Bulbmin (adults: ハチャッピー?, lit.: "Leaf Chappy", juvenile: コッパチャッピー?, lit.: "Small Leaf Chappy") are a parasitic species of Pikmin in Pikmin 2 that resemble Bulborbs, hence the name. They are only found in caves and there is no way to store them, meaning Bulbmin can only be used in the cave they are found in. They are resistant to all 4 hazards defined by the game, and are one of the only ways to gain Pikmin in a cave, making them a valuable asset.
Uniquely for a Pikmin type, they start out as enemies when they appear in a cave. An adult Bulbmin, resembling a Red Bulborb, is followed by up to 10 juvenile Bulbmin, which resemble Dwarf Red Bulborbs with a stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path. The adult Bulbmin is quite aggressive, but can be defeated quickly. When the adult Bulbmin is defeated, the juvenile Bulbmin will panic until whistled, at which point they will join the player's squad. At this point, they can be used like normal Pikmin. When the player uses a geyser to exit the cave, all Bulbmin in their squad are left behind.
As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards (fire, electricity, water, poison) and non-elemental hazards, and also cannot trip. As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leaders and fellow Pikmin leave. Because of this, they will not count towards the overall Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in Candypop Buds.
These Pikmin infect Bulborbs and take control of them, but it is implied by Olimar that they can take on other hosts as well. There is no information regarding what Bulbmin without a host actually look like. It is possible that they are green, since they appear as green dots on the radar, and since their leaves glow green when idle. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand, and the color of the trail they produce when thrown. That said, what is known is that their buds and flowers are white, just like Red Pikmin, Yellow Pikmin and Blue Pikmin.
The only way that Bulbmin can be killed before ever being whistled is if they are crushed, or they fall over the side of a level into the abyss when shaken by an enemy attack, explosion, or other sufficient force. When that happens, their deaths will not count for the player's death tally.
Up to 10 juvenile Bulbmin can spawn with an adult Bulbmin, but they count towards the 100 Pikmin limit when they spawn, so if the squad has more than 90 Pikmin when entering the sublevel, not all of the juvenile Bulbmin will spawn.
“This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in Pikmin Onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burying its rootlike limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the bulbmin is able to control virtually all of the host's bodily functions. However, the host's voracious appetite seems impossible to suppress.”
“Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into meat satchels, then panfry them with onions. Prior to serving, smother the brats with dijon mustard and sauerkraut. Buns are optional.”
“The confused bulborb has fallen in with the Pikmin. They appear to coexist peacefully.Strange... this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.”
To ensure a low Pikmin loss, if not zero, wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other Bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the Rocket Fist.
Names in other languages