Pikmin 2: Difference between revisions

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{{merging|conflict|Pikmin 2}}
{{DISPLAYTITLE:''Pikmin 2''}}{{game icons|p2=y}}
 
{{DISPLAYTITLE:''Pikmin 2''}}
{{Infobox game
{{Infobox game
|name=Pikmin 2
|name=Pikmin 2
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|au=November 4, 2004
|au=November 4, 2004
}}
}}
'''''Pikmin 2''''' is the second game in the [[Pikmin series|''Pikmin'' series]], being released in 2004 for the GameCube. It takes place directly after the [[Pikmin (game)|first game]], which ended with [[Captain Olimar]] successfully escaping the [[PNF-404|planet of the Pikmin]]. Compared to the previous game, it includes a [[2-Player Battle]] mode, has no day limit, and features three new types of [[Pikmin family|Pikmin]].
'''''Pikmin 2''''' is the second game in the [[Pikmin series|''Pikmin'' series]], released in 2004 for the GameCube. It takes place directly after the [[Pikmin (game)|first game]], which ended with [[Captain Olimar]] successfully escaping the [[PNF-404|planet of the Pikmin]]. Compared to the previous game, it includes a [[2-Player Battle]] mode, has no day limit, and features three new types of [[Pikmin family|Pikmin]]. Its sequel, ''[[Pikmin 3]]'', was released nine years later. The game was also released as a remake for the [[Wii]], under the title ''[[New Play Control! Pikmin 2]]''.


==Plot==
==Plot==
Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets [[President of Hocotate Freight|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[Golden Pikpik carrot]]s, a situation brought about by Louie; Olimar's ship, the [[S.S. Dolphin]], is consequently removed in order to repay some of the debt, at which Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. The Ship proceeds to absorb the bottle cap and values it at 100 [[Poko]]s, leading to the President then sending Olimar and Louie back to the Pikmin planet.
Upon returning to [[Hocotate]] after his adventure on the planet of the Pikmin, [[Captain Olimar]] meets [[The President|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is massively in debt due to the loss of a shipment of [[golden Pikpik carrot]]s, a situation brought about by Louie; Olimar's ship, the [[S.S. Dolphin]], is consequently removed in order to repay some of the debt. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. [[Hocotate ship|An old ship]] proceeds to absorb the bottle cap and values it at {{pokos|100}}, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve [[treasure]] that can repay the company debt.


{{spoiler}}
{{spoiler}}


After the debt is fully paid, Olimar returns to Hocotate; on the way, however, he discovers that Louie is not with him. The President joins Olimar back on Hocotate, and the game progresses with the President replacing Louie as a playable character, the two [[captain]]s endeavouring to completely clear the planet of [[treasure]] and to locate and rescue Louie. The player finally discovers Louie in the [[Dream Den]], atop a [[Titan Dweevil]].
After the debt is fully paid, Olimar returns to Hocotate; on the way, however, he discovers that Louie is not with him. The President joins Olimar back on Hocotate, and the game progresses with the President replacing Louie as a playable character, as the two [[captain]]s try to completely clear the planet of [[treasure]] and locate and rescue Louie. Louie is finally discovered in the [[Dream Den]], atop a [[Titan Dweevil]].


{{endspoiler}}
{{endspoiler}}


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 2'' is similar to the series' first game with a few changes. For example, {{button|gcn|Y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gcn|Start|wii|+}}. The previous button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives.
The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gcn|Y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gcn|Start|wii|+}}. The previous button is now used to switch control between the two currently available pilots, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives.


At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an [[E-mail]] sent by various [[:Category:Characters|characters]].
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].


There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions.
There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new ones, such as electric gates and [[paper bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|Purples]] and [[White Pikmin|Whites]] are stored in the ship's hull, due to their production being through appropriate [[Candypop Bud]]s, thus having no respective Onions.


There is a general consensus that the overall atmosphere of ''Pikmin 2'' is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in ''Pikmin'' have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is ''Pikmin 2'''s absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this.
The [[Challenge Mode (Pikmin 2)|Challenge Mode]] is also considerably different compared to the one in the previous game. Instead of having one day to raise as many Pikmin as possible, players are tasked to get out of the cave via the [[geyser]] on the last floor, but in order to open the geyser or the hole to a following sublevel, [[The Key]] must be delivered to the research pod. The player's score is calculated based on several factors, such as the time they took, and the number of [[Poko]]s won.


The Japanese [[Region|version]] of ''Pikmin 2'' featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed entirely. Also, when the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a GBA version of ''Pikmin 2''.
The Japanese [[Region|version]] of ''Pikmin 2'' features [[e-Reader]] compatibility. Sets of [[Merchandise|Pikmin e-Reader cards]] were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the [[Menu#Bonuses|bonuses menu]] of these versions was removed entirely. When the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a Game Boy Advance version of ''Pikmin 2''.


==The Pikmin==
==The Pikmin==
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===Purple Pikmin===
===Purple Pikmin===
[[Image:Normal purplepikmin1.jpg|thumb|right|50px]]
[[File:Normal purplepikmin1.jpg|thumb|right|50px|Purple Pikmin.]]
[[Purple Pikmin]] are the first underground Pikmin and the second kind of Pikmin discovered, and are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. They are needed to carry the [[Spherical Atlas]] in the cave because purples have 10 times the strength of an ordinary Pikmin and the treasure's weight is 101. Their great weight means that they shake the ground upon landing from a [[throw]], which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm [[Giant Breadbug]]s and can make a [[Waterwraith]] vulnerable to attack by any Pikmin.
{{main|Purple Pikmin}}
Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered, and are found by using the [[Violet Candypop Bud]]s in the last sublevel of the [[Emergence Cave]]. They have a bulky appearance and have visible hairs on their head. They are needed to carry the heavy [[Spherical Atlas]] in the cave, because Purples have 10 times the strength of an ordinary Pikmin. Their great weight means that they shake the ground upon landing from a [[throw]], which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm [[Giant Breadbug]]s and can make a [[Waterwraith]] vulnerable to attack by any Pikmin.


===White Pikmin===
===White Pikmin===
[[Image:Normal whitepikmin.jpg|thumb|left|50px]]
[[File:Normal whitepikmin.jpg|thumb|left|50px|White Pikmin.]]
[[White Pikmin]] are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must visit the [[White Flower Garden]] and progress to [[sublevel]] three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause Pikmin to choke, but White Pikmin are immune. These Pikmin can locate buried items on their own, making them essential for unearthing buried treasure. They are also the fastest of the Pikmin, both in carrying items and keeping up with the player. When eaten by an enemy, they poison the enemy and cause it to lose some [[HP|health]]; smaller Bulborbs are killed instantly.
{{main|White Pikmin}}
White Pikmin are the second underground Pikmin and third type of Pikmin found in ''Pikmin 2''. To find the game's first White Pikmin, the player must visit the [[White Flower Garden]] and progress to [[sublevel]] three, where the [[Ivory Candypop Bud]]s are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and [[Doodlebug]]s will cause any other Pikmin to choke, but White Pikmin are immune to it. These Pikmin can locate buried items on their own, making them essential for unearthing buried treasure. They are also the fastest of the Pikmin, both in terms of carrying items and keeping up with the leader. When eaten by an enemy, they poison their foe and cause it to lose some [[health]]; smaller enemies are killed instantly. Their downside is their weaker attack strength.


{{clear}}
{{clear}}


==Bulbmin==
===Bulbmin===
[[File:120px-Bulbmin3.jpg|thumb|right|80px|Bulbmin.]]
{{spoiler}}
{{spoiler}}
 
{{main|Bulbmin}}
[[Bulbmin]] are the last type of Pikmin you may find. They are found in three caves: [[Submerged Castle]], [[Frontier Cavern]] and [[Hole of Heroes]]. Bulbmin may look like Bulborbs but they can be used like, and act similarly to, any other Pikmin. To retrieve small Bulbmin, one must defeat the larger Bulbmin and then call the small ones with a captain's whistle. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but are slower and weaker and can't leave underground areas. They are a good choice to use in Candypop Buds, due to the fact that they don't return above ground with you.
[[Bulbmin]] are the last type of Pikmin the player may find. They are found in three caves: [[Submerged Castle]], [[Frontier Cavern]] and [[Hole of Heroes]]. Bulbmin may look like Bulborbs but they can be used like, and act similarly to, any other Pikmin. To retrieve small Bulbmin, one must defeat the larger Bulbmin and then call the small ones with a captain's [[whistle]]. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but are slower and weaker and can't leave underground areas. They are a good choice to use in Candypop Buds, due to the fact that they don't return above ground with the leaders.


{{endspoiler}}
{{endspoiler}}


==''New Play Control!''==
==''New Play Control!''==
[[File:NPC2 boxart.jpg|thumb|''New Play Control! Pikmin 2'''s box art.]]
{{main|New Play Control! Pikmin 2}}
{{main|New Play Control! Pikmin 2}}


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==Locations==
==Locations==
The following are the above ground [[areas]] in which it is possible for the [[ship]] to land:
The following are the aboveground [[areas]] in which it is possible for the [[ship]] to land:
*'''[[Valley of Repose]]''' - A snowy valley in which Captain Olimar and Louie first land. They discover Red Pikmin and Purple Pikmin here.
*'''[[Valley of Repose]]''': A snowy valley in which Captain Olimar and Louie first land. They discover Red Pikmin and Purple Pikmin here.
*'''[[Awakening Wood]]''' - A small forest in which [[Grub-dog]]s live and where Olimar and Louie first discover White Pikmin and Blue Pikmin.
*'''[[Awakening Wood]]''': A small forest filled with [[Grub-dog]]s; it is where Olimar and Louie first discover White Pikmin and Blue Pikmin.
*'''[[Perplexing Pool]]''' - An aquatic area with many enemies native to water. The Captains find Yellow Pikmin here.
*'''[[Perplexing Pool]]''': An aquatic area with many enemies native to water. The captains find Yellow Pikmin here.
*'''[[Wistful Wild]]''' - An autumn forest native to many tough beasts. Here, Olimar and the President look for Louie.
*'''[[Wistful Wild]]''': An autumn forest native to many tough beasts. This area is opened after the debt is repaid.
 
==''WarioWare: Smooth Moves'' mini-game==
In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it you control [[Empress Bulblax]] and must use the Wii-mote to roll her from side to side squishing Pikmin.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Pikmin2boxart.jpg|European box art.
File:Pikmin2boxart.jpg|European box art.
Pikmin 2 Box Art.jpg|North American box art.
File:NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] box art.
File:NA Player's Choice Pikmin 2.jpg|North American [[Player's Choice]] box art.
NPC Pikmin 2 Box Art.jpg|North American Nintendo Selects box art.
File:Japanese Pikmin 2.jpg|Japanese box art.
File:Japanese Pikmin 2.jpg|Japanese box art.
File:Pikmin 2 logo.png|Logo for the game.
File:Pikmin 2 logo.png|Logo for the game.
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|{{#ev:youtube|SjnqNPVXEvI|275||The Japanese commercial}}
|{{#ev:youtube|SjnqNPVXEvI|275||The Japanese commercial}}
|}
|}
==Trivia==
* In the Wii game ''[[mario:WarioWare: Smooth Moves|WarioWare: Smooth Moves]]'' there is a mini-game based on and called "Pikmin 2". In it, the player controls an [[Empress Bulblax]] and must use the Wii Remote to roll it from side to side squishing Pikmin.
* On the European boxart for ''Pikmin 2'', one can faintly see a Red Bulborb in the background.
* The GameCube flavor text is "''Find your fortune with the help of all-new Pikmin!''".
==See also==
*[[Piklopedia]]
*[[Treasure Hoard]]
*''[[New Play Control!]]''
*''[[Pikmin 3]]''
*''[[Pikmin (game)|Pikmin]]''
*''[[Pikmin Adventure]]''


==External links==
==External links==
*[[wikipedia:Pikmin 2|At Wikipedia]]
*[[wikipedia:Pikmin 2|''Pikmin 2'' on Wikipedia]]
*[http://replacementdocs.com/request.php?4540 ''Pikmin 2'' game manual]
*[http://replacementdocs.com/request.php?4540 ''Pikmin 2'' game manual]