Hole of Beasts

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Summary and Location

The Hole of Beasts is one of the first caves that you will likely go in first in the Awakening Wood, and is slightly harder and deeper than the Emergence Cave, but still very easy, this cave's potential hazard is the element of fire.

In order to get to the Hole of Beasts, you need to have destroyed the black gate near the two Ultra-spicy berry bearing Burgeoning Spiderworts, and then pass or defeat the few enemies in your way, you should go forward in the opposite direction of the crushable bag, and find the entrance in a dark corner.

Cave Information

List of Treasures

Enemies

Complete Guide

Sublevel 1

File:HOBsub1.JPG
This is the layout for the first sublevel in the Hole of Beasts, the way the land is distributed will always remain close to the same, some portions may be fragmented or slightly different.

The first sublevel of the Hole of Heroes is relatively simple, there are about 10 Sheargrubs out in the area, mostly in the upper area, that you may want to eliminate, as there are about five for each gender, meaning that simply it would be imperative that you should take out the males. Once you have completed that, then you can retrieve the Stone of Glory, a rather familiar appliance.

Sublevel 2

File:HOBsub2.JPG
This is the layout for the second sublevel in the Hole of Beasts, the way the land is distributed will always remain the same.

This sublevel is almost absolutely unnecasary in some ways, if you already have done the trick explained in Sublevel 2 of the Emergence Cave, then I may repeat, this is another of those infamous places that if you have in total, 11 or more Purple Pikmin, the two Violet Candypop Buds here will not show up. Otherwise besides the two eggs to provide you nectar, spray, and others; and the suddenly noticed increased distribution of Glowcaps there is nothing to do here, so move along now.

Sublevel 3

File:HOBsub3.JPG
This is the layout for the third sublevel in the Hole of Beasts, the way the land is distributed will usually remain the same, some fragments may be switched onto certain roads or paths.

This sublevel has no enemies, but this may be the first place where you are intoduced to the most common and trivial hazards, fire. As long as you have plenty of Red Pikmin, say about 50, which you should've brought plenty anyway, this dungeon is relatively simple. If you do have Purple Pikmin, or others if appicable, catch on fire, just whistle them to save them, you'll soon learn that fire is easy to deal with. Lead your Pikmin through and have them swarm to pick up the Strife Monolith, inside a dark secluded space, and the Cosmic Archive, located near the entrance to the next sublevel.

Sublevel 4

File:HOBsub4.JPG
This is the layout for the fourth sublevel in the Hole of Beasts, the way the land is distributed will usually stay the same, the twisted alcove may be attached on a different one of the alcoves.

This sublevel is more difficult, but somewhat easy. Find the Red Bulborb, where its location may vary, and pound it with Purple Pikmin to vanquish the beast and get the Dream Architect, likely an extremely remembered item in our world. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable piece, nearby is a Violet Candypop Bud, luckily, this one never disapears no matter how many purples you possess. Also in one of the alcoves not containg any of the two or so eggs found here, there will be a swarm of Mitites that reveal themselves and will scuttle around, use your Purple Pikmin to defeat them to get in some cases, much needed nectar. After your thorough scavenging is complete, proceed to the final sublevel of this cave.

Sublevel 5 (Final Floor)

File:HOBsub5.JPG
This is the layout for the last (fifth) sublevel in the Hole of Beasts, the way the land is distributed will always remain the same.

BOSS: Empress Bulblax

The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax, as the name suggests, it is a female matriarch, making it seem simple why it is a boss. This one though, out of the several you are yet to see, does not produce the small, aggravating vermin known as Bulborb Larvae. If you know what these are beforehand, you should be relieved that you will not find them in this sublevel. Simple, just follow the instructions on how to defeat this, and you are done. Throw Pikimn onto it to pummel the beast, and then call your Pikmin to prevent them from being shaken off when necessary. It will roll around in attempt tto squash your Pikmin, luckily, it can only roll horizontally. If you are however, about to be caught in this attack, you can swarm your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the Prototype Detector, a device allowing you to unlock the Treasure Gauge, a very important machine that will track down any treasure in this world, very useful indeed you may say. Once you accomplish this last dungeon and rejoice maybe, you may exit via the geyser and leave to do possibly the next task, which may be going to the White Flower Garden.