Lie down: Difference between revisions

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(Created page with "{{game icons|p=y|p2=y}} {{image}} '''Lying down''' is a move leaders have in ''Pikmin'' and ''Pikmin 2'', wherein they lie on the floor until told t...")
 
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{{image}}
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'''Lying down''' is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carrying|carried]] by [[Pikmin family|Pikmin]]. To lie down, the player must press {{button|gcn|Paddown|wii|2}} in ''Pikmin'', and hold {{button|gcn|X|wii|C}} in ''Pikmin 2''. Some requisites must first be met before being able to lie down, however: in ''Pikmin'', the first day must be completed before the ability is enabled. In ''Pikmin 2'', the player must first retrieve the [[Five-man Napsack]]. However, it is possible to lie down in either game's [[Challenge Mode]], as well as [[2-Player Battle]].
'''Lying down''' is a move [[leader]]s have in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', wherein they lie on the floor until told to stand up by the player. It has a few uses, the most important one being the ability to be [[carrying|carried]] by [[Pikmin family|Pikmin]]. To lie down, the player must press {{button|gcn|Paddown|wii|2}} in ''Pikmin'', and hold {{button|gcn|X|wii|C}} in ''Pikmin 2''. Some requisites must first be met before being able to lie down, however: in ''Pikmin'', the first day must be completed before the ability is enabled. In ''Pikmin 2'', the player must first retrieve the [[Five-man Napsack]]. It is possible to lie down in either game's [[Challenge Mode]], as well as [[2-Player Battle]].


When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up:
When a leader is lying down, some buttons can be pressed in order to make him stand up. In ''Pikmin'', after the leader wakes up, the carrier Pikmin will sigh, and in ''Pikmin 2'', they will cheer as if they had successfully delivered the leader to an [[Onion]]. The following table lists which action [[controls]] will make the leader stand up:


{| class="wikitable"
{| class="wikitable"
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! align="center" | {{button|gcn|Stick|size=x24px}}
! align="center" | {{button|gcn|Stick|size=x24px}}
! align="center" | {{button|wii|Stick|size=x24px}}
! align="center" | {{button|wii|Stick|size=x24px}}
| {{Yes}}* || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p">[[Captain Olimar]] will not stand up if the stick/button is only tilted/pressed slightly. This allows rotation of the [[camera]] without making him stand up.</ref> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|A|size=x24px}}
! align="center" | {{button|gcn|A|size=x24px}}
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! align="center" | {{button|gcn|C|size=x24px}}
! align="center" | {{button|gcn|C|size=x24px}}
! align="center" | {{button|wii|Paddown|size=x24px}}
! align="center" | {{button|wii|Paddown|size=x24px}}
| {{Yes}}* || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|X|size=x24px}}
! align="center" | {{button|gcn|X|size=x24px}}
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! align="center" | {{button|gcn|L|size=x24px}}
! align="center" | {{button|gcn|L|size=x24px}}
! align="center" | {{button|wii|Z|size=x24px}}
! align="center" | {{button|wii|Z|size=x24px}}
| {{Yes}}* || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|R|size=x24px}}
! align="center" | {{button|gcn|R|size=x24px}}
! align="center" | {{button|wii|Padleftright|size=x24px}}
! align="center" | {{button|wii|Padleftright|size=x24px}}
| {{Yes}}* || {{No}} || {{Yes}} || {{No}}
| {{Yes}}<ref name="p" /> || {{No}} || {{Yes}} || {{No}}
|-
|-
! align="center" | {{button|gcn|Z|size=x24px}}
! align="center" | {{button|gcn|Z|size=x24px}}
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|}
|}


<nowiki>*</nowiki>[[Captain Olimar]] will not stand up if the stick/button is only tilted/pressed slightly. This allows rotation of the [[camera]] without making him stand up.
<references/>


In ''Pikmin'', Captain Olimar will stand back up if a suitable button is pressed, and will do so even if the button was initially held before {{button|gcn|Paddown|wii|2}}. As such, if the player holds a button on the table above and repeatedly presses the lie down button, Olimar will appear to jump repeatedly.
In ''Pikmin'', Captain Olimar will stand back up if a suitable button is pressed, and will do so even if the button was initially held before {{button|gcn|Paddown|wii|2}}. As such, if the player holds a button on the table above and repeatedly presses the lie down button, Olimar will appear to jump repeatedly.
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In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, maturity, type and [[Ultra-Spicy Spray|spicy]] status.
In ''Pikmin'', 4 Pikmin are required to carry the leader, and up to 5 may carry him at once. In ''Pikmin 2'', only one Pikmin is needed to begin moving a leader, and a maximum of 4 may carry him at once. Pikmin carrying a leader in ''Pikmin 2'' will move at the fastest carrying speed possible, regardless of the amount, maturity, type and [[Ultra-Spicy Spray|spicy]] status.


It is also worth noting that [[Dweevil]]s can carry lying leaders. Because of their fear of captains, they will endlessly scurry around when holding a leader on their backs. Waking up while on top of a Dweevil will make the latter play the same animation and sound as if it had a [[treasure]] knocked off of it by normal means.
It is also worth noting that [[Dweevil]]s can carry lying leaders. Because of their fear of captains, they will endlessly scurry around when holding one on their backs. Waking up while on top of a Dweevil will make the latter play the same animation and sound as if it had a [[treasure]] knocked off of it by normal means.


===Defense===
===Defense===
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In ''Pikmin'', Captain Olimar lying down counts as a considerably solid object. If the player has Olimar lie down next to an object like a [[pellet]], it is possible to push it in the direction opposite of the leader. With enough patience and skill, one can push objects to different places, like removing a [[ship part]] out of a body of water.
In ''Pikmin'', Captain Olimar lying down counts as a considerably solid object. If the player has Olimar lie down next to an object like a [[pellet]], it is possible to push it in the direction opposite of the leader. With enough patience and skill, one can push objects to different places, like removing a [[ship part]] out of a body of water.


Just before lying down, the leader performs a small hop, in ''Pikmin 2''. This hop contains some odd properties, and when used in combination with some attacks, can be used to hop in the air. This can ease in [[Glitches in Pikmin 2#Leave boundaries|leaving the boundaries]], or it can make the leader [[Glitches in Pikmin 2#Boulder jump glitch|jump quite high in the air]].
Just before lying down, the leader performs a small hop, in ''Pikmin 2''. This hop contains some odd properties, and when used in combination with some attacks, can be used to hop in the air. This can allow the leader to [[Glitches in Pikmin 2#Leave boundaries|hop over short boundaries]], or make him [[Glitches in Pikmin 2#Boulder jump glitch|jump quite high in the air]].


==Trivia==
==Trivia==
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*[[Punch]]
*[[Punch]]
*[[Controls]]
*[[Controls]]
{{controls}}