Hole of Beasts: Difference between revisions

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Music and cleanup.
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(Music and cleanup.)
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{{game icons|p2=y}}
{{Infobox cave
{{Infobox cave
|image    = Hole of Beasts sublevel 4.jpg
|image    = Hole of Beasts sublevel 4.jpg
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}}
}}
{{guide}}
{{guide}}
The '''Hole of Beasts''' is one of the first caves that the player will likely go in first in the [[Awakening Wood]], and is slightly harder and deeper than the [[Emergence Cave]], but still very easy. This cave's potential hazard is the element of fire.
The '''Hole of Beasts''' is one of the first caves that the player will likely go in first in the [[Awakening Wood]], and is slightly harder and deeper than the [[Emergence Cave]], but still very easy. This cave's potential hazard is the element of [[fire]].


In order to get to the Hole of Beasts, the player needs to have destroyed the black gate near the two [[ultra-spicy spray|ultra-spicy berry]] bearing [[Burgeoning Spiderwort|Burgeoning Spiderworts]], and then pass or defeat the few enemies in the way. In the opposite direction of the crushable bag, the entrance can be found in a dark corner. It is in the exact same place where the [[Extraordinary Bolt]] was in ''[[Pikmin (game)|Pikmin]]''. In this cave, there are 1,100 [[poko]]s worth of treasure.
In order to get to the Hole of Beasts, the player needs to have destroyed the black gate near the two [[ultra-spicy spray|ultra-spicy berry]]-bearing [[Burgeoning Spiderwort]]s, and then pass or defeat the few enemies in the way. In the opposite direction of the crushable bag, the entrance can be found in a dark corner. It is in the exact same place where the [[Extraordinary Bolt]] was in ''[[Pikmin (game)|Pikmin]]''. In this cave, there are 1,100 [[poko]]s worth of treasure.


{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
==Sublevel 1==
[[Image:HOBsub1.JPG|thumb|right|This is the layout for the first sublevel in the Hole of Beasts; the way the land is distributed will always remain close to the same, though some portions may be fragmented or slightly different.]]
[[File:HOBsub1.JPG|thumb|right|This is the layout for the first sublevel in the Hole of Beasts; the way the land is distributed will always remain close to the same, though some portions may be fragmented or slightly different.]]


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Soil 1|Soil 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Stone of Glory|y}}
**{{icon|Stone of Glory|y}}
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|unitfile    = 1_units_cent3_tsuchi.txt
|unitfile    = 1_units_cent3_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_cent3_4_tsuchi|'''Circular room with 4 exits'''
|room_cent3_4_tsuchi|'''Circular room with 4 exits'''
}}
}}
}}
}}


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==Sublevel 2==
==Sublevel 2==
[[Image:HOBsub2.JPG|thumb|right|This is the layout for the second sublevel; again, it is always the same.]]
[[File:HOBsub2.JPG|thumb|right|This is the layout for the second sublevel; again, it is always the same.]]


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**None
**None
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|unitfile    = 1_units_cent2_tsuchi.txt
|unitfile    = 1_units_cent2_tsuchi.txt
|lightfile  = muraon_light_lv2.ini
|lightfile  = muraon_light_lv2.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
}}
}}
}}
}}


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==Sublevel 3==
==Sublevel 3==
[[Image:HOBsub3.JPG|thumb|right|Sublevel 3 has, again, a relatively similar layout each time.]]
[[File:HOBsub3.JPG|thumb|right|Sublevel 3 has, again, a relatively similar layout each time.]]


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Fire|Fire]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Cosmic Archive|y}}
**{{icon|Cosmic Archive|y}}
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|unitfile    = 2_ABE_norhiba_blkhiba_tsuchi.txt
|unitfile    = 2_ABE_norhiba_blkhiba_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|lightfile  = normal_light_lv2.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
}}
}}
}}
}}


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==Sublevel 4==
==Sublevel 4==
[[Image:HOBsub4.JPG|thumb|right|This is the layout for the fourth sublevel in the Hole of Beasts; the way the land is distributed will usually stay the same, but the twisted alcove may be attached on a different one of the alcoves.]]
[[File:HOBsub4.JPG|thumb|right|This is the layout for the fourth sublevel in the Hole of Beasts; the way the land is distributed will usually stay the same, but the twisted alcove may be attached on a different one of the alcoves.]]


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Soil 2|Soil 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Dream Architect|y}} (inside the Red Bulborb)
**{{icon|Dream Architect|y}} (inside the Red Bulborb)
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|unitfile    = 2_ABE_mid1_nor3_tsuchi.txt
|unitfile    = 2_ABE_mid1_nor3_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|lightfile  = normal_light_lv3.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_north3_1_tsuchi|'''Room with long dead end'''
|room_north3_1_tsuchi|'''Room with long dead end'''
}}
}}
}}
}}


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==Sublevel 5==
==Sublevel 5==
[[Image:HoB creature.jpg|thumb|The imprint on the floor at the start of sublevel 5.]]
[[File:HoB creature.jpg|thumb|The imprint on the floor at the start of sublevel 5.]]
[[File:HOBsub5.JPG|thumb|This is the layout for the last (fifth) sublevel in the Hole of Beasts. The way the land is distributed will always remain the same.]]
[[File:HOBsub5.JPG|thumb|This is the layout for the last (fifth) sublevel in the Hole of Beasts. The way the land is distributed will always remain the same.]]


*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Prototype Detector|y}} (inside the Empress Bulblax)
**{{icon|Prototype Detector|y}} (inside the Empress Bulblax)
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|unitfile    = 1_units_boss_tsuchi.txt
|unitfile    = 1_units_boss_tsuchi.txt
|lightfile  = qchap_light.ini
|lightfile  = qchap_light.ini
|bg          =  
|bg          =
|clog        = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}}
|clog        = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}}
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|room_boss_1_tsuchi|'''Empress Bulblax arena'''
|room_boss_1_tsuchi|'''Empress Bulblax arena'''
}}
}}
}}
}}


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Just follow the instructions on how to defeat it [[Empress Bulblax#Strategy|here]], and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call them to prevent them from being shaken off when necessary. The boss will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally.
Just follow the instructions on how to defeat it [[Empress Bulblax#Strategy|here]], and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call them to prevent them from being shaken off when necessary. The boss will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally.


However, '''do not''' attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off her and landing right in the path of the Empress, enabling her to crush them. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed.
However, '''do not''' attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off it and landing right in the path of the Empress, enabling it to crush them. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed.


Should you be standing in its track, you will still have time to [[Group move|swarm]] your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the [[Prototype Detector]]. This device allows you to unlock the [[Treasure Gauge]], a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser.  
Should you be standing in its track, you will still have time to [[Group move|swarm]] your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the [[Prototype Detector]]. This device allows you to unlock the [[Treasure Gauge]], a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser.
{{clear}}
{{clear}}


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|GerM=Cave of Beasts
|GerM=Cave of Beasts
}}
}}
==See also==
*[[Awakening Wood]]
*[[Prototype Detector]]


{{Awakening Wood}}
{{Awakening Wood}}
{{Caves}}
{{Caves}}
[[Category:Hole of Beasts| ]]
[[Category:Hole of Beasts| ]]
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