Pikmin (game): Difference between revisions

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In ''Pikmin'' you will face many obstacles in order to secure the parts required to rebuild your ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block your way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of your working Pikmin. However, your forces are limited, you can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.
In ''Pikmin'' you will face many obstacles in order to secure the parts required to rebuild your ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block your way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of your working Pikmin. However, your forces are limited, you can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.
==Controls==
==Controls==
{| class="wikitable" style="width:80%; text-align:center" align="center"
! rowspan="2" width="20%" |Action(s)
! colspan="4" |Controller
|-
! width="30%" |Gamecube Controller
! width="30%" |Wii Remote + Nunchuk
|-
! colspan="3" |Navigating the Menu
|-
|Select Menu Item
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|Confirm Selection
|{{button|gcn|A}}
|{{button|wii|A}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Gameplay
|-
|Move
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|Punch
|{{button|gcn|A}} (Without Pikmin)
|{{button|wii|A}} (Without Pikmin)
|-
|Hold Pikmin
|Hold {{button|gcn|A}}
|Hold {{button|wii|A}}
|-
|Throw Pikmin
|Release {{button|gcn|A}}
|Release {{button|wii|A}}
|-
|Select Pikmin Type*
|N/A
|{{button|wii|B}} (While Holding Pikmin)
|-
|Select Pikmin Phase*
|N/A
|{{button|wii|Paddown}} (While Holding Pikmin)
|-
|Whistle
|{{button|gcn|B}} (Hold to increase range)
|{{button|wii|B}} (Sensor-Controlled)
|-
|Direct Pikmin
|{{button|gcn|C}}
||{{button|wii|Paddown}} (Sensor Controlled)
|-
|Dismiss Pikmin
|{{button|gcn|X}}
|{{button|wii|C}}
|-
|Center Camera
|{{button|gcn|L}}
|{{button|wii|Z}}
|-
|Move Cameraˆ
|{{button|gcn|Stick}} (move lightly)
|N/A
|-
|Change Camera Angle
|{{button|gcn|R}}
|{{button|wii|Padleftright}}
|-
|Change Camera Height
|{{button|gcn|Z}}
|{{button|wii|Padup}}
|-
|Change Camera POV
|Hold {{button|gcn|R}}
|Hold {{button|wii|Padleftright}}
|-
! colspan="3" |Pause Screen Controls
|-
|Show Map/Pause Screen
|{{button|gcn|Y}}
|{{button|wii|-}}
|-
|Return to Game
|{{button|gcn|B}}
|{{button|wii|B}}
|-
|Scroll Through Map
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|Other Options
|Left {{button|gcn|Stick}}
|{{button|wii|Padleft}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Onion Controls
|-
|Access Onion Menu
|{{button|gcn|A}} (under Onion)
|{{button|wii|A}} (under Onion)
|-
|Deposit Pikmin
|{{button|gcn|Stick}} up
|{{button|wii|Stick}} up
|-
|Withdraw Pikmin
|{{button|gcn|Stick}} down
|{{button|wii|Stick}} down
|-
|Confirm
|{{button|gcn|A}}
|{{button|wii|A}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Other Controls
|-
|Heal Olimar
|{{button|gcn|A}} (in front of Dolphin)
|{{button|wii|A}} (in front of Dolphin)
|-
|View Ship Part Info
|{{button|gcn|A}} (near Ship Part)
|{{button|wii|A}} (near Ship Part)
|-
! colspan="3" |* = New Play Control! only
|-
! colspan="3" |ˆ = Gamecube only
|}


==The Pikmin==
==The Pikmin==
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