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===Explosion===
===Explosion===
Bomb-rocks explode. '''''Any''''' Pikmin caught in the blast will die instantly. You may find bomb-rocks scattered on the ground of caves with rusty terrain, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carrys a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. The explosion hazard is '''not''' created by the Titan Dweevil.
Bomb-rocks explode. '''''Any''''' Pikmin caught in the blast will die instantly. You may find bomb-rocks scattered on the ground of caves with rusty terrain, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carrys a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. The explosion hazard is '''not''' created by the Titan Dweevil.
[[Category:Hazards]]

Revision as of 16:54, February 22, 2008

The term hazard in the Pikmin games refers to the deadly non-living traps and dangers of the Pikmins' world. All types of hazards are listed below. Bulbmin are immune to all hazards except explosions.

Fire.

Fire

Fire hazards are usually in the form of fiery geysers spouting from the ground. In the first game, they are indestructible, but in the second game, they can be destroyed by Pikmin. If a Pikmin catches fire, it can be stopped simply by calling it, which will somehow put it out. Fire cannot spread between Pikmin. Red Pikmin cannot be hurt by fire hazards. Some enemies also release/create fire, such as the Fiery Blowhog and Fiery Bulblax. Captains can be made immune to fire by obtaining the Forged Courage treasure.

Electricity.

Electricity

Electricity is the only hazard in the game that Pikmin can't be saved from. It usually comes in the form of broken electrical conduits sticking out of the ground, between which electricity intermittently visibly flows. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. Yellow Pikmin aren't affected by the electricity, and can easily dispatch of these death traps. Special types of gates pose an electrical hazard, and certain enemies, such as Anode Beetles will also produce electrical currents. Obtaining the Dream Material treasure will make captains immune to electricity.

A Watery Blowhog squirting water at Captain Olimar.
Water being ejected by a Watery Blowhog.

Water

Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, Blue Pikmin have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is carrying a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the Watery Blowhog and Titan Dweevil.

Poison

Poison

Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. White Pikmin are totally immune to poison gas and are the only ones capable of destroying poison pipes. Certain enemies, such as the Doodlebug, will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gasses.

A bomb-rock close to detonation.

Explosion

Bomb-rocks explode. Any Pikmin caught in the blast will die instantly. You may find bomb-rocks scattered on the ground of caves with rusty terrain, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the Careening Dirigibug. The Volatile Dweevil carrys a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. The explosion hazard is not created by the Titan Dweevil.