Fiery Blowhog: Difference between revisions

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Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream.
Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream.
==Locations==
{{see|Fiery Blowhog/Locations}}
==Strategy==
[[File:Fiery Blowhog and Pikmin art P1.png|thumb|300px|Artwork of Pikmin carrying a Fiery Blowhog carcass in ''Pikmin''.]]
{{guide}}
===''Pikmin''===
Red Pikmin are recommended, but if you're careful, it can be taken out with any type of Pikmin. To start off, [[throw]] a single Pikmin directly onto the Fiery Blowhog (preferably a leaf Pikmin so it doesn't get deflowered). Immediately after the Blowhog throws the Pikmin off, [[Group move|swarm]] it with the entire group. If it is evident that it will survive this attack, call back the Pikmin swarming it before they can get knocked off, then re-swarm the Blowhog. Repeat until it's dead. Pikmin that are swarming a Fiery Blowhog cannot be ignited, meaning they're safe from its attack. You could also leave a group of Reds near a Fiery Blowhog, (recommended leaf), and they cannot be killed, unless the Fiery Blowhog bucks them into water. Make sure you make the Blowhog faces away from any water sources.
===''Pikmin 2''===
The same strategy described above works equally well here and since they are easier to kill in ''Pikmin 2'', a large Pikmin group can swarm it right away for the kill. Obviously, throwing [[Purple Pikmin]] on it will deal serious damage to the Blowhog, as well as rendering unable to buck the Pikmin off, or breathe fire.
===''Pikmin 3''===
The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the [[Scorch Guard]] upgrade, prevent your [[leader]]s from being damaged by the fire.
If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any [[clover]]s are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear.
===''Hey! Pikmin''===
Start by luring the Blowhog into inhaling near the center of the arena. While it's inhaling and spitting fire, it will not turn to you, so take this time to grab a bomb rock. When it begins inhaling again, throw a bomb rock at the snout. If its fire touches the bomb rock, the Pikmin holding on will let it go, and the timer will start counting down, so beware. As soon as you throw the bomb rock, enter a doorway to go to the other side of the stage, and quickly throw Pikmin at its backside. If you're quick, the creature's health will freeze at the two thirds mark, and it will shake the Pikmin off, but if not, you'll have to repeat the cycle until that happens. Every time it climbs back up, it will jump on its platform and cause boulders to fall, but these can be easily avoided by standing near the edges of the arena.
Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways.
Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb-carrying Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must.
If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks.
To note is that the bomb rock explosions cannot reach the creature when it's dangling.
==Biology==
The Fiery Blowhog's physiology is quite mammalian, with its rubbery hide and even elephant-like appearance. It also somewhat resembles a hog, which is emphasized by its name.
According to Olimar's notes, the Fiery Blowhog expels [[fire]] using an unknown phosphorous compound that ignites as soon as it touches the air. In real life, phosphorous is a highly reactive element, and is used in explosive and fiery material artificially, such as in matches and bombs. Because Olimar specifically states this chemical ignites when it contacts air, the compound is probably white phosphorous, which spontaneously combusts in moist oxygen. This seems to line up with the Fiery Blowhog's behavior, and the element is even an organic element in real life, but is used in completely different ways.
It is hinted by the Watery Blowhog's notes that this compound takes the form of a flammable liquid. An orange liquid can also be seen dripping from its snout after breathing fire in that game, so it's possible that is the liquid Olimar is referring to. Although in reality phosphorous is never orange, and at the closest red, this will be explained later. Putting these two together, the creature may shoot out some form of liquid phosphorus. However, to fit with the previous assumption of it being white phosphorous, it would make more sense if it is an unknown liquid that contains many small bits of white phosphorous, since white phosphorous can only be solid. The orange liquid dripping of its snout may be remaining liquid that didn't have enough phosphorous to ignite, or the phosphorous in that liquid has already ignited.
Additionally, Watery Blowhogs are said not to contain the dominant genes necessary to produce the chemical, hinting that they don't have the white phosphorous required to breathe fire. The clear liquid they shoot is likely the same liquid the phosphorous flows in in Fiery Blowhogs, but it is still unknown what it really is, and why it changes from orange to clear.
Because it contains such explosive materials and processes in its body, Olimar warns in his notes that it may explode when dead, as it becomes unstable. No such behavior is seen in-game though, even after it is killed, so Olimar has probably just speculated this. The reason why it can't explode may be the same reason why [[Louie]] mentions it is inflammable, and there could be a complex process preventing this that has yet to be explained in the games.


{{Notes|reel=y|olimar=y|louie=y|voyage=y|heypikmin=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
{{Notes|reel=y|olimar=y|louie=y|voyage=y|heypikmin=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
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:Creatures in the Blowhog family are very diverse in both number and variety.
:Creatures in the Blowhog family are very diverse in both number and variety.
|block=y}}
|block=y}}
==Biology==
The Fiery Blowhog's physiology is quite mammalian, with its rubbery hide and even elephant-like appearance. It also somewhat resembles a hog, which is emphasized by its name.
According to Olimar's notes, the Fiery Blowhog expels [[fire]] using an unknown phosphorous compound that ignites as soon as it touches the air. In real life, phosphorous is a highly reactive element, and is used in explosive and fiery material artificially, such as in matches and bombs. Because Olimar specifically states this chemical ignites when it contacts air, the compound is probably white phosphorous, which spontaneously combusts in moist oxygen. This seems to line up with the Fiery Blowhog's behavior, and the element is even an organic element in real life, but is used in completely different ways.
It is hinted by the Watery Blowhog's notes that this compound takes the form of a flammable liquid. An orange liquid can also be seen dripping from its snout after breathing fire in that game, so it's possible that is the liquid Olimar is referring to. Although in reality phosphorous is never orange, and at the closest red, this will be explained later. Putting these two together, the creature may shoot out some form of liquid phosphorus. However, to fit with the previous assumption of it being white phosphorous, it would make more sense if it is an unknown liquid that contains many small bits of white phosphorous, since white phosphorous can only be solid. The orange liquid dripping of its snout may be remaining liquid that didn't have enough phosphorous to ignite, or the phosphorous in that liquid has already ignited.
Additionally, Watery Blowhogs are said not to contain the dominant genes necessary to produce the chemical, hinting that they don't have the white phosphorous required to breathe fire. The clear liquid they shoot is likely the same liquid the phosphorous flows in in Fiery Blowhogs, but it is still unknown what it really is, and why it changes from orange to clear.
Because it contains such explosive materials and processes in its body, Olimar warns in his notes that it may explode when dead, as it becomes unstable. No such behavior is seen in-game though, even after it is killed, so Olimar has probably just speculated this. The reason why it can't explode may be the same reason why [[Louie]] mentions it is inflammable, and there could be a complex process preventing this that has yet to be explained in the games.
==Strategy==
[[File:Fiery Blowhog and Pikmin art P1.png|thumb|300px|Artwork of Pikmin carrying a Fiery Blowhog carcass in ''Pikmin''.]]
{{guide}}
===''Pikmin''===
Red Pikmin are recommended, but if you're careful, it can be taken out with any type of Pikmin. To start off, [[throw]] a single Pikmin directly onto the Fiery Blowhog (preferably a leaf Pikmin so it doesn't get deflowered). Immediately after the Blowhog throws the Pikmin off, [[Group move|swarm]] it with the entire group. If it is evident that it will survive this attack, call back the Pikmin swarming it before they can get knocked off, then re-swarm the Blowhog. Repeat until it's dead. Pikmin that are swarming a Fiery Blowhog cannot be ignited, meaning they're safe from its attack. You could also leave a group of Reds near a Fiery Blowhog, (recommended leaf), and they cannot be killed, unless the Fiery Blowhog bucks them into water. Make sure you make the Blowhog faces away from any water sources.
===''Pikmin 2''===
The same strategy described above works equally well here and since they are easier to kill in ''Pikmin 2'', a large Pikmin group can swarm it right away for the kill. Obviously, throwing [[Purple Pikmin]] on it will deal serious damage to the Blowhog, as well as rendering unable to buck the Pikmin off, or breathe fire.
===''Pikmin 3''===
The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the [[Scorch Guard]] upgrade, prevent your [[leader]]s from being damaged by the fire.
If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any [[clover]]s are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear.
===''Hey! Pikmin''===
Start by luring the Blowhog into inhaling near the center of the arena. While it's inhaling and spitting fire, it will not turn to you, so take this time to grab a bomb rock. When it begins inhaling again, throw a bomb rock at the snout. If its fire touches the bomb rock, the Pikmin holding on will let it go, and the timer will start counting down, so beware. As soon as you throw the bomb rock, enter a doorway to go to the other side of the stage, and quickly throw Pikmin at its backside. If you're quick, the creature's health will freeze at the two thirds mark, and it will shake the Pikmin off, but if not, you'll have to repeat the cycle until that happens. Every time it climbs back up, it will jump on its platform and cause boulders to fall, but these can be easily avoided by standing near the edges of the arena.
Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways.
Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb-carrying Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must.
If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks.
To note is that the bomb rock explosions cannot reach the creature when it's dangling.


==Other Games==
==Other Games==