Sublevel: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(editing page for Pikmin Wiki migration (internals note: from file: 'importjson-mergemain--'))
(Merged.)
Line 1: Line 1:
{{merging|conflict|Sublevel}}
{{clean|There is repeated info, missing info, ... In fact, shouldn't we merge this with [[Cave]]?}
 
[[File:DreamDen-sub13.jpg|thumb|250px|Sublevel 13 of the Dream Den, for example.]]
[[File:DreamDen-sub13.jpg|thumb|250px|Sublevel 13 of the Dream Den, for example.]]
In [[Pikmin 2]], there are 14 [[cave]]s, which all consist of a number of sublevels, ranging from two to fifteen. Upon entering the cave, you start on the first sublevel with your [[Pikmin (species)|Pikmin]]; to progress, you must find the cave that leads down to the next sublevel. A [[geyser]] is always found on the final floor, often along with a boss, though geysers are also found at intervals throughout longer and more challenging caves, such as [[Subterranean Complex]] and [[Submerged Castle]]. These allow you to return to the surface of the [[Pikmin Planet]].
A '''sublevel''' is a floor in a [[cave]] found in ''[[Pikmin 2]]''. The fourteen [[cave]]s in the game all contain two to fifteen sublevels. Upon entering the cave, [[Olimar]] and [[Louie]] will fall into the first sublevel with their [[Pikmin (species)|Pikmin]]; to progress, the player must find the hole that leads down to the next sublevel. A [[geyser]] is always found on the final floor, often along with a boss, though geysers are also found at intervals throughout longer and more challenging caves, such as [[Subterranean Complex]] and [[Submerged Castle]]. These allow you to return to the surface of the [[PNF-404|Pikmin Planet]].


The game contains a variety of sublevel types, in terms of both appearance and function. Firstly, there are normal levels, [[Rest Sublevel|rest levels]], and boss levels, each presenting a variation in terms of challenge and gameplay; rest levels contain only [[:Category:Harmless Enemies|harmless enemies]], [[Candypop Bud]]s, and [[eggs]], and serve as a place to recover, as it were, from the cave's horrors, and to prepare for the challenges ahead. Sublevels can be floating platforms; more seemingly underground, cave-like areas; or wide open spaces in the style of the [[Brawl Yard]], which would at first glance appear to be above ground.
The game contains a variety of sublevel types, in terms of both appearance and function. Firstly, there are three main types of sublevels: normal sublevels, [[Rest Sublevel|rest sublevels]] and boss sublevels. Each type of sublevel presents a variation in terms of challenge and gameplay. For example, rest sublevels contain only [[:Category:Harmless Enemies|harmless enemies]], [[Candypop Bud]]s and [[egg]]s as to serve as a place to recover from past challenges and to prepare for future struggles. Sublevels can vary from floating platforms, more seemingly underground, cave-like areas, or wide open spaces in the style of the [[Brawl Yard]], which would at first glance appear to be above ground.
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Caves| ]]
[[Category:Caves| ]]

Revision as of 13:17, September 13, 2014

{{clean|There is repeated info, missing info, ... In fact, shouldn't we merge this with Cave?}

Sublevel 13 of the Dream Den, for example.

A sublevel is a floor in a cave found in Pikmin 2. The fourteen caves in the game all contain two to fifteen sublevels. Upon entering the cave, Olimar and Louie will fall into the first sublevel with their Pikmin; to progress, the player must find the hole that leads down to the next sublevel. A geyser is always found on the final floor, often along with a boss, though geysers are also found at intervals throughout longer and more challenging caves, such as Subterranean Complex and Submerged Castle. These allow you to return to the surface of the Pikmin Planet.

The game contains a variety of sublevel types, in terms of both appearance and function. Firstly, there are three main types of sublevels: normal sublevels, rest sublevels and boss sublevels. Each type of sublevel presents a variation in terms of challenge and gameplay. For example, rest sublevels contain only harmless enemies, Candypop Buds and eggs as to serve as a place to recover from past challenges and to prepare for future struggles. Sublevels can vary from floating platforms, more seemingly underground, cave-like areas, or wide open spaces in the style of the Brawl Yard, which would at first glance appear to be above ground.