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{{Solution}}
{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|image=Snagret_Hole_Entrance.png
|image     = Snagret Hole sublevel 6.jpg
|location=Awakening Wood
|location = Awakening Wood
|sublevels=7
|sublevels = 7
|treasures=15
|treasures = 15
|total_pokos=1215 (NTSC) or 1245 (PAL)
|hazards   = {{water}} {{electricity}} {{poison}}
|hazards={{hazards}}
}}
}}
The '''Snagret Hole''' is the final hole [[Captain Olimar|Olimar]] and [[Captain Louie|Louie]] enter in the [[Awakening Wood]] region in ''[[Pikmin 2]]''. In order for them to get there, they have to go through the small valley near the [[Geographic Projection]]'s past residence. Olimar or Louie may need to rebuild a bridge eaten up by [[Mandiblard|Sheargrubs]], or you could go around the area where the [[Hole of Beasts]] is to reach that area. They then need to defeat a [[Yellow Wollywog]] in the water, allowing them to deal with two [[Male Sheargrub]]s on the other side of an unbuilt bridge. They must have some [[Blue Pikmin]] start building the first bridge, and they'll build it rather quickly. Then, Olimar and Louie must take their other Pikmin and have them defeat the other Yellow Wollywog. Once they build the first bridge, they must let [[White Pikmin]] come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, the White Pikmin must destroy the pumps, then finish building the bridge. Before Olimar and Louie enters the Snagret Hole, they need to defeat a [[Burrowing Snagret]] blocking the way, then tear down the White Bramble Gate in front of the cave's entrance. In this cave for the NTSC version, there are {{Pokos}}x1215 worth of treasures. In the PAL version, there are {{Pokos}}x1245 worth of treasures.
{{guide}}
The '''Snagret Hole''' ({{j|ヘビガラスの穴|Hebigarasu no Ana|Snagret Hole}}) is a [[cave]] in {{p2}}, and is typically the last cave in the [[Awakening Wood]] to be accessed. It is the hardest cave found in the area, featuring several [[Burrowing Snagret]]s, and the boss at the end is the [[Pileated Snagret]]. In the US [[Region|version]], this cave has {{pokos|1215}} worth of treasure. In the European version, there are {{pokos|1245}} worth of treasure.


==Treasures==
==How to reach==
*[[Crystallized Telekinesis]]
{{location map | width = 242 | height = 334 | image = AW texture.png | bg = #111 | caption = Location of the cave. | icons =
*[[Leviathan Feather]]
{{map icon | cave | 91 | 324}}
*[[Combustion Berry]]
}}
*[[Taste Sensation]]
To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure's location will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[poison emitter]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.
*[[Meat Satchel]]
 
*[[Heavy-duty Magnetizer]]
There is no [[fire]] in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of [[Blue Pikmin]] is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy [[Salivatrix]] resides.
*[[Cupid's Grenade]]
 
*[[Crystallized Telepathy]]
{{clear}}
*[[Crystallized Clairvoyance]]
{{Notes|ship=y}}
*[[Emperor Whistle]]
 
*[[Stupendous Lens]] (NTSC)/[[Mysterious Remains]] (PAL)
==Sublevel 1==
*[[Science Project]]
[[File:P2 Snagret Hole Sublevel 1.jpg|thumb|This is the layout for the first sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]]
*[[Salivatrix]]
 
*[[Triple Sugar Threat]]
* '''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to a bird house), the game files for this sublevel's units end with 'kusachi', which corresponds to the garden theme.}}
*[[Justice Alloy]]
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
* '''Treasures''':
** {{icon|Crystallized Telekinesis|y}} (inside Orange Bulborb)
** {{icon|Leviathan Feather|y}}
* '''Enemies''':
** {{icon|Male Sheargrub|y}} × 4
** {{icon|Orange Bulborb|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The first sublevel of the Snagret Hole isn't that difficult, but you should be alert. Take some Pikmin and go to the main circular area. Go in and defeat the [[Male Sheargrub]]s. After that, take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]]. A good idea is to punch it with a leader and run away so that it will go back to sleep while facing the other way.
 
After the treasure is retrieved, go up the rising trail into the wooden bird house. The hole to the next sublevel is there, but make sure to first get the [[Leviathan Feather]], which should be next to it. After that is carried the pod, jump in the hole.
 
The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
 
{{cavegen|sh1}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 5
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_torigoya_kusachi.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_torigoya_kusachi|'''Corridor connected to bird house'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Alongside it spawns 2 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Male Sheargrub|y}}
| 100%
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Treasures''':
** {{icon|Combustion Berry|y}}
** {{icon|Taste Sensation|y}}
* '''Enemies''':
** {{icon|Cloaking Burrow-nit|y}} × 2
** {{icon|Creeping Chrysanthemum|y}} × 2
** {{icon|Male Sheargrub|y}} × 5
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Shearwig|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 8
** {{icon|Dandelion|y}} × 2
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Margaret|y}} × 6
* '''Others''':
** {{icon|Egg|y}} × indefinite amount
 
The second sublevel of the Snagret Hole is a large grassy plain, and it has two rather large treasures as well. There are [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Male Sheargrub]]s, and [[Shearwig]]s. It also has an Ivory Candypop Bud that will only appear if you have less than 20 White Pikmin in total.
 
Keep the Pikmin close and it should be a breeze. Take the Pikmin and scout out the area. Defeat enemies that get in the leader's way. You may need to overcome bodies of water. Pikmin can be [[throw]]n on the side of the rock barrier and lead around by [[Group move|moving the group]], or can be waded across the lake.
 
Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on.
 
{{cavegen|sh2}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 12
|itemmax    = 2
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_ABE_5X5a_ike_big_kusachi.txt
|lightfile  = kusachi_light_lv0.ini
|bg          = hiroba
|clog        = 0
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_5x5a_2_kusachi|'''Room with round corridors'''
|room_big_kusachi|'''Room with an upside-down bucket'''
|room_ike_kusachi|'''Room with small pond'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Cloaking Burrow-nit|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Male Sheargrub|y}}
| 5
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Shearwig|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Dandelion|y}}
| 2
| None
| Plant spots
|-
| 6
| {{icon|Margaret|y}}
| 6
| None
| Plant spots
|-
| 7
| {{icon|Clover|y}}
| 8
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small red)
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Taste Sensation|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 12
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 3==
[[File:P2 Snagret Hole Sublevel 3.jpg|thumb|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Ivory Candypop Bud|Ivory]] and [[Violet Candypop Bud]], and some [[eggs]] may vary.]]
 
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' (otherwise)
* '''Treasures''':
** {{icon|Meat Satchel|y}} (inside Burrowing Snagret)
* '''Enemies''':
** {{icon|Burrowing Snagret|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Swooping Snitchbug|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 4
** {{icon|Figwort|y}} (small red) × 6
** {{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Violet Candypop Bud|y}} × 1
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] × 6
** {{icon|Egg|y}} × indefinite amount
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
 
The third sublevel of the Snagret Hole will reveal very easily why the cave was given its name, for there are two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Use the [[Treasure Gauge]] to find which one, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect alcoves blocked by gates, which may have useful resources for you. A [[Swooping Snitchbug]] is also here, and it may be distracting; defeat it if necessary.
 
After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.
 
{{cavegen|sh3}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 3
|itemmax    = 0
|gatemax    = 6
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_ABE_mid1_boss_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|bg          =
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_boss_tsuchi|'''Room with 6 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Meat Satchel|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small red)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large red)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 8
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 6 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| [[Gate]] (2500 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 4==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
** {{icon|Crystallized Telepathy|y}}
** {{icon|Cupid's Grenade|y|v=TH}}
** {{icon|Heavy-duty Magnetizer|y}} (inside Armored Cannon Beetle Larva)
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 2
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs)
** {{icon|Watery Blowhog|y}} × 2
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 3
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × 3
 
This next sublevel is rather complex, for it is mixed with all sorts of challenges and obstacles for the Pikmin. This is a metallic area, so make sure Pikmin aren't thrown off the edge by leaders or enemies. There are three treasures, and you need to be careful not to let the Pikmin wander into danger when the treasure is collected.
 
First off, deal with any electrical wires with [[Yellow Pikmin]], so they don't get in the way in the future. Then take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog]]s, [[Dwarf Orange Bulborb]]s and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you lead them to aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren't facing the [[Pit|void]], or your Pikmin could get thrown to their deaths.
 
Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on.


==Enemies==
{{cavegen|sh4}}
*[[Antenna Beetle]]
{{sublevel technical
*[[Armored Cannon Beetle Larva]]
|cave        = forest_4
*[[Burrowing Snagret]]
|enemymax    = 12
*[[Cloaking Burrow-nit]]
|itemmax    = 2
*[[Creeping Chrysanthemum]]
|gatemax    = 0
*[[Dwarf Orange Bulborb]]
|capmax      = 50
*[[Male Sheargrub]]
|rooms      = 3
*[[Orange Bulborb]]
|ctrratio    = 0.05
*[[Shearwig]]
|geyser      = No
*[[Swooping Snitchbug]]
|unitfile    = 3_ABE_mid2_hit446_hit344.txt
*[[Watery Blowhog]]
|lightfile  = metal_light_lv3.ini
*'''Boss: [[Pileated Snagret]]'''
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid2_3_metal|'''T-shaped room'''
|room_hitode3x4_4_metal|'''Roughly plus-shaped room'''
|room_hitode4x4_6_metal|'''Room with hatch'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Heavy-duty Magnetizer|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Alongside it spawns 3 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 100%
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Cupid's Grenade|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 3
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Music==
==Sublevel 5==
*Snagret Hole
* '''Theme''': Metal
*Green Yards
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3 (alternate)]]''
*Complex Cavern
* '''Treasures''':
*Subterranean Complex
** {{icon|Crystallized Clairvoyance|y}} (inside Dwarf Orange Bulborb)
*Boss Battle
** {{icon|Emperor Whistle|y}} (inside Antenna Beetle)
* '''Enemies''':
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 7
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × indefinite amount


==Complete Guide==
Another metallic sublevel, but less dangerous; the only thing close to dangerous around here is the [[Antenna Beetle]], but it shouldn't be that hard to fight. Take a squad of [[Purple Pikmin]], and go after the quirky creature, making sure that if [[Dwarf Orange Bulborb]]s fall from the sky that you deal with them. Once you've pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the [[Emperor Whistle]].
===Sublevel 1===
[[Image:SHsub1.JPG|thumb|right|This is the layout for the first sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]]


The first sublevel of the Snagret Hole isn't that hard, but Olimar and Louie must be alert. They must take Pikmin and go to the main circular area. Then, they must go in and get rid the area of the pesky vermin known as [[Male Sheargrub]]s. After that, Olimar and Louie must take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]] and stun it. After Olimar and Louie retrieve the treasure, they must go up the rising trail into the wooden crafted box chamber. The hole to the next sublevel is there which has the [[Leviathan Feather]]. Then, Olimar, Louie, and their Pikmin must advance to the next sublevel.
Now that the [[Treasure Gauge]] is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarf Orange Bulborbs that fall from the sky (unless it is already found and killed), which should be the [[Crystallized Clairvoyance]]. There are quite a few [[eggs]], but you can move on after finding them.


===Sublevel 2===
Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.
The second sublevel of the Snagret Hole appears to be large. There are [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Male Sheargrub]]s, and [[Shearwig]]s. It is a very large grassy plain, and it has two large treasures as well. Olimar and Louie may need to overcome bodies of water that get in their way and can wade their [[Pikmin (species)|Pikmin]] across the lake. Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]]. There may be [[egg]]s in alcoves. Afterwards, Olimar and Louie may move on to the next sublevel.


===Sublevel 3===
{{cavegen|sh5}}
[[Image:SHsub3.JPG|thumb|right|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Ivory Candypop Bud|Ivory]] and [[Violet Candypop Bud]], and some [[egg]]s may vary.]]
{{sublevel technical
|cave        = forest_4
|enemymax    = 6
|itemmax    = 0
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_ABE_cent_4x4_mid1_metal.txt
|lightfile  = metal_light_lv4.ini
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|room_cent_4_metal|'''Circular room with 4 exits'''
|room_hitode4x4_7_metal|'''Room with large blue circle'''
|room_mid1_6_metal|'''Long room with 6 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Antenna Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Emperor Whistle|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| Falls when Pikmin are nearby
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Clairvoyance|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| Falls from the sky
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


'''BOSS: [[Burrowing Snagret]] x2'''
==Sublevel 6==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' (otherwise)
* '''Treasures''':
** {{icon|Salivatrix|y}} (US/Europe) / {{icon|Coiny The Refined|y}} (Japan)
** {{icon|Science Project|y}}
** {{icon|Stupendous Lens|y}} (US) / {{icon|Mysterious Remains|y}} (Europe) / {{icon|Ultimate Spinner|y}} (Japan) (inside Dwarf Orange Bulborb in all regions)
** {{icon|Triple Sugar Threat|y}} (inside Burrowing Snagret)
* '''Enemies''':
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Burrowing Snagret|y}} × 2
** {{icon|Dwarf Orange Bulborb|y}} × 1
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
** {{icon|Clover|y}} × 5 or more
** {{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Lapis Lazuli Candypop Bud|y}} × 3
** {{icon|Queen Candypop Bud|y}} × 1
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] × 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}


The third sublevel of the Snagret Hole reveals Olimar and Louie very easily why the cave was given its name, for there is not only one, but two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Olimar and Louie must use the [[Treasure Gauge]] to find it, and then defeat Burrowing Snagrets having it. A [[Swooping Snitchbug]] is also here, and it can be defeated. After Olimar and Louie secure the area from all enemy threats, they must go and destroy all six of the gates with one having the hole to the next area, one having an [[Ivory Candypop Bud]], and the other one has a [[Violet Candypop Bud]], and the others may have [[egg]]s to flower Olimar and Louie's Pikmin if they faced a gruesome time. After they replenish their Pikmin, Olimar and Louie can move onto the next sublevel.
The cave shows the meaning behind its name once more, as you are now on another sublevel with two [[Burrowing Snagret]]s. This sixth sublevel is still not very hard if prepared. If there are very few [[Blue Pikmin]], it is recommended to use the three [[Lapis Lazuli Candypop Bud]]s along with a [[Queen Candypop Bud]] because quite a few might be needed.


===Sublevel 4===
Take some [[Blue Pikmin]] and [[Purple Pikmin]], and scout out the area. Use [[White Pikmin]] to deactivate poisonous gas pipes that you will come across. Be warned, if a very enclosed space surrounded by many water puddles is found, get ready to fight the first Snagret. It is near water, so a lot of caution is required when fighting it. Use the same Snagret fighting strategies when fighting it; just don't let any Pikmin drown. This particular Snagret, when defeated, will always hold the [[Triple Sugar Threat]], the other one has no treasure at all.


This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for Olimar and Louie's Pikmin. This area appears to be metallic. There are three treasures found in this sublevel. First off, Olimar and Louie must deal with any electrical nodes with their [[Yellow Pikmin]] to advance. Then, Olimar and Louie must take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog]]s, [[Dwarf Orange Bulborb]]s and [[Armored Cannon Beetle Larva]]e that pose a threat. However, the Armored Cannon Beetles can be used for benefit if Olimar and Louie aim their rocks at other enemies and must avoid their boulders. One of the Armored Cannon Beetle Larva falls from the sky,can give Olimar and Louie along with their Pikmin an ambush. If Olimar and Louie are having trouble finding it, they can simply use the [[Treasure Gauge]] to defeat the beetle to get the [[Heavy-duty Magnetizer]], which the Armored Cannon Beetle Larva has. After Olimar and Louie secure the area, they must find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[egg]]s may appear on this sublevel as well. After venturing throughout the area, Olimar and Louie can move on to the next sublevel.
When treasures are being transported, make sure to use Blue Pikmin when necessary; this is why bringing a large amount of Blue Pikmin is recommended. If the little strips of land are seen, you may be able to guide non-Blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an [[Antenna Beetle]] will usually lurk around this area. Once the other Snagret is gone it will be easier to find the other treasures.


===Sublevel 5===
Take out the Antenna Beetle so the [[Treasure Gauge]] is usable, and search for a [[Dwarf Orange Bulborb]] that drops from the sky out of nowhere. Then defeat it to get the [[Stupendous Lens]]/[[Mysterious Remains]]/[[Ultimate Spinner]]. Take large squads of Pikmin, and find the bramble gate that the [[Salivatrix]] is hidden behind. After that, find the [[Science Project]], a small but important treasure that is actually a four-leaf clover. There is no [[nectar]] or other useful items to be found here, so progress down the hole to the last sublevel.


Another metallic sublevel, but less dangerous than the previous. The biggest hazard in this sublevel however is the [[Antenna Beetle]]. To attack it, Olimar and Louie must get their squad of [[Purple Pikmin]], and go after the quirky creature. Once Olimar and Louie pinpointed the Antenna Beetle, they must use their Purple Pikmin to pound it. It should drop the [[Emperor Whistle]]. Olimar and Louie's [[Treasure Gauge]] then operates correctly and they must then use it to find the last treasure on this sublevel which is the [[Crystallized Clairvoyance]]. There are quite a few [[egg]]s found here. After exploring the area, Olimar and Louie may move on to the next sublevel.
To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.


===Sublevel 6===
{{cavegen|sh6}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 9
|itemmax    = 2
|gatemax    = 3
|capmax      = 100
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_ABE_b_f_g_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4f_4_conc|'''Room with 4 exits and a stone ledge'''
|room_4x4g_4_conc|'''Room with 4 exits and 2 walls'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Triple Sugar Threat|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Stupendous Lens|y}} (US)<br>{{icon|Mysterious Remains|y}} (EU)<br>{{icon|Ultimate Spinner|y}} (JP)
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| 4
| {{icon|Antenna Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Science Project|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Salivatrix|y}} (US/EU)<br>{{icon|Coiny The Refined|y}} (JP)
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Lapis Lazuli Candypop Bud|y}}
| 3
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 14
| {{icon|Clover|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| [[Gate]] (2500 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


'''ENEMIES: [[Burrowing Snagret]] x2'''
==Sublevel 7==
This is another sublevel with two [[Burrowing Snagret]]s. This sixth sublevel is still not very hard if Olimar and Louie are ready. There are four treasures on this sublevel, and a lot Olimar and Louie needs to get them. They must get their [[Blue Pikmin|blues]] and [[Purple Pikmin|purples]], and scout out the area. They must also use [[White Pikmin]] to take out poisonous pipes that they come across. If they come across enclosed space surrounded by many water puddles, they must fight the first Snagret near water. This particular Snagret, when defeated, always holds the [[Triple Sugar Threat]], the other one has no treasure at all. When treasures are being transported, Olimar and Louie must use Blue Pikmin. If they can see the little strips of land, they may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to defeat because it is in a wider area. An [[Antenna Beetle]] usually lurks around this area. Once the other Snagret is gone, Olimar and Louie becomes ready to start finding the other treasures. Afterwards, Olimar and Louie must take out the Antenna Beetle so they can use the [[Treasure Gauge]], and search for a [[Dwarf Orange Bulborb]] that drops out of the sky. Then, they must defeat it to get the [[Stupendous Lens]] and send out large squads of Pikmin, and find the Bramble Gate that the [[Salivatrix]] is hidden behind. After that, Olimar and Louie must find the elusive [[Science Project]], a small important treasure that is actually a four-leaf clover. Then, Olimar and Louie can move on to the next sublevel.
[[File:P2 Snagret Hole Sublevel 7.jpg|thumb|This is the layout for the last sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Queen Candypop Bud]]s and [[eggs]] may vary. Some alcoves may or may not be blocked by a bramble gate.]]


===Sublevel 7 (Final Floor)===
* '''Theme''': Concrete
[[Image:SHsub7.JPG|thumb|right|This is the layout for the last sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Queen Candypop Bud]]s and [[egg]]s may vary. Some alcoves may or may not be blocked by a Bramble Gatee.]]
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Justice Alloy|y}} (inside Pileated Snagret)
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Pileated Snagret|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Queen Candypop Bud|y}} &times; 2
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] &times; 5
** {{icon|Egg|y}} &times; indefinite amount
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}


'''BOSS: [[Pileated Snagret]]'''
The [[Pileated Snagret]] is found on this floor, and it is best to be ready, for it is a dangerous boss. This bigger, more powerful, and tougher version of the [[Burrowing Snagret]] can eat Pikmin at a greater range, and they'll be harder to save without keeping the Snagret distracted with damage, so it would be at your best interest to use an [[ultra-spicy spray]] while fighting it.


This is the last sublevel Olimar and Louie explores where the [[Pileated Snagret]] can be found. This bigger, more powerful, and tough pileated snagret can eat Olimar and Louie's Pikmin at a greater range, and they are much harder to save without keeping the Snagret distracted with damage, so Olimar and Louie must be at their best if using an [[Ultra-spicy Spray]] while fighting it. Olimar and Louie then must spawn along the outer edge of a large raised plateau and use their [[Purple Pikmin]] and/or their [[Yellow Pikmin]]. When the Snagret comes out, Olimar and Louie must use their Pikmin to pummel it and must aim their Pikmin close and on its head to cause damage. If they have a corrective amount of damage, the Snagret can't retaliate, and burrows back into the ground. Another strategy is that Olimar and Louie must wait until the beast has trouble burrowing to the surface and Olimar and Louie must toss as many Pikmin as they can onto its head. If they throw enough, it shakes them off in a few seconds and burrows back down without attacking. Olimar and Louie must repeat these steps, and they are able to defeat the snagret for the prize, the [[Justice Alloy]]. With it, they are able to unlock the [[Metal Suit Z]], a powerful armor that is impervious to heavy damage, allowing Olimar and Louie's space suit to handle many more enemy attacks without being knocked out. If they are knocked senseless from that terrifyingly powerful beast, they must destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s, and several [[egg]]s. After Olimar and Louie's recovery is complete, they may exit the cave using the geyser.
The leaders will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take [[Purple Pikmin]] and/or [[Yellow Pikmin]] if you wish, and when the Snagret comes out, start attacking it, making sure the Pikmin land close and on its head to cause damage. If a high amount of damage is dealt, the Snagret won't have a chance to retaliate, and will burrow back into the ground.
 
Follow the strategy, and when the boss is defeated, it will leave the [[Justice Alloy]]. With it, the [[Metal Suit Z]] is unlocked, which increases the health of the leaders' [[spacesuit]]s.
 
If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser.
 
{{cavegen|sh7}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 1
|itemmax    = 0
|gatemax    = 5
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_ABE_manp_boss_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_boss_conc|'''Pileated Snagret arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Justice Alloy|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 4
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 5 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| [[Gate]] (2500 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
{{clear}}
 
==Gallery==
<gallery>
Snagret Hole Entrance.png|The entrance to the cave, sealed off.
Snagret Hole Location.png|The cave entrance.
</gallery>


==Trivia==
==Trivia==
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the Wollywogs in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin.
[[File:P2 treehouse garden.jpg|thumb|The second sublevel's landscape visible below the first.]]
{{Map Awakening Wood}}
*If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera.
*The location of this cave is right next to where three Burrowing Snagrets are fought in [[The Forest of Hope]] in the original {{p1}}.
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, a [[Path oversights|carrying path oversight]] allows a leader to reach the cave's ledge from the landing site with minimal effort.
 
==Names in other languages==
{{Foreignname
|Jap=ヘビガラスの穴
|JapR=Hebigarasu no Ana
|JapM=Snagret Hole
|SpaA=Nido del Tagarote
|SpaAM=Snagret Nest
|Ger=Schnappers Nest
|GerM=Snagret's Nest
|Fra=Gîte Snabrek
|FraM=Snagret's Home
|Ita=Covo Letale
|ItaM=Lethal Den
|ChiTrad=蛇鱗鴉洞穴
}}
 
==See also==
*[[Awakening Wood]]
*[[Snavian family]]
*[[Justice Alloy]]
 
==References==
{{refs}}


{{Caves}}
{{Awakening Wood}}
[[Category:Caves]]
{{p2 caves}}
[[Category:Pikmin 2]]
[[Category:Snagret Hole| ]]
[[Category:Awakening Wood]]

Latest revision as of 13:52, April 29, 2024

Snagret Hole
Snagret Hole sublevel 6.jpg
Location Awakening Wood
Sublevels 7
Treasures 15
Hazards Water icon.png Electricity icon.png Poison icon.png

The following article or section contains guides.
The strategies shown are just suggestions.

The Snagret Hole (ヘビガラスの穴?, lit.: "Snagret Hole") is a cave in Pikmin 2, and is typically the last cave in the Awakening Wood to be accessed. It is the hardest cave found in the area, featuring several Burrowing Snagrets, and the boss at the end is the Pileated Snagret. In the US version, this cave has Poko icon.png × 1215 worth of treasure. In the European version, there are Poko icon.png × 1245 worth of treasure.

How to reach[edit]

AW texture.png
Cave icon.png
Location of the cave.

To reach the Snagret Hole, you should start near the location of the Geographic Projection. Proceeding past the treasure's location will lead to water containing two Yellow Wollywogs and two bridges. Blue Pikmin are required to reach the first bridge, and White Pikmin are needed to unfurl the second, owing to the poison emitters underneath it. A Burrowing Snagret can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.

There is no fire in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of Blue Pikmin is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy Salivatrix resides.

Notes

Ship's dialogs

Intriguing! My acoustic sensors are picking up a high-pitched wail.

It seems to emanate from the area near this gigantic stump.

This large root must penetrate deep beneath the planet's surface. Fascinating...

Sublevel 1[edit]

An unofficial map of sublevel 1 of the Snagret Hole.
This is the layout for the first sublevel of the Snagret Hole. The way the land is distributed will always remain the same.

The first sublevel of the Snagret Hole isn't that difficult, but you should be alert. Take some Pikmin and go to the main circular area. Go in and defeat the Male Sheargrubs. After that, take a small squad of Purple Pikmin and defeat the Orange Bulborb that holds the Crystallized Telekinesis. A good idea is to punch it with a leader and run away so that it will go back to sleep while facing the other way.

After the treasure is retrieved, go up the rising trail into the wooden bird house. The hole to the next sublevel is there, but make sure to first get the Leviathan Feather, which should be next to it. After that is carried the pod, jump in the hole.

The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall out of bounds and die.[1]

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 5
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_torigoya_kusachi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
room_torigoya_kusachi
Corridor connected to bird house
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb icon.png Orange Bulborb 1 None "Special" enemy spots
- Crystallized Telekinesis icon.png Crystallized Telekinesis Carried inside entry with ID 1
2 Male Sheargrub icon.png Male Sheargrub 2 None "Easy" enemy spots
Alongside it spawns 2 "main" objects. Chances:
ID Object Chance Fall method Spawn location
2 Male Sheargrub icon.png Male Sheargrub 100% None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
3 Leviathan Feather icon.png Leviathan Feather 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

The second sublevel of the Snagret Hole is a large grassy plain, and it has two rather large treasures as well. There are Creeping Chrysanthemums, Cloaking Burrow-nits, Male Sheargrubs, and Shearwigs. It also has an Ivory Candypop Bud that will only appear if you have less than 20 White Pikmin in total.

Keep the Pikmin close and it should be a breeze. Take the Pikmin and scout out the area. Defeat enemies that get in the leader's way. You may need to overcome bodies of water. Pikmin can be thrown on the side of the rock barrier and lead around by moving the group, or can be waded across the lake.

Find the two treasures, which are both in alcoves; the Combustion Berry, and the Taste Sensation are these treasures. There may be eggs in alcoves if nectar is needed. After patrolling the sublevel, you can move on.

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 12
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) 0
Cave units file (?) 3_ABE_5X5a_ike_big_kusachi.txt
Lighting file (?) kusachi_light_lv0.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_kusachi
room_big_kusachi
room_ike_kusachi
Room with round corridors Room with an upside-down bucket Room with small pond
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Creeping Chrysanthemum icon.png Creeping Chrysanthemum 2 None "Hard" enemy spots
2 Cloaking Burrow-nit icon.png Cloaking Burrow-nit 2 None "Hard" enemy spots
3 Male Sheargrub icon.png Male Sheargrub 5 None "Easy" enemy spots
4 Shearwig icon.png Shearwig 3 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Dandelion icon.png Dandelion 2 None Plant spots
6 Margaret icon.png Margaret 6 None Plant spots
7 Clover icon.png Clover 8 None Plant spots
8 Figwort icon.png Figwort (small red) 8 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Combustion Berry icon.png Combustion Berry 1 None Treasure spots
10 Taste Sensation icon.png Taste Sensation 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Ivory Candypop Bud icon.png Ivory Candypop Bud 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
12 Egg icon.png Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

An unofficial map of sublevel 3 of the Snagret Hole.
This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the Ivory and Violet Candypop Bud, and some eggs may vary.
See also: Burrowing Snagret strategy.

The third sublevel of the Snagret Hole will reveal very easily why the cave was given its name, for there are two Burrowing Snagrets found here. One of them has the treasure, the Meat Satchel. Use the Treasure Gauge to find which one, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect alcoves blocked by gates, which may have useful resources for you. A Swooping Snitchbug is also here, and it may be distracting; defeat it if necessary.

After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an Ivory Candypop Bud, and another one has a Violet Candypop Bud, and the others may have eggs to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 3
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 6
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_mid1_boss_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_boss_tsuchi
Room with 6 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Burrowing Snagret icon.png Burrowing Snagret 1 None "Special" enemy spots
- Meat Satchel icon.png Meat Satchel Carried inside entry with ID 1
2 Burrowing Snagret icon.png Burrowing Snagret 1 None "Special" enemy spots
3 Swooping Snitchbug icon.png Swooping Snitchbug 1 None "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Figwort icon.png Figwort (small red) 6 None Plant spots
5 Figwort icon.png Figwort (large red) 4 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
7 Ivory Candypop Bud icon.png Ivory Candypop Bud 1 None Dead ends
8 Violet Candypop Bud icon.png Violet Candypop Bud 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
9 Egg icon.png Egg 100% None Dead ends
Then it spawns 6 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
6 Gate (2500 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

This next sublevel is rather complex, for it is mixed with all sorts of challenges and obstacles for the Pikmin. This is a metallic area, so make sure Pikmin aren't thrown off the edge by leaders or enemies. There are three treasures, and you need to be careful not to let the Pikmin wander into danger when the treasure is collected.

First off, deal with any electrical wires with Yellow Pikmin, so they don't get in the way in the future. Then take in a squad of Purple Pikmin and have them defeat all the enemies. There are Watery Blowhogs, Dwarf Orange Bulborbs and Armored Cannon Beetle Larvae that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you lead them to aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren't facing the void, or your Pikmin could get thrown to their deaths.

Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the Treasure Gauge, for it must be defeated in order to get the Heavy-duty Magnetizer. After the area is secured, find the Cupid's Grenade and the Crystallized Telepathy. A few eggs may appear on this sublevel, but after using those if necessary, move on.

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 12
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0.05
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_mid2_hit446_hit344.txt
Lighting file (?) metal_light_lv3.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_metal
room_hitode3x4_4_metal
room_hitode4x4_6_metal
T-shaped room Roughly plus-shaped room Room with hatch
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Armored Cannon Larva icon.png Armored Cannon Beetle Larva (surface) 1 None "Hard" enemy spots
2 Armored Cannon Larva icon.png Armored Cannon Beetle Larva (surface) 1 Falls from the sky "Hard" enemy spots
- Heavy-duty Magnetizer icon.png Heavy-duty Magnetizer Carried inside entry with ID 2
3 Watery Blowhog icon.png Watery Blowhog 1 None "Hard" enemy spots
4 Watery Blowhog icon.png Watery Blowhog 1 None "Hard" enemy spots
5 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
6 Electrical wire icon.png Electrical wire 3 None Cave unit seams
Alongside it spawns 3 "main" objects. Chances:
ID Object Chance Fall method Spawn location
5 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 100% None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Glowstem icon.png Glowstem (red) 5 None Plant spots
8 Glowstem icon.png Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Cupid's Grenade TH icon.png Cupid's Grenade 1 None Treasure spots
10 Crystallized Telepathy icon.png Crystallized Telepathy 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg icon.png Egg 3 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

Another metallic sublevel, but less dangerous; the only thing close to dangerous around here is the Antenna Beetle, but it shouldn't be that hard to fight. Take a squad of Purple Pikmin, and go after the quirky creature, making sure that if Dwarf Orange Bulborbs fall from the sky that you deal with them. Once you've pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the Emperor Whistle.

Now that the Treasure Gauge is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarf Orange Bulborbs that fall from the sky (unless it is already found and killed), which should be the Crystallized Clairvoyance. There are quite a few eggs, but you can move on after finding them.

Interestingly, the version of Metal 3 that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_cent_4x4_mid1_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
room_cent_4_metal
room_hitode4x4_7_metal
room_mid1_6_metal
Circular room with 4 exits Room with large blue circle Long room with 6 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Antenna Beetle icon.png Antenna Beetle 1 None "Hard" enemy spots
- Emperor Whistle icon.png Emperor Whistle Carried inside entry with ID 1
2 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 1 Falls when Pikmin are nearby "Hard" enemy spots
- Crystallized Clairvoyance icon.png Crystallized Clairvoyance Carried inside entry with ID 2
3 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 4 Falls from the sky "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Glowstem icon.png Glowstem (red) 5 None Plant spots
5 Glowstem icon.png Glowstem (green) 5 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
7 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 Falls from the sky Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
6 Egg icon.png Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6[edit]

See also: Burrowing Snagret strategy.

The cave shows the meaning behind its name once more, as you are now on another sublevel with two Burrowing Snagrets. This sixth sublevel is still not very hard if prepared. If there are very few Blue Pikmin, it is recommended to use the three Lapis Lazuli Candypop Buds along with a Queen Candypop Bud because quite a few might be needed.

Take some Blue Pikmin and Purple Pikmin, and scout out the area. Use White Pikmin to deactivate poisonous gas pipes that you will come across. Be warned, if a very enclosed space surrounded by many water puddles is found, get ready to fight the first Snagret. It is near water, so a lot of caution is required when fighting it. Use the same Snagret fighting strategies when fighting it; just don't let any Pikmin drown. This particular Snagret, when defeated, will always hold the Triple Sugar Threat, the other one has no treasure at all.

When treasures are being transported, make sure to use Blue Pikmin when necessary; this is why bringing a large amount of Blue Pikmin is recommended. If the little strips of land are seen, you may be able to guide non-Blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an Antenna Beetle will usually lurk around this area. Once the other Snagret is gone it will be easier to find the other treasures.

Take out the Antenna Beetle so the Treasure Gauge is usable, and search for a Dwarf Orange Bulborb that drops from the sky out of nowhere. Then defeat it to get the Stupendous Lens/Mysterious Remains/Ultimate Spinner. Take large squads of Pikmin, and find the bramble gate that the Salivatrix is hidden behind. After that, find the Science Project, a small but important treasure that is actually a four-leaf clover. There is no nectar or other useful items to be found here, so progress down the hole to the last sublevel.

To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 9
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 3
Dead end unit probability (?) 100
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_b_f_g_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4b_4_conc
room_4x4f_4_conc
room_4x4g_4_conc
Room with 4 exits Room with 4 exits and a stone ledge Room with 4 exits and 2 walls
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Burrowing Snagret icon.png Burrowing Snagret 1 None "Special" enemy spots
- Triple Sugar Threat icon.png Triple Sugar Threat Carried inside entry with ID 1
2 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 1 Falls from the sky "Easy" enemy spots
- Stupendous Lens icon.png Stupendous Lens (US)
Mysterious Remains icon.png Mysterious Remains (EU)
Ultimate Spinner icon.png Ultimate Spinner (JP)
Carried inside entry with ID 2
3 Burrowing Snagret icon.png Burrowing Snagret 1 None "Special" enemy spots
4 Antenna Beetle icon.png Antenna Beetle 1 None "Hard" enemy spots
5 Custom icon for poison emitters in Pikmin 2. Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Clover icon.png Clover 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Science Project icon.png Science Project 1 None Treasure spots
9 Salivatrix icon.png Salivatrix (US/EU)
Coiny The Refined icon.png Coiny The Refined (JP)
1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Queen Candypop Bud icon.png Queen Candypop Bud 1 None Dead ends
12 Ivory Candypop Bud icon.png Ivory Candypop Bud 1 None Dead ends
13 Lapis Lazuli Candypop Bud icon.png Lapis Lazuli Candypop Bud 3 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
14 Clover icon.png Clover 100% None Dead ends
Then it spawns 3 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
10 Gate (2500 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 7[edit]

An unofficial map of sublevel 7 of the Snagret Hole.
This is the layout for the last sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of Queen Candypop Buds and eggs may vary. Some alcoves may or may not be blocked by a bramble gate.
See also: Pileated Snagret strategy.

The Pileated Snagret is found on this floor, and it is best to be ready, for it is a dangerous boss. This bigger, more powerful, and tougher version of the Burrowing Snagret can eat Pikmin at a greater range, and they'll be harder to save without keeping the Snagret distracted with damage, so it would be at your best interest to use an ultra-spicy spray while fighting it.

The leaders will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take Purple Pikmin and/or Yellow Pikmin if you wish, and when the Snagret comes out, start attacking it, making sure the Pikmin land close and on its head to cause damage. If a high amount of damage is dealt, the Snagret won't have a chance to retaliate, and will burrow back into the ground.

Follow the strategy, and when the boss is defeated, it will leave the Justice Alloy. With it, the Metal Suit Z is unlocked, which increases the health of the leaders' spacesuits.

If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two Queen Candypop Buds and several eggs. After the Pikmin army's recovery is complete, exit the cave with the geyser.

Generate sample map →

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 5
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_ABE_manp_boss_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_boss_conc
Pileated Snagret arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Pileated Snagret icon.png Pileated Snagret 1 None "Special" enemy spots
- Justice Alloy icon.png Justice Alloy Carried inside entry with ID 1
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
3 Queen Candypop Bud icon.png Queen Candypop Bud 2 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
4 Egg icon.png Egg 100% None Dead ends
Then it spawns 5 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
2 Gate (2500 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Gallery[edit]

Trivia[edit]

The garden under the treehouse in room_torigoya_kusachi.
The second sublevel's landscape visible below the first.
  • If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera.
  • The location of this cave is right next to where three Burrowing Snagrets are fought in The Forest of Hope in the original Pikmin.
  • It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the Wollywogs in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, a carrying path oversight allows a leader to reach the cave's ledge from the landing site with minimal effort.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ヘビガラスの穴?
Hebigarasu no Ana
Snagret Hole
Flag of the Republic of China (Taiwan) Chinese
(traditional)
蛇鱗鴉洞穴
Flag of France French Gîte Snabrek Snagret's Home
Flag of Germany German Schnappers Nest Snagret's Nest
Flag of Italy Italian Covo Letale Lethal Den
Flag of Mexico Spanish (NoA) Nido del Tagarote Snagret Nest

See also[edit]

References[edit]

  1. ^ YouTube video of Pikmin being thrown at the gap in the wall, published on October 7th, 2019, retrieved on October 7th, 2019