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Music (Pikmin)

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Revision as of 19:05, May 28, 2015 by Scruffy (talk | contribs) (I added a subsection about the menus of the game. I've found a website with links to all tracks for all three games, so I've begun putting links in the descriptions of the tracks on this page.)
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The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

To do: Add subsections to describe the different themes.
Care to do so?

The music of Pikmin accompanies every aspect of the game, from the gameplay to the cutscenes and menus. Generally, the textural style of the music reflects the futuristic world of Hocotate, the organic environment of PNF-404, and/or the small scale and nature of the Pikmin themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in Pikmin is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest.

The soundtrack to Pikmin is called "Pikmin Worlds." It was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments.

Menus and Cutscenes

Menus

The menu themes of the game are generally shorter in length; whether or not the composition evolves complexly or remains a background piece depends on how often the menu will probably be visited during play.

  • Main Menu: The main theme of Pikmin. This menu is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note motif (D Bb Eb D Bb) that becomes the main theme, but this is only heard if the menu is left running. Without pressing start, the main theme will not finish before a demo cutscene begins.
  • Choose a Data File: This theme is heavily synthesized, to enhance the theme of recording and storing data files. Its simple melody is chosen from one diatonic scale and hidden under softened sound effects, such that it does not distract from the file select menu itself.
  • Challenge Mode: This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give this mode's menu more excitement than the main game's.
  • Today's Results A theme that will carry over to other games. All the instruments are intended to sound synthesized; at this point the game's referential environment has switched from the natural ground to the S.S. Dolphin in low orbit. Also, the beep-like tone that arpeggiates throughout the theme is a sound unique to Pikmin, which can be heard in other tracks.
  • Final Analysis This theme represents success in its orchestral instrumentation, and its rhythm is rigidly defined by snare drum and timpani. This is the most harmonically driven theme in the game; no instrument's voice exists alone.