Hazard Training: Difference between revisions

Music and cleanup.
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(Music and cleanup.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Electricity|Electricity]]''
*'''Time''': 200 (400 seconds)
*'''Time''': 200 (400 seconds)
*'''Treasures''':
*'''Treasures''':
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|unitfile    = 3_units_f_l_o_conc.txt
|unitfile    = 3_units_f_l_o_conc.txt
|lightfile  = vs_8_light.ini
|lightfile  = vs_8_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_conc|Dead end
|cap_conc|Dead end
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
|room_pype4x4o_3_conc|'''Room with pipe in center'''
}}
}}
}}
}}


Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil|Dweevils]] might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole.
 
This is the music of the first level: [[Image: Hazard Training.ogg]]


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]''
*'''Time''': +200 (+400 seconds)
*'''Time''': +200 (+400 seconds)
*'''Treasures''':
*'''Treasures''':
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|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|unitfile    = 3_units_pool_nor_ujikou_tile.txt
|lightfile  = vs_8_light.ini
|lightfile  = vs_8_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_pipe|Dead end
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_pool5x5_5_tile|'''Room with pool'''
|room_pool5x5_5_tile|'''Room with pool'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
}}
}}
}}
}}


The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like his placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit.


==Names in other languages==
==Names in other languages==
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