Three Color Training: Difference between revisions

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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
* '''Theme''': Toybox
*'''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
*'''Time''': 230 (460 seconds)
* '''Time''': 230 (460 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Yellow Pikmin|y}} × 30 (leaf)
** {{icon|Yellow Pikmin|y}} × 30 (leaf)
**{{icon|Purple Pikmin|y}} × 15 (leaf)
** {{icon|Purple Pikmin|y}} × 15 (leaf)
**{{icon|White Pikmin|y}} × 15 (leaf)
** {{icon|White Pikmin|y}} × 15 (leaf)
*'''Treasures''':
* '''Treasures''':
**{{icon|Flame Tiller|y}} × 1 (buried)
** {{icon|Flame Tiller|y}} × 1 (fully buried)
**{{icon|Fossilized Ursidae|y}} × 1
** {{icon|Fossilized Ursidae|y}} × 1
**{{icon|Regal Diamond|y}} × 1 (buried)
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**{{icon|Sulking Antenna|y}} × 1
** {{icon|Sulking Antenna|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Gatling Groink)
** {{icon|The Key|y}} × 1 (inside Gatling Groink)
**{{icon|Unknown Merit|y}} × 9 (inside the Anode Beetles)
** {{icon|Unknown Merit|y}} × 9 (inside Anode Beetles)
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Beetle|y}} × 9
** {{icon|Anode Beetle|y}} × 9
**{{icon|Gatling Groink|y}} (stationary) × 1
** {{icon|Gatling Groink|y}} (pedestal) × 1
**{{icon|Mitite|y}} × 1 group (in a dead end)
** {{icon|Mitite|y}} (group of 10) × 1
*'''Obstacles''':
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
**{{icon|Gas pipe|y}} × 6
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Gas pipe|y}} × 6
**None
* '''Vegetation''':
*'''Others''':
** None
**{{icon|Egg|y}} × 2 (in dead ends)
* '''Others''':
** {{icon|Egg|y}} × 2
 
The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your leaders as close to the tower as possible; the Gatling Groink will try to fire at that leader, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the leader you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.
 
If you are just going for the pink flower, use this strategy: send one [[leader]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.


{{sublevel technical
{{sublevel technical
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{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your leaders as close to the tower as possible; the Gatling Groink will try to fire at that leader, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the leader you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
If you are just going for the pink flower, use this strategy: send one [[leader]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Anode Beetle|y}}
| 5
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Gas pipe|y}}
| 6
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Fossilized Ursidae|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==