Throw: Difference between revisions

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Bit of trivia.
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==In ''Pikmin Adventure''==
==In ''Pikmin Adventure''==
Only the Olimar player can throw Pikmin in ''Pikmin Adventure''. When they have a Pikmin nearby, they will grab it and toss it right away. To toss a Pikmin, the player must tap on the target on the GamePad. If the Mii Pikmin are stacked atop the captain, they can be trown one by one by the latter.
Only the Olimar player can throw Pikmin in ''Pikmin Adventure''. When they have a Pikmin nearby, they will grab it and toss it right away. To toss a Pikmin, the player must tap on the target on the GamePad. If the Mii Pikmin are stacked atop the leader, they can be trown one by one by the latter.
 
==Trivia==
*In ''Pikmin'' and ''Pikmin 2'', Pikmin in mid-throw retain their position and velocity when a cutscene is triggered. In ''Pikmin 3'' however, cutscenes often involve a leader speaking in a paused world; these cutscenes behave differently then most, and when gameplay resumes, thrown Pikmin still retain their position but not their forward velocity. They fall to the ground idle, which can put the player at a disadvantage if they were combatting an enemy before the cutscene started.


==See also==
==See also==
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