item ( | |item_cap_conc|Dead end with item (x2) | ||
|wayl_pipe|Turning corridor ( | |wayl_pipe|Turning corridor (x3) | ||
|cap_conc|Dead end ( | |cap_conc|Dead end (x4) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
| | |way4_conc|Four-way crossing (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
| | |room_4x4b_4_conc|Room with 4 exits (x2) | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item (x2) | ||
|wayl_pipe|Turning corridor (x4) | |||
|way2_pipe|Corridor (x8) | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
}} | }} | ||
}} | }} | ||
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</gallery> | </gallery> | ||
{{2PB}} | {{2PB}} |