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'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the farther away it is from dying. When its health reaches 0, it dies. | '''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the farther away it is from dying. When its health reaches 0, it dies. | ||
In the [[Pikmin (series)|''Pikmin'' games]], health is represented with a colored wheel. It is mostly used to keep track of how close an enemy is to dying. A list of enemy health points can be found on the corresponding [[enemy]]'s page, or on the [[Piklopedia]] page | In the [[Pikmin (series)|''Pikmin'' games]], health is represented with a [[HUD#Health wheels|colored wheel on the HUD]]. It is mostly used to keep track of how close an enemy is to dying. A list of enemy health points can be found on the corresponding [[enemy]]'s page, or on the [[Piklopedia]] page. | ||
==Leaders== | ==Leaders== | ||
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==See also== | ==See also== | ||
*[[Day]] | *[[Day]] | ||
*[[Enemy]] | |||
*[[HUD]] | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |