44,429
edits
(Undo: The frozen leader glitch's reason is very complex, really. I don't remember the details, but it's explained in the speedrunning Discord server. As for the other glitch, it's documented in the Extended damage state section.) Tag: Undo |
(→Sped up Dwarf Bulborb: Explained how the glitch works. Thanks, PikHacker!) |
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===Sped up Dwarf Bulborb=== | ===Sped up Dwarf Red Bulborb=== | ||
{{glitch | reproducibility = Medium | consequences = Depends | p2 = Yes | npcp2 = Yes | |||
{{glitch | reproducibility = Medium | consequences = | | effects = Makes a Dwarf Red Bulborb's animations temporarily speed up. | ||
| effects = Makes a Dwarf Bulborb's animations temporarily speed up | | howto = Make the Dwarf Red Bulborb shake, kill it, or crush it with a Pikmin throw while it is in the middle of turning on the spot. You can also do that while the enemy is walking forward, although the effect won't be as noticeable. | ||
| | | notes = When the Dwarf Red Bulborb is in the <code>turn</code> state, its animations are sped up to double speed. In the <code>walk</code> state, they are sped up around 1.3 times. Interrupting the enemy during one of these states will not restore its animation speed to normal.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/903697187228225536/Dolphin_5.0-15421___JIT64_SC___Vulkan___HLE___FPS__30_-_VPS__60_-_100___GPVE01_2021-10-29_13-28-57.mp4|Discord video|Discord|published={{date|29|October|2021}}|retrieved={{date|5|November|2021}}}} | ||
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}} | }} | ||