Lock-on: Difference between revisions

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'''Lock-on''' is a combat and exploration mechanic added in ''[[Pikmin 3]]''. This feature makes the [[camera]] lock on to and focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to not lose its sight, making attacking easier, as well as obtaining its name and allowing the Pikmin army to charge.
'''Lock-on''' is a combat and exploration mechanic added in ''[[Pikmin 3]]''. This feature makes the [[camera]] lock on to and focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to not lose its sight, making attacking easier, as well as obtaining its name and allowing the Pikmin army to charge.


To lock-on, the player must move the [[HUD#Cursor|cursor]] to an object. At that point, the cursor will change, and the player must then hold {{button|wiiu|ZL|wii|Z|wiiu|PCZL}} for roughly one second so that the scan's lock takes place. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Briefly tapping the same button again cancels the lock-on. Moving far enough away from the target will also cancel the lock-on automatically.
To lock-on, the player must move the [[HUD#Cursor|cursor]] to an object. At that point, the cursor will change, and the player must then hold {{button|wiiu|ZL|wii|Z|wiiu|PCZL}} for roughly one second so that the scan's lock takes place. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it; however, when playing on the Wii U Pro Controller or Wii U Gamepad, holding the button allows the cursor to remain on that object. Briefly tapping the same button again cancels the lock-on. Moving far enough away from the target will also cancel the lock-on automatically.


Once locked-on, the [[camera]] zooms in and focuses on the object, and rotates to follow it around. The manual camera controls will also not work. [[Dodge|Dodging]] will make the leader and Pikmin roll around the object, as opposed to rolling in a straight line left or right. With the GamePad or Wii U Pro Controller, holding the lock-on button will place the cursor on top of the target that started the lock-on.
Once locked-on, the [[camera]] zooms in and focuses on the object, and rotates to follow it around. The manual camera controls will also not work. [[Dodge|Dodging]] will make the leader and Pikmin roll around the object, as opposed to rolling in a straight line left or right. With the GamePad or Wii U Pro Controller, holding the lock-on button will place the cursor on top of the target that started the lock-on.
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The following is a list of objects that can be locked-on to:
The following is a list of objects that can be locked-on to:
 
{{clean|The way we list these items are a mess.}}
*All [[Enemy|enemies]]
*All [[Enemy|enemies]]
*All [[Fruit|fruits]]
*All [[Fruit|fruits]]
*[[Bouncy_Mushroom|Bouncy Mushrooms]]
*All [[Spacesuit upgrade|Suit upgrades]]
*All [[Gate|gate]]s
*Interactive plants ([[Burgeoning Spiderwort]]s, [[Flukeweed]]s, and [[Bouncy_Mushroom|Bouncy Mushrooms]])
*[[Bridge|Bridge pieces and hay piles]]
*[[Bridge|Bridge pieces and hay piles]]
*[[Cardboard_box|Cardboard/Tin box]]
*[[Cardboard_box|Cardboard/Tin box]]
*[[Climbing_stick|Climbing sticks]]
*[[Climbing_stick|Climbing sticks]]
*[[Iron ball]]s
*[[Crystal|Crystals]]
*[[Crystal|Crystals]]
*[[Dirt_mound|Dirt mounds]]
*[[Dirt_mound|Dirt mounds]]
*[[Dirt_wall#Dirt_wall|Dirt walls]]
*[[Nectar egg]]s
*[[Nectar egg]]s
*[[Nectar]] and [[Ultra-Spicy Spray]]s.
*[[Tunnel|Tunnels]]
*[[Tunnel|Tunnels]]
*Lucky Marbles and Victory Macaroons in [[Bingo Battle]]


==Visuals==
==Visuals==
When the cursor is on top of something that can be locked, it changes from being a simple circle with a dot projected on the terrain, to a circle with three triangles pointing inward, facing the screen. Although hardly useful in most cases, once the player begins holding down the lock button, the cursor also changes aspect to indicate how much more the player needs to hold the button down for so that the lock takes place.
When the cursor is on top of something that can be locked, it changes from being a simple circle with a dot projected on the terrain, to a circle with three triangles pointing inward, facing the screen. Once the player begins holding down the lock button, the cursor also changes aspect to indicate how much more the player needs to hold the button down for so that the lock takes place. This isn't very useful, since locking on takes a fraction of a second.  


While scanning, the left and right portions of the screen darken, two curved lines appear near the darkened areas, and some textual information is shown on some corners of the screen. The bottom-right corner of the [[HUD]] shows the object's name, as well as some characters written in [[Koppai]]'s language. The top-left corner displays an icon of the same button used to trigger lock-on, but with the string "Cancel Lock-On" afterwards: this indicates that the button can be pressed again to cancel. The bottom-right corner shows that issuing a [[dismiss]] in this state ({{button|wiiu|B|wii|Nunchukshake|wiiu|PCB}}) makes the Pikmin party charge at it. With Stylus mode, the dismiss button on-screen also changes caption to read "Charge".
While scanning, the left and right portions of the screen darken, two curved lines appear near the darkened areas, and some textual information is shown on some corners of the screen. The bottom-right corner of the [[HUD]] shows the object's name, as well as some characters written in [[Koppai]]'s language. The top-left corner displays an icon of the same button used to trigger lock-on, but with the string "Cancel Lock-On" afterwards: this indicates that the button can be pressed again to cancel. The bottom-right corner shows that issuing a [[dismiss]] in this state ({{button|wiiu|B|wii|Nunchukshake|wiiu|PCB}}) makes the Pikmin party charge at it. With Stylus mode, the dismiss button on-screen also changes caption to read "Charge".
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*Non-[[Winged Pikmin]] directed towards [[bamboo gate]]s or [[Flukeweed]]s.
*Non-[[Winged Pikmin]] directed towards [[bamboo gate]]s or [[Flukeweed]]s.
*[[Bomb rock]]-wielding Pikmin directed towards anything.
*[[Bomb rock]]-wielding Pikmin directed towards anything.
*Non-[[Blue Pikmin]] directed towards submerged objects (except for Winged Pikmin).
**This one acts a bit differently. When Pikmin are charging, they tend to walk in a line. If non-Blue Pikmin are charged at an underwater object, they will run towards it, but if the few at the beginning of the line jump into the water, the ones towards the back will give up charging.


Due to this, it is advised to stay well-aware of the Pikmin in the current leader's group, if one wishes to direct said leader to attack alongside them, otherwise a press of the [[punch]] button may end up tossing a bomb-armed [[Pikmin family|Pikmin]] instead.
Due to this, it is advised to stay well-aware of the Pikmin in the current leader's group, if one wishes to direct said leader to attack alongside them, otherwise a press of the [[punch]] button may end up tossing a bomb-armed [[Pikmin family|Pikmin]] instead.