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E-Reader: Difference between revisions

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The '''Nintendo e-Reader''' is a [[Game Boy Advance]] add-on device that reads a special strip on e-Reader cards via an LED scanner. Its purpose is to unlock mini-games, items, levels or functions for games on the GBA, or as games in themselves. There are multiple available packs of Pikmin e-Reader cards, both released only in Japan after the release of ''[[Pikmin 2]]''. Each card contains a number of simple Pikmin-based mini-games, which can be played by connecting the e-Reader to a Game Boy Advance or Game Boy Player connected to a GameCube in which the ''Pikmin 2'' disk is placed.
The '''Nintendo e-Reader''' is a [[Game Boy Advance]] add-on device that reads a special strip on e-Reader cards via an LED scanner. Its purpose is to unlock mini-games, items, levels or functions for games on the GBA, or as games in themselves. There are multiple available packs of Pikmin e-Reader cards, both released only in Japan after the release of ''[[Pikmin 2]]''. Each card contains a number of simple Pikmin-based mini-games, which can be played by connecting the e-Reader to a Game Boy Advance or Game Boy Player connected to a GameCube in which the ''Pikmin 2'' disk is placed.


Pack designs include [[Onion]]s, [[Pikmin family|Pikmin]], [[Pellet Posy|Pellet Posies]] and [[Candypop Bud]]s, while individual cards depict [[Enemy|enemies]], Pikmin or [[captain]]s. Some of the mini-games are as follows:
Pack designs include [[Onion]]s, [[Pikmin family|Pikmin]], [[Pellet Posy|Pellet Posies]] and [[Candypop Bud]]s, while individual cards depict [[Enemy|enemies]], Pikmin or [[captain]]s. There were two series each consisting of 2 sets, each with 3 packs of 5 cards. The packs had red, yellow, and blue themes. This totaled to 60 cards plus 6 promotional cards. Each card contained three levels of one of three mini-games. The cards can be viewed [[Category:E-Cards|here]].
*"Pikmin Plucking": The player needs to [[pluck]] every Pikmin from the ground.
 
*"Pikmin Parts": The player must control the Pikmin moving in the same direction to try to get them into the goal.
===Pikmin Plucking===
*"Pikmin Path": The player must move panels around to create a path for the Pikmin so that they can reach the goal.
 
'''Objective:''' The player moves Olimar or Louie around tiles to [[pluck]] every Pikmin from the ground.
 
'''Controls:''' D-Pad to move, A to pluck, hold B with D-Pad to change direction, Start to restart or quit.
 
'''Directions:''' The player must stand next to the tile containing the Pikmin they want to pluck and face it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows must land two tiles behind them. Some tiles contain fire, electricity, and water hazards that only Pikmin of the respective color can land on. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks,  plucked Pikmin, or hazards (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The game automatically ends if no moves are left. This game is played using red cards. There are 60 levels total.
 
===Pikmin Parts===
The player must control the Pikmin moving in the same direction to try to get them into the goal.
 
===Pikmin Path===
The player must move panels around to create a path for the Pikmin so that they can reach the goal.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:E-Reader Screen1.png|A screenshot of the "Hikkonuki Pikmin" mode.
File:E-Reader Screen1.png|A screenshot of the "Pikmin Plucking" game.
File:E-Reader Screen2.png|A screenshot of the "Tekuteku Pikmin" mode.
File:E-Reader Screen2.png|A screenshot of the "Pikmin Parts" game.
File:E-Reader Screen3.png|A screenshot of the "Tsunagete Pikmin" mode.
File:E-Reader Screen3.png|A screenshot of the "Pikmin Parts" game.
File:E-Reader Olimar.png|A sprite of [[Captain Olimar]] plucking a [[Red Pikmin]].
File:E-Reader Olimar.png|A sprite of [[Captain Olimar]] plucking a [[Red Pikmin]].
File:E-Reader Yellow.png|A sprite of a [[Yellow Pikmin]].
File:E-Reader Yellow.png|A sprite of a [[Yellow Pikmin]].

Revision as of 00:47, February 16, 2015

File:Pikmin2E-reader01sm.jpg
An example of a pack of Pikmin e-Reader cards.


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: We need a lot more information on the games themselves.

The Nintendo e-Reader is a Game Boy Advance add-on device that reads a special strip on e-Reader cards via an LED scanner. Its purpose is to unlock mini-games, items, levels or functions for games on the GBA, or as games in themselves. There are multiple available packs of Pikmin e-Reader cards, both released only in Japan after the release of Pikmin 2. Each card contains a number of simple Pikmin-based mini-games, which can be played by connecting the e-Reader to a Game Boy Advance or Game Boy Player connected to a GameCube in which the Pikmin 2 disk is placed.

Pack designs include Onions, Pikmin, Pellet Posies and Candypop Buds, while individual cards depict enemies, Pikmin or captains. There were two series each consisting of 2 sets, each with 3 packs of 5 cards. The packs had red, yellow, and blue themes. This totaled to 60 cards plus 6 promotional cards. Each card contained three levels of one of three mini-games. The cards can be viewed.

Pikmin Plucking

Objective: The player moves Olimar or Louie around tiles to pluck every Pikmin from the ground.

Controls: D-Pad to move, A to pluck, hold B with D-Pad to change direction, Start to restart or quit.

Directions: The player must stand next to the tile containing the Pikmin they want to pluck and face it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows must land two tiles behind them. Some tiles contain fire, electricity, and water hazards that only Pikmin of the respective color can land on. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks, plucked Pikmin, or hazards (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The game automatically ends if no moves are left. This game is played using red cards. There are 60 levels total.

Pikmin Parts

The player must control the Pikmin moving in the same direction to try to get them into the goal.

Pikmin Path

The player must move panels around to create a path for the Pikmin so that they can reach the goal.

Gallery

Trivia