Path oversights: Difference between revisions

Updated references.
(Not quite an oversight, but...)
(Updated references.)
Line 25: Line 25:
===The Distant Spring===
===The Distant Spring===
*If Pikmin are told to carry Olimar while he is on top of the northwestern section of the [[Gluon Drive]] bridge, and hugging the bridge's southwestern wall, the Pikmin will attempt to follow a waypoint in the water, and get stuck on the bridge's wall. This is also true in Challenge Mode.
*If Pikmin are told to carry Olimar while he is on top of the northwestern section of the [[Gluon Drive]] bridge, and hugging the bridge's southwestern wall, the Pikmin will attempt to follow a waypoint in the water, and get stuck on the bridge's wall. This is also true in Challenge Mode.
*Near the landing site, to the west of the black [[reinforced wall]], there is a small corridor leading to a dead end. Pikmin that are told to carry an item in that corridor will get stuck going into the eastern wall of the corridor.<ref>[https://www.youtube.com/watch?v=FYLiNeLPggQ YouTube video with the carrying oversight on the corridor on The Distant Spring]</ref>
*Near the landing site, to the west of the black [[reinforced wall]], there is a small corridor leading to a dead end. Pikmin that are told to carry an item in that corridor will get stuck going into the eastern wall of the corridor.{{cite youtube|FYLiNeLPggQ|with the carrying oversight on the corridor on The Distant Spring}}
*In [[Challenge Mode (Pikmin)|Challenge Mode]], when attempting to carry back the pearl left behind by the [[Pearly Clamclamp]] on the location the [[Gluon Drive]] is at in story mode, the Pikmin can be told to drop it and pick it up repeatedly to inch it towards the water. Once there, the Pikmin will take the watery path back instead of trying to use the bridge.<ref>[https://www.youtube.com/watch?v=OoF2S7AQyH8&t=17m14s YouTube video where a player inches a Pearly ClampClamp's pearl to the water so the Pikmin take a different path (at 17:14)]</ref>
*In [[Challenge Mode (Pikmin)|Challenge Mode]], when attempting to carry back the pearl left behind by the [[Pearly Clamclamp]] on the location the [[Gluon Drive]] is at in story mode, the Pikmin can be told to drop it and pick it up repeatedly to inch it towards the water. Once there, the Pikmin will take the watery path back instead of trying to use the bridge.{{cite youtube|OoF2S7AQyH8&|where a player inches a Pearly ClampClamp's pearl to the water so the Pikmin take a different path|m=17|s=14}}


===The Final Trial===
===The Final Trial===
Line 34: Line 34:
==''Pikmin 2''==
==''Pikmin 2''==
===Valley of Repose===
===Valley of Repose===
*By having a Pikmin carry a lying leader hugging the southern wall of the ledge with the [[Subterranean Complex]], around the vertex where the wall breaks into a slightly different angle, the Pikmin will climb up the wall momentarily. By standing up on the right spot, it's possible to access the ledge without taking down the gate.<ref>[https://www.youtube.com/watch?v=ECgO1cOwnFQ#t=1h05m50s ''Pikmin 2'' speedrun, in which an exploit is abused to enter the Subterranean Complex without taking out the gate (at 1:05:50)]</ref>
*By having a Pikmin carry a lying leader hugging the southern wall of the ledge with the [[Subterranean Complex]], around the vertex where the wall breaks into a slightly different angle, the Pikmin will climb up the wall momentarily. By standing up on the right spot, it's possible to access the ledge without taking down the gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun, in which an exploit is abused to enter the Subterranean Complex without taking out the gate|h=1|m=5|s=50}}
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water.
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water.
*There are no valid waypoints for carrying objects under the bridge that leads to the [[Frontier Cavern]], so Pikmin get stuck under it.
*There are no valid waypoints for carrying objects under the bridge that leads to the [[Frontier Cavern]], so Pikmin get stuck under it.
Line 41: Line 41:
*Under the bridge above a small lake to the west of the landing site there is one waypoint, but instead of leading out of the water, it points across the bridge, making the Pikmin stuck.
*Under the bridge above a small lake to the west of the landing site there is one waypoint, but instead of leading out of the water, it points across the bridge, making the Pikmin stuck.
*On the section just before the [[Snagret Hole]], with two [[bridges]], if a Blue Pikmin is told to carry the leader while he's on the eastern corner of the pond, close to the [[scales|scale]], the Pikmin will climb atop the wall and go into the section with the Snagret Hole.
*On the section just before the [[Snagret Hole]], with two [[bridges]], if a Blue Pikmin is told to carry the leader while he's on the eastern corner of the pond, close to the [[scales|scale]], the Pikmin will climb atop the wall and go into the section with the Snagret Hole.
*To the Northeast of the landing site, there is a small ledge next to a [[gate]] on a lake. By placing a Pikmin where the [[Horsetail]] is at, and [[Lie down|lying down]] slightly to the Northwest of the Pikmin, it's possible for it to grab the leader, and climb up the ledge. If the Pikmin gets stuck on the wall, try a slightly different location. Once on top of the ledge, it is possible to wake up and access the [[Bulblax Kingdom]], the [[Chance Totem]] and the [[ultra-bitter spray|ultra-bitter]] berry [[Burgeoning Spiderwort]] without the need for [[Blue Pikmin]] <ref>[https://www.youtube.com/watch?v=b4BR-z2Hpuc YouTube video] showing a Pikmin carrying Captain Olimar up the ultra-bitter berry Burgeoning Spiderwort ledge</ref>. This exploit happens because the Pikmin attempts to carry the leader towards the nearest waypoint, located atop the ledge.
*To the Northeast of the landing site, there is a small ledge next to a [[gate]] on a lake. By placing a Pikmin where the [[Horsetail]] is at, and [[Lie down|lying down]] slightly to the Northwest of the Pikmin, it's possible for it to grab the leader, and climb up the ledge. If the Pikmin gets stuck on the wall, try a slightly different location. Once on top of the ledge, it is possible to wake up and access the [[Bulblax Kingdom]], the [[Chance Totem]] and the [[ultra-bitter spray|ultra-bitter]] berry [[Burgeoning Spiderwort]] without the need for [[Blue Pikmin]] {{cite youtube|b4BR-z2Hpuc YouTube video] showing a Pikmin carrying Captain Olimar up the ultra-bitter berry Burgeoning Spiderwort ledge</ref>. This exploit happens because the Pikmin attempts to carry the leader towards the nearest waypoint, located atop the ledge.
*On the tree stump where the [[Healing Cask]] ([[Hypnotic Platter]] in the European [[region|version]]) lies, a severed root is on the western side. By having a leader hug the northern corner where the root and the trunk meet, and lie down, a Pikmin can carry him up the root and enter the area surrounding the [[Burgeoning Spiderwort]] dome. On this terrain, having a Pikmin carry the leader should effortlessly take him through a different root, and end up on the [[Bulblax Kingdom]] side. This allows entry to the cave without needing [[Yellow Pikmin]].
*On the tree stump where the [[Healing Cask]] ([[Hypnotic Platter]] in the European [[region|version]]) lies, a severed root is on the western side. By having a leader hug the northern corner where the root and the trunk meet, and lie down, a Pikmin can carry him up the root and enter the area surrounding the [[Burgeoning Spiderwort]] dome. On this terrain, having a Pikmin carry the leader should effortlessly take him through a different root, and end up on the [[Bulblax Kingdom]] side. This allows entry to the cave without needing [[Yellow Pikmin]].
*From the landing site, if a leader lies down on the wall of the ledge where the [[Sunseed Berry]] is, particularly, on the closest notable convex vertex from the right, the carrier Pikmin will go up the wall and the player can then take control of the leader atop the ledge, and enter the [[Snagret Hole]] early.<ref>[https://www.youtube.com/watch?v=ECgO1cOwnFQ#t=35m25s ''Pikmin 2'' speedrun in which the runner gets to the Snagret Hole ledge directly from the landing site (at 35:25)]</ref>
*From the landing site, if a leader lies down on the wall of the ledge where the [[Sunseed Berry]] is, particularly, on the closest notable convex vertex from the right, the carrier Pikmin will go up the wall and the player can then take control of the leader atop the ledge, and enter the [[Snagret Hole]] early.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun in which the runner gets to the Snagret Hole ledge directly from the landing site|m=35|s=25}}


===Perplexing Pool===
===Perplexing Pool===