Enemy: Difference between revisions

1,418 bytes added ,  9 years ago
Improved some things and added more info.
No edit summary
(Improved some things and added more info.)
Line 3: Line 3:
{{game help|p3}}
{{game help|p3}}


The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|Pikmin games]].
The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|''Pikmin'' games]].


Predator enemies have varied attacks, and some take the advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or maim them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.
Predator enemies have varied attacks, and some take the advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.


Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion or the [[Research Pod]], being exchanged for [[Poko]]s in the case of the latter. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[HP]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.
Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion or the [[Research Pod]], being exchanged for [[Poko]]s in the case of the latter. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.


Some enemies contain important items like [[ship part]]s or [[treasure]]s which they drop when defeated; these will still be dropped even if the creature was petrified.
Some enemies contain important items like [[ship part]]s or [[treasure]]s which they drop when defeated; these will still be dropped even if the creature was petrified.
Line 74: Line 74:
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to it after wandering too far. The locations in which enemies can be found sometimes depends on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, as commonly found in ice-themed [[cave]]s.
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to it after wandering too far. The locations in which enemies can be found sometimes depends on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, as commonly found in ice-themed [[cave]]s.


Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, and oftentimes, interacting with them when a fight for survival is taking place. [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or similar ones (in those examples, [[Red Bulborb]]s and [[Spotty Bulbear]]s, respectively). When under attack, they may scream in order to wake up their larger allies. Other creatures choose to follow a leader, normally of their own kind. An example is the [[Bulbmin]], who lose all sense of control should their leader perish.
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain hazards.
 
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, amongst other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected from it. For instance, in ''[[Pikmin (game)|Pikmin]]'', a [[Red Bulborb]] may only grab and eat three Pikmin at most, with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite.
 
===Interactions===
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
 
====Environment interactions====
*In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are hiding under tall [[plant]]s.
*In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]]'s back will be put out should it go into water. It will reignite once the enemy leaves.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]].


Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Examples include the [[Empress Bulblax]] killing her young, [[Gatling Groinks]] damaging other enemies with their shots, and [[Decorated Cannon Beetle]] boulders harming other enemies or even the launcher itself.
====Cooperation====
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack, they may scream in order to wake up their larger allies.


Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain hazards.
Other creatures choose to follow a leader, normally of their own family. An example is the [[Bulbmin]], who lose all sense of control should their leader perish, and the [[Scornet]]s, who obey the command of the [[Scornet Maestro]].
 
====Hostility====
{{todo|Check if Volatile Dweevils and Careening Drigibugs can harm other enemies.}}


As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a [[hazard]] they're vulnerable to, knock them out with an explosion, amongst other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected from it. For instance, in ''[[Pikmin (game)|Pikmin]]'', a [[Red Bulborb]] may only grab and eat three Pikmin at most, with a single bite, and in ''[[Pikmin 2]]'', five at most.
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following exceptions exist:
*The [[Empress Bulblax]] can kill its young by rolling into them.
*A [[Gatling Groink]] can damage other enemies with its shots.
*A [[Lithopod family|Lithopod]]'s boulders can harm other enemies or even the launcher itself.
*The [[Raging Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]].


==In-game==
==As a gameplay element==
In the games, enemies locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.
In the games, enemies locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.


Enemies that are killed do not reappear in the same day, regardless of leaving a corpse. Most enemies do however respawn after one or more in-game days have passed. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[HP regeneration]] mechanic.
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do however respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic.


Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. This can lead to them getting stuck behind walls, endlessly walking in place.
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.


This simplicity, however, is required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.
This simplicity, however, is required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.
Line 265: Line 284:
Category: [[:Category:Pikmin 3 enemies|''Pikmin 3'' enemies]]
Category: [[:Category:Pikmin 3 enemies|''Pikmin 3'' enemies]]


==Enemy reel==
==In-game encyclopedias==
[[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]]
{{main|Enemy reel}}
{{main|Enemy reel}}
{{main|Piklopedia}}


The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
==Piklopedia==
[[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]]
{{main|Piklopedia}}


The Piklopedia is a catalog of enemies and plants, available before entering an [[area]] at the start of a day in ''[[Pikmin 2]]''. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown [[Pikpik carrot]]s, using a free camera mode.
The Piklopedia is a catalog of enemies and plants, available before entering an [[area]] at the start of a day in ''[[Pikmin 2]]''. This list is filled with enemy entries as they are killed in the game. Each entry also details the amount of Pokos the enemy is worth, how many of them have been killed so far, Olimar and Louie's notes, and it allows the player to view them roaming around and eat thrown [[Pikpik carrot]]s, using a free camera mode.
Line 289: Line 306:
*[[Hazard]]
*[[Hazard]]
*[[Obstacle]]
*[[Obstacle]]
*[[Sunset]]
*[[Day]]
*[[Health]]


[[Category:Enemies| ]]
[[Category:Enemies| ]]