Template:Sublevel technical: Difference between revisions

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{|class = "wikitable collapsible collapsed" style="min-width: 280px;"
{|class = "wikitable collapsible collapsed" style="min-width: 280px;"
! colspan = 6 | {{tt|Technical information|Note that these values come directly from the internal files, and due to the complexity of the game, it's possible for them to not match up exactly to what happens in-game.}}
! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}}
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|-
! colspan = 3 | Internal cave name
! colspan = 3 | Internal cave name
| colspan = 3 | {{{cave}}}
| colspan = 3 | {{{cave}}}
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|-
! colspan = 3 | Enemy maximum
! colspan = 3 | {{tt|Enemy maximum|Includes bomb-rocks, plants, hazards, and some other objects, but not objects that fall from the sky.}}
| colspan = 3 | {{{enemymax}}}
| colspan = 3 | {{{enemymax}}}
|-
|-

Revision as of 12:53, December 29, 2013

Used to describe the technical aspects of a cave's sublevel.

Use

{{sublevel technical
|cave        = Internal cave name file
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|itemmax     = Maximum number of items ({f003}, アイテム最大数)
|gatemax     = Maximum number of gates ({f004}, ゲート最大数)
|capmax      = Maximum number of dead ends/caps ({f014}, キャップ最大数)
|rooms       = Number of rooms ({f005}, ルーム数)
|geyser      = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり))
|unitfile    = Unit definition file, with the .txt ({f008}, 使用ユニット)
|lightfile   = Lighting definition file, with the .ini ({f009}, 使用ライト)
|bg          = Background model file ({f00A}, VRBOX)
|clog        = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン))
|hiddenfloor = {f013}, 隠し床
|units       = List of cave units. Use {{{sublevel units}}} for this.
 {{sublevel units
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 {{sublevel units
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