Mission Mode: Difference between revisions

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(We gave it the name "Unknown Enemy 1".)
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'''[[Unknown Enemy 2]]''' - worth 15 pokos.
'''[[Unknown Enemy 2]]''' - worth 15 pokos.


'''Golden Strawberry-''' worth 200 pokos.
'''Golden Strawberry''' - worth 200 pokos.


'''Grapefruit-''' requires 5 Pikmin to carry and is worth 70 pokos.
'''Grapefruit''' - requires 5 Pikmin to carry and is worth 70 pokos.


'''Ice Dweevil-''' worth 5 pokos and requires three Pikmin to carry.
'''Ice Dweevil''' - worth 5 pokos and requires three Pikmin to carry.


'''Magma Slug-''' worth 15 pokos and requires three Pikmin to carry.
'''[[Unknown Enemy 1]]''' - worth 15 pokos and requires three Pikmin to carry.


'''Golden Rock''' worth 5 pokos.
'''Golden Rock''' - worth 5 pokos.


'''Apple - '''requires 8 Pikmin to carry.
'''Apple''' - requires 8 Pikmin to carry.


{{stub}}
{{stub}}
[[Category:Minigames]]
[[Category:Minigames]]
[[Category:Pikmin 3]]
[[Category:Pikmin 3]]

Revision as of 08:32, June 16, 2012

Challenge Mode in Pikmin 3 is one the two playable game sections shown at E3 2012, presumably also in the final game. It is currently unknown if it will be playable at the start of the game, or must be unlocked like in the past 2 games.

File:Pikmin3ChallangeMode.png
A screenshot of Pikmin 3's challenge mode, which also shows the new spaceship Pod.

Goal

The goal in Pikmin 3's Challenge Mode is to use the provided Pikmin to collect as much fruit and enemy carcasses as possible on the map within a predefined amount of time. When fruit are hauled back to the Pod, their value will be converted to Pokos, and the player's scores will be based on how much total poko were earned. When enemies are defeated, addition pokos will be added to the score and more fruit will drop onto the stage.

Only the Pikmin provided can be used for each level; it is impossible to make more Pikmin. However, it is possible to convert Pikmin into other types using enemies such as the Medusal Slurker.

When a level is complete, the player can watch a playback of the entire challenge where the camera is placed above the entire stage, showing icons to indicate the captains, fruits, enemies, and Pikmin.

Fruit Values

Each type of fruite present within each of the levels has a different value and weight:


Cherry- requires one Pikmin to carry and is worth 15 pokos.

Strawberry- requires three Pikmin to carry and is worth 50 pokos.

Dwarf Red Bulborb - worth 15 pokos.

Unknown Enemy 2 - worth 15 pokos.

Golden Strawberry - worth 200 pokos.

Grapefruit - requires 5 Pikmin to carry and is worth 70 pokos.

Ice Dweevil - worth 5 pokos and requires three Pikmin to carry.

Unknown Enemy 1 - worth 15 pokos and requires three Pikmin to carry.

Golden Rock - worth 5 pokos.

Apple - requires 8 Pikmin to carry.


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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