Seesaw block: Difference between revisions

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To use the seesaw blocks, the player must have their leader stand on the lower block and throw Pikmin onto the higher block, such that there is more weight on the other block; at that point the [[leader]] and Pikmin left with them will raise up, allowing them to walk onto the ledge above. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.
To use the seesaw blocks, the player must have their leader stand on the lower block and throw Pikmin onto the higher block, such that there is more weight on the other block; at that point the [[leader]] and Pikmin left with them will raise up, allowing them to walk onto the ledge above. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.


Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|Purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing them with one Pikmin. Next, the player should throw all the Pikmin from the lower leader to the higher one on the ledge. The drawback is that this allows only one leader to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both leaders (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.
Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|Purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both leaders, one of them should remain at the bottom and take the other to the top by outweighing them with one Pikmin. Next, the player should throw all the Pikmin from the lower leader to the higher one on the ledge. The drawback is that this allows only one leader to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both leaders (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.


Another, harder method allows one to get all Pikmin and leaders up. The player must throw all but one Pikmin on the target platform (preferably a [[White Pikmin]]). The player should throw the final one onto the higher seesaw block, then quickly call it back, so that it reaches the rising block during the weight shifting animation, which cannot be interrupted. Once the Pikmin is close, the leader can throw it on the target platform before the seesaw blocks' animation is over. If done successfully, the player should have all Pikmin on the target platform and the leaders on the higher seesaw block, without said block going down, giving the leaders the chance to walk onto the ledge. Alternately, that last Pikmin can be thrown diagonally across the higher seesaw block, onto the ledge, such that it walks across the block and makes the leaders rise when whistled.
Another, harder method allows one to get all Pikmin and leaders up. The player must throw all but one Pikmin on the target platform (preferably a [[White Pikmin]]). The player should throw the final one onto the higher seesaw block, then quickly call it back, so that it reaches the rising block during the weight shifting animation, which cannot be interrupted. Once the Pikmin is close, the leader can throw it on the target platform before the seesaw blocks' animation is over. If done successfully, the player should have all Pikmin on the target platform and the leaders on the higher seesaw block, without said block going down, giving the leaders the chance to walk onto the ledge. Alternately, that last Pikmin can be thrown diagonally across the higher seesaw block, onto the ledge, such that it walks across the block and makes the leaders rise when whistled.
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==Glitch==
==Glitch==
{{Main|Glitches in Pikmin 2#Seesaw block glitch|t1=Seesaw block glitch}}
{{Main|Glitches in Pikmin 2#Seesaw block glitch|t1=Seesaw block glitch}}
There is a glitch that can teleport a [[leader]] next to the [[Hocotate Ship|ship]]. It is performed by having a [[treasure]] return to the ship while the pilot is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure [[cutscene]] finishes, the leader will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.
There is a glitch that can teleport a [[leader]] next to the [[Hocotate Ship|ship]]. It is performed by having a [[treasure]] return to the ship while the leader is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure [[cutscene]] finishes, the leader will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.


This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[7-day run (Pikmin 2)|7-day run]] possible, and in the Perplexing Pool, where access to the [[Shower Room]] is gained without demolishing the [[electric gate]]s before it.
This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[7-day run (Pikmin 2)|7-day run]] possible, and in the Perplexing Pool, where access to the [[Shower Room]] is gained without demolishing the [[electric gate]]s before it.
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