Fiery Blowhog

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PikminPikmin 2 icon.pngPikmin 3 icon.pngHey! Pikmin icon.png
Fiery Blowhog Piklopedia icon.

Fiery blowhog.png

Appears in PikminPikmin 2Pikmin 3Hey! Pikmin
Scientific name Sus draconus
Family Blowhog
Areas The Forest Navel, Valley of Repose, Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Distant Tundra, Formidable Oak, Blazing Winds
Caves White Flower Garden, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode levels The Distant Spring, Creator's Garden, Hot House, Brawny Abyss, Breeding Ground
Collect treasure! levels Tropical Forest Remix, Beastly Caverns, Forgotten Cove
Battle enemies! levels Shaded Garden, Distant Tundra Remix, Fortress of Festivity, Forgotten Cove
2-Player Battle levels Hostile Territory
Bingo Battle levels Jigsaw Fortress, Parched Brook, Buried Pond, Corroded Maze
Attacks Blows fire

The Fiery Blowhog (ブタドックリ?, lit.: "Tokkuri Pig") is a relative of the Watery Blowhog. As its name would imply, it shoots fire from its red snout. Fiery Blowhogs are common enemies in Pikmin 2 and Pikmin 3, (despite being smaller than in the first game) but are only found in The Forest Navel in Pikmin. When provoked by Pikmin, Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In Pikmin, it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished.

In Hey! Pikmin, there is only one Fiery Blowhog, and it is a boss. Its behavior is a bit different from the main games in the series: in Hey! Pikmin, this beast stands on top of a pillar in the Blazing Winds and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a bomb rock, and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. It drops the Shimmering Skull when defeated.

Fiery Blowhogs also have lightly colored segments that can barely be seen in the games, but they can be seen in the concept art and other photos. These become more obvious in Pikmin 3.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 7 15 8 N/A 2500 Unknown
Pikmin 2 7 15 8 Poko icon.png × 4 1000 No
Pikmin 3 (?) 5 10 (normally) 8 Poko icon.png × 30
Points × 30
1000 No


The following article or section is in need of assistance from someone who plays Hey! Pikmin.

Behavior[edit]

Leaf texture.png

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Hey! Pikmin[edit]

At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his jetpack), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle.

If while it's inhaling, a bomb rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes boulders to fall in random places, but near the center of the arena.

If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin.

Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream.

Notes

Reel notes

This creature expels a combustible phosphor that ignites at moderate temperatures.

Olimar's notes

This creature expels a volatile phosphorous compound from its snout that combusts upon contact with air. This fire-breathing ability is dependent upon the air-to-fuel ratio at its mouth, catalyst reaction within the expelled compound, and purification of the compound. Thus it is highly unlikely such a complex process could cause the spontaneous explosion of a fallen blowhog. (This process is also perhaps to avoid risk of spontaneous combustion in the belly of a live specimen.) However, one should still treat a fiery blowhog with great care, even after its life functions have ceased.

Louie's notes

Roast this flavorful beast for several hours, letting it stew in its own succulent juices. Don't worry about overcooking this beast...it's scorch-proof.

Olimar's voyage log

I wonder just how this planet's life-forms evolved. This creature belches fire, of all things! Once the Pikmin get caught up in the inferno, there is nothing that can be done. If only they had the power to face such flames without fear of burning...

Hey! Pikmin logs

It shares a flamethrowing trait with the Fiery Blowlet, but the vast difference in its size comes with an equal variance in its firepower. The method by which they produce this flame is very interesting and took a lot of analysis between myself and the S.S. Dolphin II to figure out. Sadly, I'm out of space to explain here. Maybe I'll publish a paper back on Hocotate.

Nintendo Player's Guide[edit]

Among the most common creatures in the Pikmin 2 landscape are the groundbased Blowhogs, both Firey and Watery. You can distinguish the Firey Blowhogs by the red markings at the end of their snouts and by the flames that they spit at your leaders and troops. Attack their backs with red Pikmin.

Pikmin 3 Prima Guide[edit]

A Fiery Blowhog attacks by shooting flames out of its snout. When you encounter a Fiery Blowhog, use your Red Pikmin to attack the creature without suffering any casualties. If your squad contains only a small amount of Red Pikmin, use them to distract the Fiery Blowhog, then flank the creature and have your more vulnerable Pikmin charge from the rear.

Strategy[edit]

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.


Pikmin[edit]

Red Pikmin are recommended, but if you're careful, it can be taken out with any type of Pikmin. To start off, throw a single Pikmin directly onto the Fiery Blowhog (preferably a leaf Pikmin so it doesn't get deflowered). Immediately after the Blowhog throws the Pikmin off, swarm it with the entire group. If it is evident that it will survive this attack, call back the Pikmin swarming it before they can get knocked off, then re-swarm the Blowhog. Repeat until it's dead. Pikmin that are swarming a Fiery Blowhog cannot be ignited, meaning they're safe from its attack. You could also leave a group of Reds near a Fiery Blowhog, (recommended leaf), and they cannot be killed, unless the Fiery Blowhog bucks them into water. Make sure you make the Blowhog faces away from any water sources.

Pikmin 2[edit]

The same strategy described above works equally well here and since they are easier to kill in Pikmin 2, a large Pikmin group can swarm it right away for the kill. Obviously, throwing Purple Pikmin on it will deal serious damage to the Blowhog, as well as rendering unable to buck the Pikmin off, or breathe fire.

Pikmin 3[edit]

The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the Scorch Guard upgrade, prevent your leaders from being damaged by the fire.

If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any clovers are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear.

Hey! Pikmin[edit]

Start by luring the Blowhog into inhaling near the center of the arena. While it's inhaling and spitting fire, it will not turn to you, so take this time to grab a bomb rock. When it begins inhaling again, throw a bomb rock at the snout. If its fire touches the bomb rock, the Pikmin holding on will let it go, and the timer will start counting down, so beware. As soon as you throw the bomb rock, enter a doorway to go to the other side of the stage, and quickly throw Pikmin at its backside. If you're quick, the creature's health will freeze at the two thirds mark, and it will shake the Pikmin off, but if not, you'll have to repeat the cycle until that happens. Every time it climbs back up, it will jump on its platform and cause boulders to fall, but these can be easily avoided by standing near the edges of the arena.

Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways.

Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb rock Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must.

If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks.

To note is that the bomb rock explosions cannot reach the creature when it's dangling.

In Super Smash Bros. Brawl[edit]

The Fiery Blowhog appears as a trophy in Super Smash Bros. Brawl.

FBlowhogTrophy.jpg Description:
A member of the blowhog family characterized by its bottle-shaped body and slow lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorous compound that combusts on contact with air, threatening nearby enemies.
GameCube icon.png Pikmin
GameCube icon.png Pikmin 2
How to obtain: Random appearance. Type: Fighter Related

Technical information[edit]

Pikmin technical information (?)
Internal name tank
HP 2500
Pikmin 2 technical information (?)
Internal name tank
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1000
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.35
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.05
fp09 テリトリー Territory radius 150
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Unknown (shake rate?) 1
fp17 振り払い力 Shake knockback 400
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 120
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 25
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 5
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 100
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 45
fp33 マップとのあたりポリゴンの選定 Unknown 40
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Unknown 3
ip02 振り払い張付1 Unknown 2
ip03 振り払い打撃B Unknown 3
ip04 振り払い張付2 Unknown 5
ip05 振り払い打撃C Unknown 3
ip06 振り払い張付3 Unknown 10
ip07 振り払い打撃D Unknown 3
Specific properties
None
Pikmin 3 technical information (?)
Internal name tank
HP 1000
Rock Pikmin throw hits to kill 30
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 150
Mission Mode value 30

Other information[edit]

  • Prima guide technical name: Porciferno
  • Size: Body length: 52mm, as per the e-card
  • Piklopedia number: #13

Naming[edit]

The name "Fiery" is, of course, due to its ability to spit out fire. In Japan, it is known as the ブタドックリ?, which translates to "Tokkuri Pig". "Pig" part comes from its body shape and the sounds it makes. Its scientific name is Sus draconus; draconis is Latin for "dragon", once again referencing its ability to spit fire. Internally, the creature is called tank in all games; the reasoning behind this name is unknown.

Names in other languages[edit]

Language Name Meaning
Japanese ブタドックリ?
Buta Dokkuri
Tokkuri Pig
French Crachefeu (Pikmin), Puffy Crachefeu Portmanteau of crache (spit) and feu (fire); Fire-spitter Blowhog
German Rüsselignis Trunk ignis (latin for fire)
Italian Eruptor Igneo Fire-spitter Blowhog
Spanish (NoA) Verraco dragón Dragon pig
Spanish (NoE) Verraco dragón Dragon pig

Gallery[edit]

Trivia[edit]

  • Fiery and Watery Blowhogs are one of the few Pikmin enemies to have a figurine modeled after them.
  • Fiery Blowhogs are one of the enemies that can be rolled on the roulette wheel in 2-Player Battle.
  • In Pikmin 2, an orange liquid can be seen dripping from the Blowhog's snout, right after it spits fire.
  • By standing really close to a Fiery Blowhog in Pikmin 2, it will rotate to face the leader, but will never actually attack. Instead, it will endlessly repeat its rotation animation. This happens with the Watery Blowhog as well.
  • Again in Pikmin 2, Fiery Blowhogs always turn left when roaming about idly.

See also[edit]