Bulbmin: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
m (I don't think an explanation that long is nessecary, and the whole parasite thing is mentioned in the first sentence.)
Line 26: Line 26:
|carry      = 1
|carry      = 1
}}
}}
'''Bulbmin''' are a parasitic species of [[Pikmin (species)|Pikmin]] that have infected a [[Bulborb]] and taken control of it. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]]. So basically, a juvenile red bulborb eats a parastitic Pikmin, which is never otherwise seen in the game, then the parasitic Pikmin controls the bulborbs body and forces the bulborb to lose all control of its own body. And, since the parasitic Pikmin inside the is controlling the body of the host bulborb, that is why the Bulbmin follow you, because the parasitic Pikmin also respond to your whistle, despite being inside the body of a juvenile red bulborb.
'''Bulbmin''' are a parasitic species of [[Pikmin (species)|Pikmin]] that have infected a [[Bulborb]] and taken control of it. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]]. Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.
Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.


The only way that Bulbmin can be killed if they are '''not''' under a captain's command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] or [[Waterwraith]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.
The only way that Bulbmin can be killed if they are '''not''' under a captain's command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] or [[Waterwraith]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.


There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown. It is also noted that the juvenile Bulbmin have lower polygon counts than the Pikmin themselves
There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.
 
{{notes|enemy}}
{{notes|enemy}}


Line 49: Line 47:
*Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
*Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
*Bulbmin, along with [[Mushroom Pikmin]], are the only Pikmin that have not appeared in Super Smash Bros Brawl.
*Bulbmin, along with [[Mushroom Pikmin]], are the only Pikmin that have not appeared in Super Smash Bros Brawl.
 
*Juvenile Bulbmin have lower polygon counts than normal Pikmin.
==Gallery==
==Gallery==
<gallery>
<gallery>