50 Pikmin challenge: Difference between revisions

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A '''50-Pikmin run''' is a playthrough of ''[[Pikmin]]'' with only 50 [[Pikmin family|Pikmin]], the minimum possible number. Like the [[6-day run]] or the [[zero-death run]], it is recommended that players have completed the game at least once before attempting, due to its challenging nature.
A '''50-Pikmin run''' is a playthrough of ''[[Pikmin (game)|Pikmin]]'' with only 50 [[Pikmin family|Pikmin]], the minimum possible number. Like the [[6-day run]] or the [[zero-death run]], it is recommended that players have completed the game at least once before attempting, due to its challenging nature.


The [[Gluon Drive]] requires the most Pikmin to carry – a minimum of 50 Pikmin. This means that the entire main game is entirely beatable with only 50 Pikmin ever raised. The minimum amount of time this has ever been completed is in 9 days. If the player wishes to only collect the 25 required [[ship parts]], 50 Pikmin are still required but the player must wait out all 30 days for the game to end. Due to the [[Secret Safe]] weighing 85 on the Japanese [[Region|version]], this run does not apply for that game version.
The [[Gluon Drive]] requires the most Pikmin to carry – a minimum of 50 Pikmin. This means that the entire main game is entirely beatable with only 50 Pikmin ever raised. The minimum amount of time this has ever been completed is in 9 days. If the player wishes to only collect the 25 required [[ship parts]], 50 Pikmin are still required but the player must wait out all 30 days for the game to end. Due to the [[Secret Safe]] weighing 85 on the Japanese [[Region|version]], this run does not apply for that game version.