Brawny Abyss: Difference between revisions

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'''Brawny Abyss''' is the seventh level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]].
{{guide}}
'''Brawny Abyss''' is the seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The player is given 50 [[Blue Pikmin]], although there are no [[water]] [[hazard]]s. However, there are [[Fiery Blowhog]]s and no [[Red Pikmin]].


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Metal
* '''Theme''': Metal
*'''Time''': 130 (260 seconds)
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Enemies''':
* '''Time''': 130 (260 seconds)
**1 stationary [[Armored Cannon Beetle Larva]]
* '''Starting Pikmin''':
**3 [[Snow Bulborb]]s
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**1 [[Fiery Blowhog]]
* '''Treasures''':
*'''Hazards''':
** {{icon|Adamantine Girdle|y}} × 1
**None
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
*'''Treasures''':
** {{icon|Mirth Sphere|y}} × 3 (inside Snow Bulborbs)
**[[The Key]] (inside the Armored Cannon Beetle Larva)
** {{icon|Spirit Flogger|y}} × 1 (partially buried)
**3 [[Mirth Sphere]]s (inside the Snow Bulborbs)
** {{icon|Superstrong Stabilizer|y}} × 1
**[[Crystallized Telepathy]] (inside the Fiery Blowhog)
** {{icon|The Key|y}} × 1 (inside Armored Cannon Beetle Larva)
**[[Spirit Flogger]]
* '''Enemies''':
**[[Adamantine Girdle]]
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 1
**[[Superstrong Stabilizer]]
** {{icon|Fiery Blowhog|y}} × 1
*'''Plants''':
** {{icon|Snow Bulborb|y}} × 3
**5 red [[Glowstem]]s
* '''Obstacles''':
**5 green [[Glowstem]]s
** None
*'''Others''':
* '''Vegetation''':
**None
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** None


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gc|a|wii|a}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
{{cavegen|ba1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 41: Line 47:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_nor_tekiF_metal.txt
|unitfile    = 2_units_nor_tekiF_metal.txt
|lightfile  = metal_light_cha.ini
|lightfile  = metal_light_cha.ini
|bg          = "test" (cavern)
|bg          = test
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge'''
|room_north_1_metal|'''Circular room with 1 exit'''
|room_north_1_metal|'''Circular room with 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Superstrong Stabilizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing {{button|gcn|A|wii|A}} at the hole. Pikmin are often thrown instead and will drop down to death.  However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
==Sublevel 2==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Crystallized Telepathy|y}} × 1 (inside Fiery Blowhog)
** {{icon|Love Sphere|y}} × 3 (inside Dwarf Orange Bulborbs)
** {{icon|Massage Girdle|y}} × 1
** {{icon|Omega Flywheel|y}} × 1 (partially buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1 (inside Decorated Cannon Beetle)
* '''Enemies''':
** {{icon|Decorated Cannon Beetle|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 3
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × 2


==Sublevel 2==
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
*'''Theme''': Metal
*'''Time''': +100 (+200 seconds)
*'''Enemies''':
**1 [[Decorated Cannon Beetle]]
**3 [[Dwarf Orange Bulborb]]s
**1 [[Fiery Blowhog]]
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside the Decorated Cannon Beetle)
**3 [[Love Sphere]]s (inside the Dwarf Orange Bulborbs)
**[[Crystallized Telepathy]] (inside the Fiery Blowhog)
**[[Omega Flywheel]]
**[[Massage Girdle]]
**[[Repair Juggernaut]]
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**2 [[egg]]s (in dead ends)


{{cavegen|ba2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_metal
|cave        = ch_MUKI_metal
Line 93: Line 179:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_mid1_nor22_metal.txt
|unitfile    = 2_units_mid1_nor22_metal.txt
|lightfile  = metal_light_cha.ini
|lightfile  = metal_light_cha.ini
|bg          = "build" (steel)
|bg          = build
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_mid1_6_metal|'''Long room with 6 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-Bitter Spray|Bitter Spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=鉄人の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Iron Man's Hole
|SpaA=Abismo Corpulento
|SpaA=Abismo Corpulento
|SpaAM=Corpulent Abyss
|SpaAM=Corpulent Abyss
|FraA=Abîme de fer
|FraAM=Iron abyss
|FraE=Abîme de fer
|FraEM=Iron abyss
|Ger=Abgrund der Kämpfer
|GerM=Abyss of Fighters
|Ita=Abissi infernali
|ItaM=Infernal abysses
}}
}}


{{CM}}
{{CM}}