Shower Room: Difference between revisions

224 bytes added ,  1 month ago
Added Cavegen links.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
(Added Cavegen links.)
(16 intermediate revisions by 9 users not shown)
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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Shower Room sublevel 3.jpg
|image    = Shower Room sublevel 3.jpg
|location  = Perplexing Pool
|location  = Perplexing Pool
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|treasures = 14
|treasures = 14
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|obstacles = {{water body}} {{white bramble gate}} {{black bramble gate}} {{boulder}}
}}
}}
{{guide}}
{{guide}}
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe/Japan)
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe/Japan)
* '''Enemies''':
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Watery Blowhog|y}} × 2
** {{icon|Watery Blowhog|y}} × 2
** {{icon|Wogpole|y}} × 7
** {{icon|Wogpole|y}} × 7
** {{icon|Wollywog|y}} × 2
** {{icon|Wollywog|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} × 3
** {{icon|Boulder|y}} × 3
** {{icon|Electrical wire|y}} × 3
** {{icon|Electrical wire|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. The Ivory Candypop Bud here only appears if the player has less than 20 White Pikmin in total.
Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instance, Yellow Pikmin should still be used to shut off the wires because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. The Ivory Candypop Bud here only appears if the player has less than 20 White Pikmin in total.


Oddly, [[Wogpole]]s will occasionally drop from the sky, but since they are not in water, they pose no problem to Pikmin.
Humorously, [[Wogpole]]s will occasionally drop from the sky, and since they are not in water, they will flail about helplessly and pose no problem for the player.


{{cavegen|sr1}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Durable Energy Cell|y}} (US/Europe) / {{icon|Revised Eternal Fuel Dynamo|y}} (Japan)
** {{icon|Durable Energy Cell|y}} (US/Europe) / {{icon|Revised Eternal Fuel Dynamo|y}} (Japan)
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** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} × 3
** {{icon|Boulder|y}} × 3
** {{icon|Gas pipe|y}} × 3
** {{icon|Poison emitter|v=P2|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 1
** [[Gate]] with 4000 [[Health|HP]] × 1
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Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nuisance when attacking the Jellyfloat or the larger Orange Bulborb. The Violet Candypop Bud here will only appear if the player's total Purple Pikmin count is less than 20.
Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nuisance when attacking the Jellyfloat or the larger Orange Bulborb. The Violet Candypop Bud here will only appear if the player's total Purple Pikmin count is less than 20.


{{cavegen|sr2}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
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|-
|-
| 6
| 6
| {{icon|Gas pipe|y}}
|{{icon|Poison emitter|v=P2|y}}
| 1
| 1
| None
| None
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|-
|-
| 7
| 7
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 2
| 2
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat)
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat)
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** {{icon|Hermit Crawmad|y}} × 1
** {{icon|Hermit Crawmad|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 4
** {{icon|Lesser Spotted Jellyfloat|y}} × 4
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Water Dumple|y}} × 4
** {{icon|Water Dumple|y}} × 4
** {{icon|Wollywog|y}} × 1
** {{icon|Wollywog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[ultra-bitter spray|bitter spray]] would be recommended, or regenerating the sublevel by resetting. Be prepared for any Water Dumples that drop from above.
Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[ultra-bitter spray|bitter spray]] would be recommended, or regenerating the sublevel by resetting. Be prepared for any Water Dumples that drop from above.


{{cavegen|sr3}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
[[File:Shower Room.JPG|thumb|180px|right|The rest level.]]
[[File:Shower Room.JPG|thumb|180px|The rest level.]]


* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Arboreal Frippery|y|v=US}}
** {{icon|Arboreal Frippery|y|v=US}}
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A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble. This rest level is also similar to the [[Hidden Garden]], [[Challenge Mode (Pikmin 2)|Challenge Mode]]'s twenty-third level, with a few minor changes.
A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble. This rest level is also similar to the [[Hidden Garden]], [[Challenge Mode (Pikmin 2)|Challenge Mode]]'s twenty-third level, with a few minor changes.


{{cavegen|sr4}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) / {{icon|Broken Cooking God|y}} (Japan)
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) / {{icon|Broken Cooking God|y}} (Japan)
** {{icon|Endless Repository|y|v=US}} (US) / {{icon|Permanent Container|y}} (Europe/Japan)
** {{icon|Endless Repository|y|v=US}} (US) / {{icon|Permanent Container|y}} (Europe/Japan)
** {{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe) / {{icon|Milky Cradle|y|v=JP}} (Japan)
** {{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe) / {{icon|Milky Cradle|y}} (Japan)
* '''Enemies''':
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Fiery Blowhog|y}} × 2
** {{icon|Fiery Blowhog|y}} × 2
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Munge Dweevil|y}} × 2
** {{icon|Munge Dweevil|y}} × 2
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Wollywog|y}} × 1
** {{icon|Wollywog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 5
** {{icon|Fire geyser|y}} × 5
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** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. Note that the Violet Candypop Bud here may fail to appear entirely, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].
In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. Note that the Violet Candypop Bud here may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{cavegen|sr5}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
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|-
|-
| 10
| 10
| {{icon|Pondering Emblem|y|v=US}} (US)<br>{{icon|Happiness Emblem|y|v=EU}} (EU)<br>{{icon|Milky Cradle|y|v=JP}} (JP)
| {{icon|Pondering Emblem|y|v=US}} (US)<br>{{icon|Happiness Emblem|y|v=EU}} (EU)<br>{{icon|Milky Cradle|y}} (JP)
| 1
| 1
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) / {{icon|Estimated Object GF|y}} (Japan)
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) / {{icon|Estimated Object GF|y}} (Japan)
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** {{icon|Rubber Ugly|y}}
** {{icon|Rubber Ugly|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Anode Dweevil|y}} &times; 2
** {{icon|Anode Dweevil|y}} &times; 1
** {{icon|Bumbling Snitchbug|y}} &times; 1
** {{icon|Bumbling Snitchbug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
** {{icon|Dwarf Orange Bulborb|y}} &times; 7
** {{icon|Dwarf Orange Bulborb|y}} &times; 7
** {{icon|Munge Dweevil|y}} &times; 2
** {{icon|Munge Dweevil|y}} &times; 1
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Volatile Dweevil|y}} &times; 1
** {{icon|Volatile Dweevil|y}} &times; 1
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The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion.


{{cavegen|sr6}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 7==
==Sublevel 7==
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** {{icon|Amplified Amplifier|y}} (inside Ranging Bloyster)
** {{icon|Amplified Amplifier|y}} (inside Ranging Bloyster)
* '''Enemies''':
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Ranging Bloyster|y}} &times; 1
** {{icon|Ranging Bloyster|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy.
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy.


Note that due to the way [[Cave#Generation|sublevel generation]] works, there is a very small chance that the Ranging Bloyster will not appear, as explained [[Mistake#Missing sublevel objects|here]].
Note that due to the way [[Pikmin 2 cave generation|sublevel generation]] works, there is a 1 in 2,147,483,648 chance that the Ranging Bloyster will not appear, as explained [[Mistake#Missing sublevel objects|here]].  


{{cavegen|sr7}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_3
|cave        = yakushima_3
Line 1,060: Line 1,067:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Gallery==
==Gallery==
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|Ger=Duschraum
|Ger=Duschraum
|GerM=Shower Room
|GerM=Shower Room
|ChiTrad=淋浴間
}}
}}


Line 1,094: Line 1,102:


{{Perplexing Pool}}
{{Perplexing Pool}}
{{Caves}}
{{p2 caves}}
[[Category:Shower Room| ]]
[[Category:Shower Room| ]]