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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}
In the [[Pikmin series|''Pikmin'' games]], some '''cutscenes''' play at certain times. While these cutscenes are playing, the player usually has no control over the game, other than to advance the text, or to skip the cutscene. There are several different types of cutscenes, and they can be either rendered by the entities in the game world, or presented in the form of a pre-rendered cinematic, much like a movie.
{{image}}
 
In the [[Pikmin series|''Pikmin'' games]], some '''cutscenes''' play at certain times. While these cutscenes are playing, the player usually has no control over the game, other than to advance the text, or to skip the cutscene. There are several different types of cutscenes, and they can be either played out by the entities in the game world in real time, or pre-rendered like a movie.
{{game help|p3}}


==''Pikmin''==
==''Pikmin''==
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{{spoiler}}
{{spoiler}}
===Bad ending===
===Bad ending===
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans.
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans.
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The background consists of a shot of the Pikmin Planet, half covered in shade. The credits then roll from bottom to top. Occasionally, images of Olimar's adventure on the planet will appear behind the text, and sometimes comets shoot by. If the player got a good ending, the Enemy Reel will play after this. The credits are a pre-rendered cinematic.
The background consists of a shot of the Pikmin Planet, half covered in shade. The credits then roll from bottom to top. Occasionally, images of Olimar's adventure on the planet will appear behind the text, and sometimes comets shoot by. If the player got a good ending, the Enemy Reel will play after this. The credits are a pre-rendered cinematic.


===Enemy Reel===
===Enemy reel===
{{Main|Enemy reel}}
{{Main|Enemy reel}}
If the player gets the good ending, a montage of the creatures in the game will play. This montage consists of pre-rendered footage.
If the player gets the good ending, a montage of the creatures in the game will play. This montage consists of pre-rendered footage.


{{endspoiler}}
{{endspoiler}}
==''Pikmin 2''==
==''Pikmin 2''==
In ''Pikmin 2'', the major cutscenes can be re-seen in the [[Menu#Bonuses|Bonuses]] option on the [[Menu#Title screen|main menu]]. These are all in the form of pre-rendered video sequences.
In ''Pikmin 2'', the major cutscenes can be re-seen in the [[Menu#Bonuses|Bonuses]] option on the [[Menu#Title screen|main menu]]. These are all in the form of pre-rendered video sequences.
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{{spoiler}}
{{spoiler}}
===Debt Repayment===
===Debt Repayment===
Once the debt is payed, this cutscene plays. [[Hocotate ship|The ship]] talks to the two Captains about returning to Hocotate.
Once the debt is payed, this cutscene plays. [[Hocotate ship|The ship]] talks to the two leaders about returning to Hocotate.


<em><poem>:"Mission complete! You've earned 10,000 Pokos!
<em><poem>:"Mission complete! You've earned 10,000 Pokos!
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:Prepare to blast off! We return to Hocotate triumphantly!"</poem></em>
:Prepare to blast off! We return to Hocotate triumphantly!"</poem></em>


Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin Planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, until he looks back again, only to notice that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet.
Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, until he looks back again, only to notice that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet.


[http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube]
[http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube]
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===Treasure Completion===
===Treasure Completion===
This cutscene plays when all 201 treasures have been collected. It shows Olimar taking off, leaving the Pikmin, which are outside of their Onions. While the President chuckles with glee, Olimar starts getting a bit emotional, until he notices the planet's surface, bewildered. The Pikmin start glowing with their respective types, and soon, the ground is covered with several lights. The [[camera]] shows the Pikmin dancing while watching their Captain go. After a while, Olimar looks up, to notice that the three main Onions have followed him for one last ride. After a while, the Onions return, and Olimar rides back to his home, rather happy.
This cutscene plays when all 201 treasures have been collected. It shows Olimar taking off, leaving the Pikmin, which are outside of their Onions. While the President chuckles with glee, Olimar starts getting a bit emotional, until he notices the planet's surface, bewildered. The Pikmin start glowing with colors of their respective types, and soon, the ground is covered with several lights. The [[camera]] shows the Pikmin dancing while watching their leader go. After a while, Olimar looks up, to notice that the three main Onions have followed him for one last ride. After a while, the Onions return, and Olimar rides back to his home, rather happy.


After that, a general shot of the [[Pikmin planet]] is shown, demonstrating quite a resemblance to Earth. Seven flowers pop up on the screen, and with letters that write "Pikmin 2". Finally, the game shows on the screen the message "The End".
After that, a general shot of the [[Pikmin planet]] is shown, demonstrating quite a resemblance to Earth. Seven flowers pop up on the screen, and with letters that write "Pikmin 2". Finally, the game shows on the screen the message "The End".
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{{endspoiler}}
{{endspoiler}}


==Both games==
===Minor cutscenes===
*If the player chooses to quit a [[cave]] from the [[Menu#Pause|pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate Ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them.
*Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down.
*If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface.
*When a [[2-Player Battle]] game ends, a cutscene highlighting the victory condition takes place.
 
==''Pikmin 3''==
{{stub}}
 
===Opening===
 
===Charlie's introduction===
 
===Alph's introduction===
 
===Brittany's introduction===
 
===Tutorials===
A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.
 
*On the first day, when [[Charlie]] is exploring, he is eventually surrounded by [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]], by having Charlie attempt those three things in order to shoo away the Pikmin.
*When [[Alph]] finds the trapped red [[Onion]], a tutorial makes Alph throw the Pikmin at it.
*Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar.
*When Alph finds Rock Pikmin, he quizzes about their attempts to crack open a [[crystal]]. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
*When Alph and Britanny are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Britanny and some Pikmin atop a ledge, and then Britanny throw the Pikmin up the second ledge. This tutorial teaches about throwing and switching leaders.
 
===Minor cutscenes===
*A small cutscene plays when Charlie's section of the first day ends, which shows him being ambushed by the [[Vehemoth Phosbat]].
*At the end of the first day, there is a brief cutscene with Alph explaining how he should go in orbit for the night.
*When landing on the [[Distant Tundra]] for the first time, a cutscene shows Alph and Brittany's separation.
*Every boss has an introduction and defeat cutscene.
*At the start of every [[Mission Mode]] stage, a brief cutscene shows the general layout of the stage.
*Every time a [[data file]] is collected by the main leader, the action pauses, they spin in place in celebration, and open up the file on the KopPad.
 
==Common cutscenes==
===Attraction mode===
===Attraction mode===
{{ToDo|List the ''Pikmin 3'''s attraction mode cutscenes.}}
{{ToDo|List the ''Pikmin 3'''s attraction mode cutscenes, if any.}}


If the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' remakes. These pre-rendered cutscenes appear in the following order, and loop over to the first one after the last one plays:
If the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' remakes. These pre-rendered cutscenes appear in the following order, and loop over to the first one after the last one plays:
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===Sunset===
===Sunset===
{{Main|Day#Sunset|t1=Sunset}}
{{Main|Day#Sunset|t1=Sunset}}
At the end of each day, a cutscene takes place showing Olimar gathering his Pikmin, and getting on the S.S. Dolphin. Another cutscene after that shows the ship taking off, and wild creatures roaming below. If any Pikmin were left behind, they'll be shown getting eaten. After these cutscenes, the player is presented with the day's statistics.
At the end of each day, a cutscene takes place showing the leaders gathering their Pikmin, and getting on their ship. Another cutscene after that shows the ship taking off, and wild creatures roaming below. If any Pikmin were left behind, they'll be shown getting eaten. After these cutscenes, the player is presented with the day's statistics.


==Minor cutscenes==
==Minor cutscenes==
Other, smaller cutscenes play at certain times during the gameplay.
Other, smaller cutscenes play at certain times during the gameplay.


*At the start of each [[day]], a cutscene shows the game's spaceship landing, as well as any unlocked [[Onion]]s.
*In all games, at the start of each [[day]], a cutscene shows the game's spaceship landing, as well as any unlocked [[Onion]]s.
*Whenever a [[ship part]] or [[treasure]] is delivered, there is a cutscene that shows the object being sucked by the main ship. If the S.S. Dolphin is ready to go to another area after that, a short cutscene plays showing the ship fixing itself and improving in shape. In ''Pikmin 2'', when a treasure is collected, the player is given a chance to look around the treasure they just collected using {{button|gcn|Stick|wii|Stick}}
*Whenever a [[ship part]] or [[treasure]] is delivered, there is a cutscene that shows the object being sucked by the main ship. If the S.S. Dolphin is ready to go to another area after that, a short cutscene plays showing the ship fixing itself and improving in shape. In ''Pikmin 2'', when a treasure is collected, the player is given a chance to look around the treasure they just collected using {{button|gcn|Stick|wii|Stick}}.
*Some cutscenes play whenever some special events happen on the progression of the storyline. These are usually followed by [[Olimar's monologs in Pikmin 1|Captain Olimar's monologs]] or [[Ship's dialogs|the Ship's dialogs]]:
*Some cutscenes play whenever some special events happen on the progression of the storyline. These are usually followed by [[Olimar's monologs in Pikmin 1|Captain Olimar's monologs]] or [[Ship's dialogs|the Ship's dialogs]]:
**An Onion is discovered.
**An Onion is discovered.
**New Pikmin types are discovered.
**New Pikmin types are discovered.
**New mechanics are discovered, such as [[nectar]] or [[spray]]s.
**New mechanics are discovered, such as [[nectar]] or [[spray]]s.
*If the player chooses to quit a [[cave]] from the [[Menu#Pause|pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate Ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them.
*Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down.
*If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface.
*When a [[Pikmin extinction]] occurs, a cutscene plays, showcasing the leader(s) looking around in disappointment and ending the day.
*When a [[Pikmin extinction]] occurs, a cutscene plays, showcasing the leader(s) looking around in disappointment and ending the day.
*Should a [[leader]] lose all their [[health]], a cutscene shows the leader collapsing to the floor. In ''Pikmin 2'', the Ship beams him up, and in ''Pikmin'', the screen fades out to black and the day ends.
*Should a [[leader]] lose all their [[health]], a cutscene shows the leader collapsing to the floor. In ''Pikmin 2'', the ship beams him up, and in ''Pikmin'', the screen fades out to black and the day ends.
*When a [[2-Player Battle]] game ends, a cutscene highlighting the victory condition takes place.


==Trivia==
==Trivia==
*Amusingly, if the player terminates their last day on the planet of the Pikmin via a [[Pikmin extinction]], in the first game, three Pikmin will still see Olimar take off on his ship, and there will still be Pikmin to take him to the Onion.
*Amusingly, if the player terminates their last day on the planet of the Pikmin via a [[Pikmin extinction]] in the first game, three Pikmin will still see Olimar take off on his ship, and there will still be Pikmin to take him to the Onion.


==See also==
==See also==