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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
[[File:Counter glitch.jpg|thumb|300px|An example of the [[Glitches in Pikmin#Counter glitch|counter glitch]], one of the most well-known glitches in ''[[Pikmin (game)|Pikmin]]''.]]
{{redirects|Bug|creatures in the series|enemy}}


'''Glitches''' (or '''bugs''') are [[Mistake|oversights]] in the making of a game that lead to unexpected results, and are exclusively a flaw of the game's software. These can be triggered by the player accidentally or on purpose, and can be beneficial, harmful or harmless. Some glitches are abused in order to successfully complete otherwise impossible [[challenge run]]s.


There are six articles on this wiki that list glitches in {{pg}}, organized by game:
*'''[[Glitches in Pikmin|Glitches in ''Pikmin'']]'''
*'''[[Glitches in Pikmin 2|Glitches in ''Pikmin 2'']]'''
*'''[[Glitches in Pikmin 3|Glitches in ''Pikmin 3'']]'''
*'''[[Glitches in Pikmin 4|Glitches in ''Pikmin 4'']]'''
*'''[[Glitches in Hey! Pikmin|Glitches in ''Hey! Pikmin'']]'''
*'''[[Glitches in Pikmin Bloom|Glitches in ''Pikmin Bloom'']]'''


This will be the new home for all Glitches. The title is temporary, as we need to empty out the old Glitches page. Alphabetize the Glitches by their "Official Names" please.
In addition, there are other pages that go into more detail on certain kinds of glitches:
==2-P Battle Marble Gitch==
*'''[[Path oversights]]''' details glitches involving the paths Pikmin and leaders take when [[carrying]] and following the [[Go Here!]] command.
This is a glitch that happens exclusively in ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'''[http://pikmin.wikia.com/wiki/2-Player_Battle 2-Player Battle] mode. When this glitch occurs, [http://pikmin.wikia.com/wiki/Olimar Olimar] or [http://pikmin.wikia.com/wiki/Louie Louie] get stuck in their respective marbles when plucking [http://pikmin.wikia.com/wiki/Pikmin_(Species) Pikmin], often after getting the marble-retieving roulette item.
*'''[[Out of bounds]]''' details glitches that allow players to access sections of areas not intended to be accessed.
*'''[[Sequence break]]''' details glitches that allow tasks to be done out of order or parts of the game to be skipped.
*'''[[Crash]]''' details glitches that can cause the game to crash.


The cause of this glitch is the fact that the player's marble usually cannot be moved by their own possessors, and it will often sit close to the [http://pikmin.wikia.com/wiki/Onion Onion] without the possibility of moving it. If a pikmin sprout lands underneath it, the player can make their captain attempt to pluck the sprout, only for them to get stuck inside of the marble.
It is recommended that you read the '''[[Pikipedia:Glitch notes|glitch notes]]''' before attempting any of these glitches, or before adding your own.


Sometimes you can free your captain by rapidly moving your control stick/ randomly pressing buttons, or getting another marble-retreiving roulette item. If this does not work you must pause and quit.
==See also==
*[[Unused content]]
*[[Easter egg]]


This can actually be used strategically; if you can somehow get the opposing player to get trapped, you could get a few seconds of time.
{{anomalies}}
 
[[Category:Gameplay]]
==Boulder Glitch==
In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'', the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the [http://pikmin.wikia.com/wiki/Five-man_Napsack Five-man Napsack] is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with [http://pikmin.wikia.com/wiki/Olimar Olimar], it is still possible to do it with [http://pikmin.wikia.com/wiki/Louie Louie] and the [http://pikmin.wikia.com/wiki/President President]. Do not touch any buttons during the flight, as it will cancel the climb.
 
http://www.youtube.com/watch?v=dlj59J5M-kI
 
==Bridge Glitches==
===Moving through a bridge===
<p style="font-size:13px;">Certain bridges in ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'' have 'soft' corners that allow [http://pikmin.wikia.com/wiki/Pikmin_family Pikmin] and [http://pikmin.wikia.com/wiki/Captain captains] to glitch through from beneath the bridge to its top. This can happen when they are following a captain, when they are ordered through it (with the analogue stick for captains and the C-stick for Pikmin), or when (for Pikmin) they are thrown through it. Very rarely, either Pikmin or captain may fall through the floor when performing the glitch, in which case the Pikmin dies, or the captain reappears at [http://pikmin.wikia.com/wiki/Hocotate_Ship Hocotate Ship], similarly to the [http://pikmin.wikia.com/wiki/Scales_glitch scales glitch].</p>
===Pikmin stuck underneath===
<p style="font-size:13px;">This glitch involves a Pikmin getting stuck under a bridge in Pikmin 2, in water, but still alive. It cannot be whistled, and will only avoid death at sunset by being pushed out from under the bridge by a Captain into more open water. This glitch can occur in two ways.</p><p style="font-size:13px;">It often occurs in the [http://pikmin.wikia.com/wiki/Awakening_Wood Awakening Wood] when [http://pikmin.wikia.com/wiki/Purple_Pikmin Purple Pikmin] attack any [http://pikmin.wikia.com/wiki/Sheargrub Sheargrubs] or in the [http://pikmin.wikia.com/wiki/Wistful_Wild Wistful Wild] with the [http://pikmin.wikia.com/wiki/Cloaking_Burrow-nit Cloaking Burrow-nit] that are chewing on a bridge that is ''not'' fully constructed. The Pikmin must be thrown on top of the Sheargrubs. If exactly this is done, then it is possible that they will fall through the bridge into the water along with the carcass, sometimes sitting on top of it, but will not drown. A similar feat can be pulled off using a [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog], for example in Perplexing Pool, though the beast will remain on top. This occurs from on top of a constructed part of a bridge.</p>
 
<p style="font-size:13px;">Another way in which this can occur is when Pikmin other than [http://pikmin.wikia.com/wiki/Blue_Pikmin blues] go underneath a bridge while 'swimming', or the bridge is built over them while under it. They may get stuck and will not move or drown until they have been removed from underneath the bridge. For the glitch to work the water must be deep and the bridge close to the water surface, such as the ones in the Awakening Wood near the [http://pikmin.wikia.com/wiki/Unmarked_Spectralid Flitterbies] or in the [http://pikmin.wikia.com/wiki/Perplexing_Pool Perplexing Pool] near the [http://pikmin.wikia.com/wiki/Citadel_of_Spiders Citadel of Spiders].</p>
 
<p style="font-size:13px;">Wollywogs and Yellow Wollywogs can also fall through bridges and get stuck in them in much the same way. This too is rare.</p>
 
===Two bridge sections===
<p style="font-size:13px;">Very rarely, a bridge can be seen to have two distinct sections, one floating over the water. This occurs when [http://pikmin.wikia.com/wiki/Sheargrub Sheargrubs]eat the bridge abnormally. The bridge in ''[http://pikmin.wikia.com/wiki/Pikmin_1 Pikmin] '''s [http://pikmin.wikia.com/wiki/Distant_Spring Distant Spring] is a good example.</p>
 
===Carrying through a bridge===
<p style="font-size:13px;">If Pikmin are drowning under a bridge, any idle [http://pikmin.wikia.com/wiki/Blue_Pikmin Blue Pikmin] on top of the bridge can still save it. The drowning Pikmin appears in the Blue Pikmin's hand as it performs the throwing animation.</p>
===Disappearing Pikmin===
<p style="font-size:13px;">This is a glitch that is seen in both the ''[http://pikmin.wikia.com/wiki/New_Play_Control!_Pikmin New Play Control!]'' and the original version of Pikmin. If Pikmin are whistled from under a certain bridge in [http://pikmin.wikia.com/wiki/The_Forest_Navel The Forest Navel], a few Pikmin die for no reason, indicated by the Pikmin counter, without making a sound. They seem to get pushed under the map and die once they are completely through it as if they fell down a pit.</p>
===Spinning Olimar===
<p style="font-size:13px;">In the New Play Control! version of Pikmin, while walking on a bridge, Olimar's body spins around for no apparent reason, but his head stays still. Trying to fix the camera behind him will make it spin in the direction in which Olimar's body was when the button was pressed.</p>
 
==Candypop-Bulbmin==
<span style="font-family:Helvetica;">Very rarely, if you throw 7 or 8 </span>[http://pikmin.wikia.com/wiki/Bulbmin <span style="color:#337813">Bulbmin</span>]<span style="font-family:Helvetica;"> into a </span>[http://pikmin.wikia.com/wiki/Candypop_Bud <span style="color:#337813">Candypop Bud</span>]<span style="font-family:Helvetica;"> in the </span>[http://pikmin.wikia.com/wiki/Submerged_Castle <span style="color:#337813">Submerged Castle</span>]<span style="font-family:Helvetica;"> or </span>[http://pikmin.wikia.com/wiki/Hole_of_Heroes <span style="color:#337813">Hole of Heroes</span>]<span style="font-family:Helvetica;">, 5 will enter the Candypop Bud and become whatever color the Candypop is, and then one or two of the rest left over will fall sideways from the air (without touching the Candypop Bud), and sink into the ground. This is EXTREMELY rare, so it will definitely not happen every time, even if the conditions are correct.</span>
 
<p style="margin-top:0px;margin-bottom:6px;font-family:Helvetica;">If you want to attempt this glitch, bear in mind a few things:</p>
 
 
*The [http://pikmin.wikia.com/wiki/Waterwraith <span style="color:#337813">Waterwraith</span>] must not have appeared in the sublevel yet.
*This is VERY hard, so do not expect to be able to do it the first, second, third, even tenth time you attempt it.
*You have to throw Bulbmin in; no other Pikmin will work.
*The Bulbmin have to fall in a perfect arc ''at the side'' of the Candypop Bud ''without touching it''.
*Obviously, the first point does not apply in the [http://pikmin.wikia.com/wiki/Hole_of_Heroes <span style="color:#337813">Hole of Heroes</span>].
<p style="margin-top:0px;font-family:Helvetica;">
</p>
==Caves==
*There is a glitch that can happen when proceeding to the next sublevel. In the animation where you jump into the hole, some of your pikmin may appear idle and won't jump in with you. Thankfully the Pikmin that don't jump in with you will appear on the next sublevel.
*If a Pikmin is suffering from a hazard (excluding [http://pikmin.wikia.com/wiki/Bomb_Rock Bombs] and [http://pikmin.wikia.com/wiki/Electricity Electricity] ) and you choose to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. Luckily, they will be fine on the next sublevel. Similarly, if they make that last cry, and then you advance to the next floor, they will be alive with that hazard on their head, but they will still count to the pikmin lost count, even though they really didn't die.
*<p style="line-height:21px;">In any [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) Challenge Mode] level, a glitch can be made to occur where a [http://pikmin.wikia.com/wiki/Captain captain] ends up inside the model of the cave to the next [http://pikmin.wikia.com/wiki/Sublevel sublevel], or inside a [http://pikmin.wikia.com/wiki/Geyser geyser]. This happens when the leader is standing where the model will appear while[http://pikmin.wikia.com/wiki/The_Key The Key] is collected. Once he moves back out of the structure, however, it is not possible to walk back in. If any [http://pikmin.wikia.com/wiki/Treasure_Hoard treasures] or [http://pikmin.wikia.com/wiki/Category:Enemies enemies] (or their corpses) are in a similar position, they disappear and fall back down to the sublevel on top of the appearing structure from above; this is not a glitch, but, rather, an intended aspect of the game's design to keep treasures and enemies from becoming stuck in the models. [http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin] are pushed out of the way when the cave appears.</p>
==Chart==
<span style="font-family:Helvetica,Arial,sans-serif;">The </span>'''Chart Glitch'''<span style="font-family:Helvetica,Arial,sans-serif;"> is a rare glitch only seen in'' ''</span>''[http://pikmin.wikia.com/wiki/Pikmin_(game) Pikmin]''<span style="font-family:Helvetica,Arial,sans-serif;">, as ''Pikmin 2'' no longer uses a chart. Should no Pikmin have died or have been sprouted and the chart is shown to at the end of the day, the chart may say that the player has lost a certain amount of </span>[http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin]<span style="font-family:Helvetica,Arial,sans-serif;"> and has also gained exactly the same amount again, regardless of the fact that nothing had happened during the day.</span>
 
==<span style="font-family:Helvetica,Arial,sans-serif;">Crushing</span>==
 
 
<p style="font-family:Helvetica,Arial,sans-serif;">In ''[http://pikmin.wikia.com/wiki/Pikmin_(game) Pikmin]'', if an enemy is defeated, it usually falls to the ground. Occasionally, when an enemy falls, a few Pikmin could mysteriously vanish without a ghost sprite, or even a sound. There are several enemies that have this happen more frequently than others, and it also happens with more regularity when swarming enemies rather than throwing Pikmin at them. The Wollywog and Yellow Wollywog are a very good example of this glitch, thanks to their large size. There were also some [http://www.youtube.com/watch?v=7x245evHAhQ demo videos] that actually pictured a dying [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] falling on top of 3 [http://pikmin.wikia.com/wiki/Blue_Pikmin Blue Pikmin] and ghosts appearing afterward. This may be viewed as a glitch, or completely natural. Although rare, this can also happen in Pikmin 2 when a treasure falls on Pikmin. Here are a list of enemies that may have this happening in Pikmin 1 at some times:</p>
 
 
*[http://pikmin.wikia.com/wiki/Dwarf_Red_Bulborb Dwarf (Red) Bulborb]
*[http://pikmin.wikia.com/wiki/Dwarf_Bulbear Dwarf Bulbear]
*[http://pikmin.wikia.com/wiki/Puffstool Puffstool]
*[http://pikmin.wikia.com/wiki/Puffy_Blowhog Puffy Blowhog]
*[http://pikmin.wikia.com/wiki/Red_Bulborb Spotty (Red) Bulborb]
*[http://pikmin.wikia.com/wiki/Spotty_Bulbear Spotty Bulbear]
*[http://pikmin.wikia.com/wiki/Wollywog Wollywog]
*[http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog]
<p style="font-family:Helvetica,Arial,sans-serif;">The glitch has not been fixed in the new play control version of Pikmin.</p>
 
<p style="font-family:Helvetica,Arial,sans-serif;">
</p>
 
==Cutscene Glitches==
 
===Box Glitch===
<p style="font-family:Helvetica,Arial,sans-serif;">In ''[http://pikmin.wikia.com/wiki/Pikmin_1 Pikmin]'', if ten Pikmin are directed to move one of the large [http://pikmin.wikia.com/wiki/Cardboard_box cardboard boxes] and are called back immediately, the cutscene will initiate, but the box will not move. The cutscene will therefore not finish, and it cannot be skipped, meaning the game must be restarted.</p>
===Paper Bag Glitch===
<p style="font-family:Helvetica,Arial,sans-serif;">In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'', if the paper bag on [http://pikmin.wikia.com/wiki/Valley_of_Repose Valley of Repose] is weighed down then Pikmin immediantly called back, there is a slim chance that it will stay up, and in the cutscene Olimar and Louie will walk through it. The whole rest of day 1 the bag will stay this way.</p>
===Pikmin die during cutscenes===
<p style="font-family:Helvetica,Arial,sans-serif;">In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'', it is possible for Pikmin to die if they are exposed to a [http://pikmin.wikia.com/wiki/Hazard hazard] when a cutscene is triggered. The most noticable instance of this happening is in the [http://pikmin.wikia.com/wiki/Perplexing_Pool Perplexing Pool] if the player's pikmin are attacked by the [http://pikmin.wikia.com/wiki/Fiery_Blowhog Fiery Blowhog] while walking by the [http://pikmin.wikia.com/wiki/Mold Burgoening Spiderwort Mold] for the first time. This will cause the game to trigger the cutscene to occur where the player first encounters the mold. Meanwhile, any pikmin that are on fire or even drowning in the water in the background will continue to do so and die in the few seconds before the Ship pauses the game to start talking. They will have no death noise, but the counter will automatically adjust itself once the cutscene is over.</p>
===Disappearing items===
<p style="font-family:Helvetica,Arial,sans-serif;">When a group of Pikmin are carrying an item in [http://pikmin.wikia.com/wiki/Pikmin_1 Pikmin 1], and it is not the one that initiated the cutscene, it will disappear. This can be seen when two [http://pikmin.wikia.com/wiki/Category:Ship_parts ship parts] are being carried close to each other: once the first part reaches the [http://pikmin.wikia.com/wiki/Dolphin Dolphin] and the cutscene starts, the second part will not be visible in the scene.</p>
 
<p style="font-family:Helvetica,Arial,sans-serif;">This glitch can also be seen if the player dismisses the Pikmin near the [http://pikmin.wikia.com/wiki/Main_Engine Main Engine]. If the Pikmin are dismissed just prior to the cutscene, the Pikmin will start picking up the part, and once there are enough of them holding it, the part will disappear from the scene. The part is visible again when the player regains control over Olimar.</p>
 
<p style="font-family:Helvetica,Arial,sans-serif;">In Pikmin 2, after a boss has been defeated, if you try to get your pikmin to carry the corpse of the boss the Ship, if you time this right, the corpse will disappear during the cutscene and it will look like the pikmin carring the corpse are joining hands in a cirlce. This glitch can happen after the battle with Empress Bulblax, Emperor Bulblax, and some if not all bosses. It is not known if this glitch is in Pikmin 1.</p>
===Off-screen Louie===
<p style="font-family:Helvetica,Arial,sans-serif;">When the [http://pikmin.wikia.com/wiki/Titan_Dweevil Titan Dweevil] has been killed, [http://pikmin.wikia.com/wiki/Louie Louie] will fall to the ground and a cutscene will start. At this point, the C-stick or X-button can be used to swarm or dismiss the [http://pikmin.wikia.com/wiki/Pikmin_family Pikmin] underneath Louie when he lands, and the Pikmin will carry him off the screen when the cutscene starts. However, Louie will stop moving when [http://pikmin.wikia.com/wiki/The_Ship the Ship] starts speaking. This makes Louie the only [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] in the game that can be carried during a cutscene.</p>
===End of Day Cinematic Dissapearance===
Very rarely, when pikmin are still working when the day ends and the pikmin are called back, the pikmin don't show up at all in the cutscene, and are not left behind, either, as if they were glitched into their Onion(s).
 
==Embed Glitch==
 
 
In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'' treasures that fall out of enemies will occasionally become partially embedded in the ground. If [http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin] are told to pick the [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] up, they may move around to the side buried in the ground, carrying it with only their heads protruding. When the treasure moves forward, it will be sucked down further by the force of the Pikmin pulling until the Pikmin let go and die as if they had been thrown into a void. The treasure will usually then fully surface. It is similarly possible for treasures to become embedded in walls, particularly after having been carried by a [http://pikmin.wikia.com/wiki/Dweevil Dweevil] in a small enclosed alcove. When the treasure is removed from the beast, it remains where it was if it was partially out of the boundary of the sublevel. It can be retrieved by throwing Pikmin at the bottom, at which they will hold onto and carry the treasure, eventually freeing it.
 
==Floating Treasure==
<span style="font-family:Helvetica;">This is a glitch in </span>''[http://pikmin.wikia.com/wiki/Pikmin_2 <span style="color:#337813">Pikmin 2</span>]''<span style="font-family:Helvetica;"> where a treasure is seen floating. First, have a </span>[http://pikmin.wikia.com/wiki/Pikmin_family <span style="color:#337813">Pikmin</span>]<span style="font-family:Helvetica;"> carry a </span>[http://pikmin.wikia.com/wiki/Treasure_Hoard <span style="color:#337813">treasure</span>]<span style="font-family:Helvetica;"> (or </span>[http://pikmin.wikia.com/wiki/Piklopedia <span style="color:#337813">beast</span>]<span style="font-family:Helvetica;"> in story mode), and just as the object is being beamed into the </span>[http://pikmin.wikia.com/wiki/Research_Pod <span style="color:#337813">Research Pod</span>]<span style="font-family:Helvetica;"> or [[Hocotate Ship|ship]]</span><span style="font-family:Helvetica;">, quit the </span>[http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) <span style="color:#337813">level</span>]<span style="font-family:Helvetica;"> or leave the </span>[http://pikmin.wikia.com/wiki/Cave <span style="color:#337813">cave</span>]<span style="font-family:Helvetica;">. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.</span>
==Forest Navel==
 
 
There is a glitch that rarely appears in in this level. When the player defeats an [http://pikmin.wikia.com/wiki/Piklopedia enemy] (usually the [http://pikmin.wikia.com/wiki/Wollywog Wollywog]), one or more [http://pikmin.wikia.com/wiki/Pikmin_family Pikmin] will vanish with no [http://pikmin.wikia.com/wiki/Spirit spirit] shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This [http://pikmin.wikia.com/wiki/Category:Glitches glitch] can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the [http://pikmin.wikia.com/wiki/Awakening_Wood Awakening Wood] in ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]''.
 
There is also a glitch that will cause Olimar to fall into the abyss where the Libra is located, which can only be done in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin) Challenge Mode]. There are three large [http://pikmin.wikia.com/wiki/Pellet pellets] in the very back area where the [http://pikmin.wikia.com/wiki/Analog_Computer Analog Computer] is in the main game. However, the path back to the onions is too narrow for all three pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all! Instead he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the cursor will not follow him.
If Olimar falls off the cliff by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the [http://pikmin.wikia.com/wiki/Shearwig Shearwigs] by the [http://pikmin.wikia.com/wiki/Automatic_Gear Automatic Gear]all the way to the island where the [http://pikmin.wikia.com/wiki/Libra Libra] is, which will cause them to start chewing on the bridge.
 
There is another glitch involving the Libra where when the [http://pikmin.wikia.com/wiki/Yellow_Pikmin Yellow Pikmin] carry it off the highest cliff and it falls to the ground, the pikmin may fall off (as if an enemy flings them off), and the Libra may shoot off the ledge, possibly with pikmin still hanging on. However, the Libra should come back with any pikmin hanging on still there, like a boomerang. It is unknown what causes the glitch, but it should not cause any harm.
 
==Frozen Captain==
This is a glitch that causes a [http://pikmin.wikia.com/wiki/Captain Captain] to become immobile and unusable until the end of the day or until the next [http://pikmin.wikia.com/wiki/Sublevel sublevel] is reached in a [http://pikmin.wikia.com/wiki/Cave?action=edit&redlink=1 cave]. It occurs when a captain falls over the edge of a level boundary while using the [http://pikmin.wikia.com/wiki/Napsack Napsack] to sleep. This can be brought about in a number of ways.
 
It is possible to have a [http://pikmin.wikia.com/wiki/Dweevil Dweevil] carry a captain off the edge of a sublevel with low boundaries (particularly those with a metallic theme) because Dweevils pick up sleeping captains they see. If you are lucky and get carried over the edge, the captain and Dweevil fall, then the glitch occurs. The second way for this glitch to happen is if the player uses an [http://en.wikipedia.org/wiki/Action_Replay Action Replay] to float out-of-bounds in an area. If the captain is made to float beyond the invisible boundary line and fall asleep, the glitch occurs. If the player stands over the spot where a [http://pikmin.wikia.com/wiki/Geyser geyser]/cave entrance will appear in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) Challenge Mode], [http://pikmin.wikia.com/wiki/Olimar Olimar] or [http://pikmin.wikia.com/wiki/Louie Louie] will occasionally bounce away from the object and fall off the edge. 
 
After falling off the edge, the camera moves to the [http://pikmin.wikia.com/wiki/Research_Pod Research Pod] or [http://pikmin.wikia.com/wiki/The_Ship the Ship]; the captain's helmet beacon light can be seen above this. Sometimes, the camera stays there and nothing further happens. Pressing any button causes the captain to reappear at that spot, as normal. In this case, it is also possible to switch captains; if the player whistles the other captain's beacon light, the captain who fell appears at the Ship or Research Pod. Otherwise, if the player moves around and performs actions such as throwing Pikmin, the beacon light fades and the glitch progresses. If this happens, the captain reappears somewhere near the edge of the level where he fell off. He is lying down with his beacon light gone, and he cannot be whistled or switched to, only carried by Pikmin (or Dweevils or [http://pikmin.wikia.com/wiki/Bumbling_Snitchbug Bumbling Snitchbugs]). After having been returned to the Ship or Research Pod, he cannot be moved again. On the other hand, if the beacon light fades near-instantly, the player still plays from the point of view of the now-frozen captain. Switching captains makes it impossible to switch back. Pressing A makes the captain stand up and lower his head; now, no more actions can be performed, and the game must be reset, or the day ended or the cave left. This result usually only happens if the player was carried off by a Dweevil next to the [http://pikmin.wikia.com/wiki/Geyser geyser] on sublevel 6 of [http://pikmin.wikia.com/wiki/Subterranean_Complex Subterranean Complex].
==Gate==
 
 
This glitch happens in [http://pikmin.wikia.com/wiki/Pikmin_(game) Pikmin] if the player presses down on the D-pad while standing on top of a [http://pikmin.wikia.com/wiki/Gate gate]. When [http://pikmin.wikia.com/wiki/Olimar Olimar]sleeps, he falls through the wall. If he is woken up, he gets stuck in the wall and is unable to move until the wall is destroyed. If Olimar falls through the posts holding up the gate instead of the wall, he is able to walk out.( although this is not a glitch if you throw your pikmin on top of the gate they break it down faster). 
 
In the [http://pikmin.wikia.com/wiki/Hole_of_Heroes Hole of Heroes], on the [http://pikmin.wikia.com/wiki/Ranging_Bloyster Ranging Bloyster]'s sublevel 7, there may be two gates side-by-side. If one gate is destroyed, and Pikmin are thrown on the side where the other gate is, they will mysteriously land on the wall, and the other gate will come down.
==Gatling Groink==
A [http://pikmin.wikia.com/wiki/Category:Glitches glitch] that can happen at any time and can be a real relief (it should be noted, however, that this does not help by[http://pikmin.wikia.com/wiki/Zero-death_run no-death runs]). Sometimes, when a [http://pikmin.wikia.com/wiki/Gatling_Groink Gatling Groink] attacks, its attack injures but doesn't kill the [http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin]. At days end when it tallies your Pikmin, created and killed, it counts the Pikmin that were supposed to die from the mortar blasts.
==Libra==
There is a rather notorious [http://pikmin.wikia.com/wiki/Category:Glitches glitch] involving the Libra. The part may bounce and fall into the abyss when pulled from the ledge it is positioned on. The part may not reappear in any way on the file (though sometimes it will reappear in a random location). Should this happen to the player, he or she should reset the game immediately, as the game cannot be completed without this part, although this has be fixed in the [http://pikmin.wikia.com/wiki/New_Play_Control! New Play Control!] version.
==Nectar==
A useful [http://pikmin.wikia.com/wiki/Category:Glitches glitch] that happens when [http://pikmin.wikia.com/wiki/Pikmin_Family Pikmin] drink [http://pikmin.wikia.com/wiki/Nectar nectar]. If timing is perfect, calling the Pikmin before they finish drinking the nectar will turn them into flower Pikmin, but the nectar will not disappear. With this glitch nectar can be used over and over again. This can be done with multiple Pikmin, but the timing is harder to get right. This glitch is seen in Pikmin 1 and 2.
==Pellet==
There are five known '''glitches involving Pellets'''.
 
The first is the possibility of having three [http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin] carry a single one-weight [http://pikmin.wikia.com/wiki/Pellet pellet]. In some rare cases, when one Pikmin attacks the leaf of a [http://pikmin.wikia.com/wiki/Pellet_Posy Pellet Posy], and two are attacking it from the ground, they will all carry the pellet.
 
The second is having two one weight pellets go into each other. If two Pikmin are carrying both pellets and they run into each other, it looks like four Pikmin are carrying a single weight pellet.
 
The third is the chance of having the sides of a large pellet point up and the Pikmin carrying it will appear to be standing in mid-air while holding it. They'll bring it back to the[http://pikmin.wikia.com/wiki/Onion Onion] normally. Simply call them back and order them to pick it up again to fix it. This also happens with some [http://pikmin.wikia.com/wiki/Category:Ship_parts ship parts] such as the [http://pikmin.wikia.com/wiki/Libra Libra]. One good example for this glitch would be minute 2:39 of this video:
 
http://www.youtube.com/watch?v=Dkjht5Kt9H4&feature=related
 
The fourth glitch happens when a pellet is beneath a bridge suspended over water, but the bridge is still being constructed, and the pellet has to be in front of the rolled-up stick pile that forms the bridge's tip. How far away is irrelevant, as long as it will still be beneath the future bridge. As an example, the one with a [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] near the island with the [http://pikmin.wikia.com/wiki/Massage_Machine Massage Machine] in [http://pikmin.wikia.com/wiki/The_Distant_Spring The Distant Spring] would work well. When the [http://pikmin.wikia.com/wiki/Bridge Bridge] comes to the point where the pellet is, the Pikmin that are working may stop working and move in circles around the spot where the pellet is under the bridge, and try to grab it. They can be called back and ordered to finish the bridge, but if not, they will sigh, showing that their attempt to grab the object failed, and then become idle. In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and start drowning.
 
A fifth glitch also occurs, however this glitch only occurs in the [http://pikmin.wikia.com/wiki/New_Play_Control! New Play Control!] version of Pikmin, as it's unknown if it can happen in the original Gamecube version. This glitch happens anywhere when Pikmin, carrying a large item, walk into a group of [http://pikmin.wikia.com/wiki/Pellet_Posy Pellet Posies] (For example, to the left of the landing site in the [http://pikmin.wikia.com/wiki/Forest_of_Hope Forest of Hope], where the ledge with the [http://pikmin.wikia.com/wiki/Shock_Absorber Shock Absorber] is). When the Pikmin walk into the patch of Pellet Posies, the Pellet Posies may act like a, "cage", and the Pikmin will carry the object while walking in place, and the noise that ship parts make when they are set down will play continuously. Calling the Pikmin back and ordering them to cut down the Pellet Poses, or to manually do it with [http://pikmin.wikia.com/wiki/Olimar Olimar], will allow the Pikmin to proceed to the Ship.
 
==Puffstool==
 
 
This glitch involving the [http://pikmin.wikia.com/wiki/Puffstool Puffstool] and [http://pikmin.wikia.com/wiki/Mushroom_Pikmin Mushroom Pikmin] can be executed two different ways, each with slightly different results, but both involve Mushroom Pikmin either attacking the Puffstool or breaking free of its control.
 
The first and easiest way is to knock a [http://pikmin.wikia.com/wiki/Pikmin_family Pikmin] to the ground at the moment it gets infected by the Puffstool's spores, most easily done by throwing them on top of a Puffstool which has been flipped upside-down, and then wait for it to shake them off and hit them with its spore cloud. Upon standing up, the newly-created Mushroom Pikmin will become pale, as if idle, and start to attack the Puffstool. You cannot call or command these Pikmin, but they will return to normal when they are knocked down again, or if the Puffstool is defeated.
 
The other method is much harder to execute, but a bit more interesting. Rally your Pikmin around the Puffstool and dismiss them, or simply have them attack it. Then, call them the moment the Puffstool flips its cap to blow out its spores. If the timing is perfect, the Pikmin will turn into Mushroom Pikmin and then immediately fall into line by your side. You can command these rebels with the C-stick and direct them to carry objects or even attack enemies, but they cannot be thrown or dismissed, and they will revert to normal Pikmin as soon as they have completed a task. Be careful not to bring normal Pikmin anywhere near the Mushroom Pikmin, as normal Pikmin will still attack them despite them being under your control.
==Scales==
The '''scales glitch''' is a teleportation glitch that places a [http://pikmin.wikia.com/wiki/Captain Captain] next to the [http://pikmin.wikia.com/wiki/Ship ship] after falling. It is performed by having a [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] return to the ship while the pilot is moving up on one block of a set of [http://pikmin.wikia.com/wiki/Scale scales] and is, therefore, only possible at the [http://pikmin.wikia.com/wiki/Awakening_Wood Awakening Wood] or [http://pikmin.wikia.com/wiki/Perplexing_Pool Perplexing Pool]. When the treasure cutscene has finished, the Captain is below the top of the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.
 
The only currently known beneficial uses of these glitch are:
 
Perplexing Pool: falling off the side nearest the [http://pikmin.wikia.com/wiki/Onion Onions] places [http://pikmin.wikia.com/wiki/Olimar Olimar] or [http://pikmin.wikia.com/wiki/Louie Louie] on top of the stone structure behind the ship, from where it is possible to walk around the side of the level and gain access to the [http://pikmin.wikia.com/wiki/Shower_Room Shower Room] without demolishing the [http://pikmin.wikia.com/wiki/Hazards#electricity electric] [http://pikmin.wikia.com/wiki/Gate fence] before it.
<span style="font-family:Helvetica;">Awakening Woods: Walking on the edge of the wall around to where the blues are, and warp to them using the Napsack. (If the player simply falls into the abyss inside the wall, he/she will be warped back to the start of the area). This same glitch can also be used to access the Bulblax Kingdom without breaking down the electric fence.</span>
==Smokey Progg==
 
 
'''The Smoky Progg Glitch''' is a glitch found in ''[http://pikmin.wikia.com/wiki/Pikmin_1 Pikmin]''. In [http://pikmin.wikia.com/wiki/The_Distant_Spring The Distant Spring], find the [http://pikmin.wikia.com/wiki/Smoky_Progg Smoky Progg]'s egg. Attack it with [http://pikmin.wikia.com/wiki/Blue_Pikmin Blues], but induce only little damage. Wait a few seconds, and it will [http://pikmin.wikia.com/wiki/HP_Regeneration heal] itself. Should it not have emerged by now, attack again. It should shake a bit and open. Try waiting for the Progg to come. In some cases, it will now not appear, at least not on the route it takes all the time. If you go to check if the egg is still present, it should be gone. If you go back to the [http://pikmin.wikia.com/wiki/Onion onions], there is a high chance it will be standing there.
 
Although these glitchy steps are unlikely to have effect on the following, they were present in most cases of the next glitch. Here, the counter will count more [http://pikmin.wikia.com/wiki/Pikmin_Family Pikmin] in Olimar's control than there is said to be on the entire map. E.g., it would look something like this on the counter: 007/006/300. Even when all Pikmin are killed or are put back into the onion, the counter will say there is (in this example) 1 Pikmin in Olimar's command. It is still possible to get 100 Pikmin into the field. The counter will simply go to 100/99/300, and will stay at 100 when another Pikmin is brought out. This glitch has also happened in other places in the game, even when there are no enemies around.
 
 
==Snagret==
 
 
When hovering above the [http://pikmin.wikia.com/wiki/Valley_of_Repose Valley of Repose] in the Area Selection screen, view the [http://pikmin.wikia.com/wiki/Pileated_Snagret Pileated Snagret] in the [http://pikmin.wikia.com/wiki/Piklopedia Piklopedia]. Since the creature spawns on a hill in this particular area, it may get stuck or fall in the ground when emerging or burrowing. If it doesn't work, going to another Piklopedia entry and then looking at the Pileated Snagret again will produce the glitch after some tries. It seems this works more often if [http://pikmin.wikia.com/wiki/Pikpik_Carrot Pikpik Carrots] are thrown at the Pileated Snagret.
 
A glitch in the [http://pikmin.wikia.com/wiki/Piklopedia Piklopedia] in ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'' causes the [http://pikmin.wikia.com/wiki/Pileated_Snagret Pileated Snagret] to endlessly hop in a direction without moving. To bring about this glitch, the player must have visited the [http://pikmin.wikia.com/wiki/Valley_of_Repose Valley of Repose]; then, in the Piklopedia, throw a [http://pikmin.wikia.com/wiki/Pikpik_Carrot Pikpik Carrot] in the hill-like snowy area. If performed correctly, the Snagret jumps over the snow-covered hill, trying its best to eat the Pikpik Carrot. If it is eaten or disappears, the Snagret attempts to jump back to where it came from, but can only continuously hop in place. No matter how long the game is left on, the Snagret continues this action. This glitch occurs with most enemies, due to it being that they are either trying to return directly to their spawn/burrowing point, or trying to reach a Pikpik Carrot. in either case, the creature is blocked by an obstacle, usually a ledge.
==Swimming==
 
 
In [http://pikmin.wikia.com/wiki/Pikmin_(game) Pikmin 1], if Olimar simply touches a drowning [http://pikmin.wikia.com/wiki/Red_Pikmin red] or [http://pikmin.wikia.com/wiki/Yellow_Pikmin yellow] Pikmin, the Pikmin will jump a little bit out of the water. When this happens, the amount of time it can stay in the water before dying is reset. This can be used to obtain the [http://pikmin.wikia.com/wiki/Sagittarius Sagittarius] without [http://pikmin.wikia.com/wiki/Blue_Pikmin Blue Pikmin], as well as to build the bridges in the [http://pikmin.wikia.com/wiki/The_Final_Trial The Final Trial], among other things.
 
In [http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2], if a [http://pikmin.wikia.com/wiki/Pikmin_family Pikmin] other than [http://pikmin.wikia.com/wiki/Blue_Pikmin Blue] is drowning in a body of water, simply throw (or make idle) a Blue Pikmin near the drowning Pikmin. The Blue Pikmin will pick up the drowning Pikmin and try to save it. Immediately call back the Blue Pikmin once it picks up the other Pikmin, and the amount of time it can survive in water will be reset, allowing it to cross any body of water, no matter the size

Revision as of 04:42, July 31, 2023

An example of the counter glitch, one of the most well-known glitches in Pikmin.
"Bug" redirects here. For creatures in the series, see enemy.

Glitches (or bugs) are oversights in the making of a game that lead to unexpected results, and are exclusively a flaw of the game's software. These can be triggered by the player accidentally or on purpose, and can be beneficial, harmful or harmless. Some glitches are abused in order to successfully complete otherwise impossible challenge runs.

There are six articles on this wiki that list glitches in Pikmin games, organized by game:

In addition, there are other pages that go into more detail on certain kinds of glitches:

  • Path oversights details glitches involving the paths Pikmin and leaders take when carrying and following the Go Here! command.
  • Out of bounds details glitches that allow players to access sections of areas not intended to be accessed.
  • Sequence break details glitches that allow tasks to be done out of order or parts of the game to be skipped.
  • Crash details glitches that can cause the game to crash.

It is recommended that you read the glitch notes before attempting any of these glitches, or before adding your own.

See also