Collector's Room: Difference between revisions

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(I didn't get all treasures on Sublevel 4; could somebody expand that?)
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The thirteenth level in Challenge mode in [[Pikmin 2]]. There are 7 sublevels. You will start off with 50 white pikmin.
The thirteenth level in Challenge mode in [[Pikmin 2]].
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Note: One has very little time for each level, so it is recommended to simply get the
key and move on to the next level.
== Sublevels ==
 
7
 
 
== Pikmin ==
 
50 [[White Pikmin|Whites]]
 
 
== Sublevel 1 ==
 
Enemy: 1 [[Red Bulborb]] (there is only one enemy per level, and it always holds the Key)
 
[[Eternal Emerald Eye]], [[Pink Menace]] (buried), [[Repugnant Appendage ]], [[Master's Instrument]], [[The Key]] (every level)
 
The level has a simple banana-shaped figure wth the items scattered randomly around.
 
== Sublevel 2 ==
 
Enemy: [[Orange Bulborb]]
 
Treasures: [[Space Wave Receiver]], [[Wiggle Noggin]], [[Harmonic Synthesizer]], [[Crystallized Clairvoyance]]
 
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths.
 
 
== Sublevel 3 ==
 
Enemy: Red Bulborb
 
Treasures: [[Superstrong Stabilizer]], [[Omega Flywheel]], [[Temporal Mechanism]], [[Director of Destiny]]
 
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
 
 
== Sublevel 4 ==
 
Enemy: [[Hairy Bulborb]]
 
Treasures: [[Chance Totem]], [[Talisman of Life]], [[Implement of Toil]],
 
Similiar to level 2, with the difference of a sandy floor and rock walls.
 
== Sublevel 5 ==
 
Enemy: Red Bulborb
 
Treasures: [[Crystal Clover]], [[Mirrored Stage]], [[Time Capsule]]
 
Similiar to level 3, only with the same floor as level 4 and more "''rooms''".
 
== Sublevel 6 ==
 
Enemy: Orange Bulborb
 
Treasures: [[Rubber Ugly]], [[Sud Generator]], [[Merciless Extractor]] [[Milk Tub]], [[Invigorator]]
 
Similiar to level 2.
 
== Sublevel 7 ==
 
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so one should take his Pikmin away from the landing possition immidietly.
 
Treasures: [[Dream Architect]], [[Remembered Old Buddy]], [[Glee Spinner]], [[Cosmic Archive]], [[Fond Gyro Block]], [[Memorable Gyro Block]], [[Lost Gyro Block]], [[Favorite Gyro Block]], [[Treasured Gyro Block]], [[Stone of Glory]], [[Prototype Detector]]
 
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated.
The name Collector's Room comes from the Nintendo objects in this level.

Revision as of 11:54, September 9, 2007

The thirteenth level in Challenge mode in Pikmin 2. Note: One has very little time for each level, so it is recommended to simply get the key and move on to the next level.

Sublevels

7


Pikmin

50 Whites


Sublevel 1

Enemy: 1 Red Bulborb (there is only one enemy per level, and it always holds the Key)

Eternal Emerald Eye, Pink Menace (buried), Repugnant Appendage , Master's Instrument, The Key (every level)

The level has a simple banana-shaped figure wth the items scattered randomly around.

Sublevel 2

Enemy: Orange Bulborb

Treasures: Space Wave Receiver, Wiggle Noggin, Harmonic Synthesizer, Crystallized Clairvoyance

The level is in the Tile Lands style and is made up of squares clustered together with paths.


Sublevel 3

Enemy: Red Bulborb

Treasures: Superstrong Stabilizer, Omega Flywheel, Temporal Mechanism, Director of Destiny

The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.


Sublevel 4

Enemy: Hairy Bulborb

Treasures: Chance Totem, Talisman of Life, Implement of Toil,

Similiar to level 2, with the difference of a sandy floor and rock walls.

Sublevel 5

Enemy: Red Bulborb

Treasures: Crystal Clover, Mirrored Stage, Time Capsule

Similiar to level 3, only with the same floor as level 4 and more "rooms".

Sublevel 6

Enemy: Orange Bulborb

Treasures: Rubber Ugly, Sud Generator, Merciless Extractor Milk Tub, Invigorator

Similiar to level 2.

Sublevel 7

Caution: the Gatling Groink here will be standing right in front of the Pod, so one should take his Pikmin away from the landing possition immidietly.

Treasures: Dream Architect, Remembered Old Buddy, Glee Spinner, Cosmic Archive, Fond Gyro Block, Memorable Gyro Block, Lost Gyro Block, Favorite Gyro Block, Treasured Gyro Block, Stone of Glory, Prototype Detector

The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. The name Collector's Room comes from the Nintendo objects in this level.