Submerged Castle: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Solution}}
{{Solution}}
{{Infobox cave
{{Infobox cave
|image=Submerged Castle sublevel 4.jpg
  |location=Perplexing Pool
  |location=Perplexing Pool
  |sublevels=5
  |sublevels=5
  |treasures=13
  |treasures=13
  |hazards={{hazards}}
  |hazards={{f}} {{w}} {{e}} {{p}} {{b}}
|obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{purples required}}  
}}
}}
The '''Submerged Castle''', usually the second-to-last cave in [[Perplexing Pool]] in ''[[Pikmin 2]]'' and is arguably one of the hardest dungeons in the game. It is also submerged in water, so it is only accessible to [[Blue Pikmin]]; even if one manages to get a non-Blue Pikmin to come with them as they enter the cave (which can be done by utilizing the Blue Pikmin to throw the other Pikmin as they drown), they still will not enter. It has been programmed into the game that they cannot enter the cave in any way whatsoever, making it pointless to attempt. All types of hazards are found here, though there are [[Bulbmin]] to be found as well. In order for Olimar and Louie to gain forty Bulbmin, one of them must have a maximum of 60 Pikmin.
The '''Submerged Castle''' is located in the very back of the [[Perplexing Pool]] and is submerged in water, so it is only accessible to [[Blue Pikmin]] with the player; even if one manages to get a non-blue Pikmin to come with them as they enter the cave by utilizing the blue Pikmin to throw the other Pikmin as they drown, they still will not enter. It has been programmed into the game that they cannot enter the cave in any way whatsoever<ref>http://www.youtube.com/watch?v=vLbnXgWkoz4 A video demonstrating how to bring other Pikmin, and showing that they still won't enter.</ref>. All types of hazards are found here, though there are [[Bulbmin]] to be found as well. To get all 40 Bulbmin, one must have a maximum of 60 Pikmin.


The boss [[Waterwraith]] appears on every level, making it crucial that Olimar and Louie completes the cave's sublevels quickly. For them to get to the cave, they need to defeat many [[Yellow Wollywog]]s and tear down the black gate near [[Glutton's Kitchen]]. After the gate is gone, Olimar and Louie needs to defeat two [[Hermit Crawmad]]s, [[Water Dumple]]s, and a [[Withering Blowhog]]. The cave's entrance is surrounded by undrainable water. Also, the Waterwraith appears after 5 minutes on a sublevel.
[[Waterwraith|The boss]] may appear on any given [[sublevel]], making it crucial that the player completes each level very quickly. To get to the cave, one needs to defeat many [[Yellow Wollywog]]s and tear down the black gate near the [[Glutton's Kitchen]]. After the gate is gone, the player needs to defeat two [[Hermit Crawmad]]s, [[Water Dumple]]s and a [[Withering Blowhog]]. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter: it was programmed so that the situation would make sense.


The Submerged Castle has a dreary music unique to the cave. This music is very similar to the music that played in the "Cave of the Past", the final dungeon in another of Nintendo's popular games, EarthBound. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability.
The Submerged Castle has a dreary music unique to the cave. This music is very similar to the music that played in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability.
{{listen|filename=Submerged Castle Music.ogg|title=}}


{{listen|filename=Submerged Castle Music.ogg|title=}}
{{Notes|ship=y}}


==Treasures==
==Treasures==
(Total: 690 Pokos (Both NTSC and PAL))
There is a total of 690 [[Poko]]s worth of treasures here in the NTSC version of the game, and 760 in the PAL version.
 
*[[Activity Arouser]] (NTSC)/[[Pondering Emblem]] (PAL)
*[[Bug Bait]]
*[[Bug Bait]]
*[[Chocolate Cushion]]
*[[Comfort Cookie]]
*[[Compelling Cookie]]
*[[Confection Hoop]]
*[[Diet Doomer]]
*[[Diet Doomer]]
*[[Drone Supplies]] (NTSC)/[[Open Archive]] (PAL)
*[[Pastry Wheel]]
*[[Pastry Wheel]]
*[[Comfort Cookie]]
*[[Confection Hoop]]
*[[Chocolate Cushion]]
*[[Compelling Cookie]]
*[[Activity Arouser]] (NTSC)/[[Pondering Emblem]] (PAL)
*[[Succulent Mattress]]
*[[Pale Passion]]
*[[Pale Passion]]
*[[Drone Supplies]] (NTSC)/[[Open Archive]] (PAL)
*[[Professional Noisemaker]]
*[[Proton AA]]
*[[Proton AA]]
*[[Professional Noisemaker]]
*[[Succulent Mattress]]


==Enemies==
==Enemies==
*[[Anode Beetle]]s
*[[Anode Beetle]]
*[[Anode Dweevil]]s
*[[Anode Dweevil]]
*[[Bulbmin]]
*[[Bulbmin]]
*[[Careening Dirigibug]]s
*[[Careening Dirigibug]]
*[[Dwarf Orange Bulborb]]s
*[[Dwarf Orange Bulborb]]
*[[Fiery Blowhog]]s
*[[Fiery Blowhog]]
*[[Fiery Bulblax]]s
*[[Fiery Bulblax]]
*[[Fiery Dweevil]]s
*[[Fiery Dweevil]]
*[[Iridescent Glint Beetle]]s
*[[Iridescent Glint Beetle]]
*[[Mitite]]s
*[[Mitite]]
*[[Volatile Dweevil]]s
*[[Volatile Dweevil]]
*[[Withering Blowhog]]s
*[[Withering Blowhog]]
*[[Wollywog]]s
*[[Wollywog]]
*'''BOSS: [[Waterwraith]]'''
*'''Boss: [[Waterwraith]]'''


==Music==
==Strategy==
*Submerged Castle
*The Waterwraith Appears
*The Waterwraith is Coming
*Boss Battle
*The Waterwraith's Pathetic Escape


==Strategy==
On Sublevels 1-4, the Waterwraith will appear after a few minutes of being in the level. A few key points to remember about the Waterwraith are:
On sublevels 1-4, the Waterwraith appears after five minutes of being in the level. A few key points to remember about the Waterwraith are:


#The Waterwraith steams around the level on two stone rollers, which crushes and defeats Pikmin in the way, but also defeats most enemies and disable traps.
#It'll steam around the level on two stone rollers, which will crush and kill any Pikmin in the way, but will also kill most enemies and disable traps. Try to use this to your advantage.
#The Waterwraith does not go into small corners or spaces, making it safe to hide.
#It will not go into small corners or spaces, so you can hide there.
#The best way for Olimar and Louie to deal with it is for them to quickly snag all of the treasures and leave the sublevel before he appears. Olimar and Louie must ignore enemies and avoid bringing back their carcasses.
#The best way to deal with it is to quickly snag all of the treasures and leave the sublevel before he appears. This means that you must NOT waste any time, so only focus on the treasures. Ignore enemies whenever possible and don't bother bringing back their carcasses.
#The Waterwraith is deadly to Olimar and Louie's Pikmin, so they must stay out of its way. If they are careless, they could lose every one of their Pikmin.
#The Waterwraith is very, very deadly to your Pikmin, so it is vital that you stay out of its way. If you are careless, you could lose every one of your Pikmin.
#It follows the active captain. However, Olimar and Louie can use this to their advantage, much like fighting the Ranging Bloyster.
#It follows your active captain, so watch out. However, you may be able to use this to your advantage, much like fighting the Ranging Bloyster.
#There is no way to harm the Waterwraith before Sublevel 5.
#There is '''absolutely no way''' to harm it before Sublevel 5, so don't bother trying.
#Olimar and Louie must quickly collect as many treasures as they can. If they forget to get a treasure, they can always go back and get it later.
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure, you can always go back and get it later.


===Sublevel 1===
===Sublevel 1===
This sublevel contains many fire hazards that Olimar and Louie must avoid/defeat when first entering. Olimar and Louie can collect some treasures on this floor. When they defeat a Fiery Bulblax in the water, the [[Bug Bait]] appears. Olimar and Louie must search for the other two treasures, the [[Diet Doomer]] and the [[Pastry Wheel]]. After that, Olimar and Louie can move on to the second Sublevel. There is also a geyser on this floor, allowing Olimar and Louie to escape after having found all treasures.
You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible. To kill the [[Fiery Blowhog]], swarm it and blow your whistle when it shakes, then swarm it again until it is defeated. Now to killing the [[Fiery Bulblax]]. You should first find the Bulblax; once you do, throw a Pikmin onto its body or punch it. Blow your whistle once the Pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames are put out, use an [[Ultra-Bitter Spray]] to keep it there. Once it dies, the [[Bug Bait]] will appear, (5 weight, 15 Pokos). Search for the other two treasures, a strawberry chocolate ([[Diet Doomer]], 5 weight, 25 Pokos) is usually in the open, as is the frosted doughnut ([[Pastry Wheel]], 10 weight, 35 Pokos). Look for the hole and leave. There is also a geyser on this floor, allowing the player to escape after having found all treasures. However, there is little sense to doing so, as the Waterwraith requires a very long time on this level to appear.


===Sublevel 2===
===Sublevel 2===
This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s, and [[Bulbmin]]. Olimar and Louie must focus on looking for an entrance of a pipe and walk inside it to avoid the Waterwraith. Olimar and Louie must then take the pipe to a slide-like passageway, where they go down quickly and fall out of the pipe, landing near the [[Chocolate Cushion]].
This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s and [[Bulbmin]]. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then swarming when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case use the captain's punches to kill it. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the [[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out of the pipe, landing near the Chocolate Cushion (10 weight, 40 Pokos).


Afterwards, Olimar and Louie must focus on finding the Bulbmin. The parent can be defeated by Olimar and Louie getting close and by throwing Pikmin onto its back. The Mother Bulbmin gets a few mouthfuls of Pikmin if Olimar and Louie swarm it with their Pikmin. Once they see their leader is dead, the smaller Bulbmin panic and begin running around; Olimar or Louie must blow their whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on the amount of Pikmin. Occasionally though, the player can possibly find an [[Ivory Candypop Bud]] on this sublevel and get [[White Pikmin]]. However, Olimar or Louie throwing a White Pikmin at the Waterwraith does not have a different effect than any other non-purple Pikmin. A checkered chocolate cookie known as the [[Comfort Cookie]] then comes out of the parent Bulbmin once defeated. The final treasure, a [[Confection Hoop]] can be found on a ledge guarded by some Dwarf Orange Bulborbs. Olimar and Louie can get there by walking to the opposite side and throw some Pikmin up to collect the treasure and defeat the Bulborbs. The exit is [[Clog|sealed]], so Olimar and Louie has to use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the [[Research Pod]] takes Olimar and Louie effort because of the Waterwraith always coming down a small isle that is required to walk through. Quickly calling Pikmin to the side of the isle can avoid them being crushed. Then Olimar and Louie can get the treasure back to their pod and advance to the next sublevel.
Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing Pikmin onto its back. If you were to swarm it, the mother Bulbmin would most likely get a few mouthfuls of Pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. Occasionally though, you might find an [[Ivory Candypop Bud]] on this sublevel and be able to get [[White Pikmin|Whites]]. However, throwing a white at the Waterwraith does not have a different effect than any other non-Purple Pikmin. In fact, it is more of a trick, as Whites will have difficulty keeping up with all the water puddles. A checkered chocolate cookie ([[Comfort Cookie]], 4 weight, 10 Pokos) will come out of the parent Bulbmin once it is defeated. Finally, the [[Dwarf Orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, a plain doughnut ([[Confection Hoop]], 20 weight, 60 Pokos), can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the Research Pod takes some effort because of the Waterwraith that is always coming down a small isle that you have to walk through, do your best to try to avoid it and eventualy it will go away, get the treasure back to your ship. Continue on down.


===Sublevel 3===
===Sublevel 3===
This level contains electrical hazards which Olimar and Louie must avoid. Olimar and Louie must swarm the electricity generators the very second they turn off. It is possibly safer for Olimar and Louie to throw Bulbmin instead of swarming them. Olimar and Louie must get the Withering Blowhog as it holds the [[Activity Arouser]]. Anode Dweevils only require Bulbmin to be thrown on them, as Bulbmin are immune to all hazards. Olimar and Louie must defeat the [[Wollywog]] the same way as defeating a Yellow Wollywog.
This level contains electrical hazards, so take caution. Swarm the electricity generators the very second they turn off. It is probably safer to throw Bulbmin instead of swarming them. To defeat the [[Anode Beetle]]s make sure the one you are attacking isn't sparking, and throw Pikmin at the top before swarming the flesh. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the lid ([[Activity Arouser]], 15 weight, 100 Pokos), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.
 
For Olimar and Louie to end the sublevel, they must collect the two treasures [[Succulent Mattress]] and the [[Compelling Cookie]] and take them back to the Research Pod. These treasures can be anywhere, usually behind a gate. The [[Waterwraith]] likely has appeared by this time so Olimar and Louie must break the exit if it appeared. It is also covered in rocks.


There is an additional [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin have a harder time following the rest of their group throughout the next sublevel's bothersome puddles.
To end this short sublevel, take note that the last two treasures, the large chocolate checkered cookie ([[Succulent Mattress]], 8 weight, 50 Pokos) and the swirled cookie ([[Compelling Cookie]], 4 weight, 10 Pokos) can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore it unless the strategy worked (''then'' you can kill it) and break the exit, which is yet again covered in rocks.


Note: Olimar and Louie must not swarm electric generators when treasure is about to reach the ship. Olimar and Louie may be paused while the ship identifies the treasure, but the genetator won't, causing a lot of Olimar and Louie's Pikmin to get shocked.
There is an additional [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit.


===Sublevel 4===
===Sublevel 4===
This floor is difficult due to the [[Bomb Rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Olimar and Louie must first focus on getting the [[Drone Supplies]] and the [[Proton AA]]. There is an [[Iridescent Glint Beetle]] running around the place. Olimar and Louie must throw a Pikmin at it to make it to drop the [[Pale Passion]]. In order for Olimar and Louie to make the path safer for their Pikmin, they must quickly run through the area with a single captain and detonate all the Bomb Rocks and Volatile Dweevils. Then, Olimar and Louie must finish by breaking the hole and diving on down to the Final Floor. It is also possible for the Waterwraith to get stuck in one of the corners of this sublevel. Though, the Waterwraith still follows Olimar and Louie to the next sublevel once they leave.
This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Deviled Ham container ([[Drone Supplies]], 15 weight, 130 Pokos) and the AA battery ([[Proton AA]], 6 weight, 90 Pokos). Finally, there is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the white chocolate ([[Pale Passion]], 5 weight, 25 Pokos). In order to make the path safer for your Pikmin, quickly run through the area with a single captain and detonate all the bomb-rocks and Dweevils. Finish by breaking the hole and then diving on down to the final floor. As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the Wraith will still follow you to the next sublevel once you leave.


===Sublevel 5 (Final Floor)===
===Sublevel 5 (Final Floor)===
The Waterwraith appears in the arena after entering. However, it appears in the arena by itself if Olimar and Louie wait too long. Olimar and Louie should have plenty of Bulbmin by this point. They must start out by smashing the three gates in the starting area and use their Bulbmin to produce ten or more Purple Pikmin from the two [[Violet Candypop Bud]]s. Olimar and Louie must then smash the three eggs and use the nectar to give their Pikmin flowers. Olimar and Louie must then smash the final black gate that blocks access to the boss arena.
The Waterwraith will appear in the arena after you enter; however, it will appear in the arena by itself if you wait too long. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten (''more'' if the strategy worked) Purples from the two [[Violet Candypop Bud]]s. Now, smash the three [[egg]]s and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena.


====Final Floor Battle====
====Final Floor Battle====
*Name: [[Waterwraith]]
*Name: [[Waterwraith]]
*Pikmin required: [[Purple Pikmin]]
*Pikmin required: [[Purple Pikmin]]
Line 94: Line 89:
*Weight: N/A
*Weight: N/A


First, Olimar and Louie must get Purple Pikmin to harm it. The Purple Pikmin must stun the Waterwraith and make it scared, this makes it solid and purple. Also, it is recommended that Olimar and Louie change the [[Bulbmin]] into Purple Pikmin as Bulbmin cannot go overground. This boss starts out by falling and lifting its front steamroller. Then, Olimar and Louie must get to the side of it as it lifts it and once it drops it, Olimar and Louie must throw a Purple Pikmin at it. Then, the Waterwraith turns solid and purple. When it's purple, Olimar and Louie can damage it; if it doesn't become purple, then Olimar and Louie must call their Pikmin back and wait for their chance to throw more purples at it. Olimar and Louie must rapidly throw Pikmin at its purple body when the Waterwraith is solidified. Soon, the Waterwraith roars a few times and turns clear again, sending Olimar and Louie's Pikmin flying. The Waterwraith roars again and smashes rocks and rolls around if the Pikmin don't hit again fast enough. Olimar and Louie must gather their Pikmin when the Waterwraith does so. When the waterwraith is scared, throw purple [[pikmin]] onto it super-fast, then if you have any [[bulbmin]] left, throw them on as well, this will make it easy to defeat it 1st form, and 2nd.
First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun the Waterwraith and make it solid and purple. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a Purple at it - it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your Pikmin back and wait for your chance to throw more Purples at it. Throw Pikmin rapidly at its purple body when it is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and Pikmin don't hit again fast enough, then it will roar again, so gather your Pikmin as it smashes its rocks and starts to roll around.


Olimar and Louie must avoid being squished with the rock rollers or they will crush Olimar, Louie, and the Pikmin. After repeating several times, the Waterwraith's health circle falls to zero and runs away from the Olimar and Louie. They can see the rock rollers shatter and go away. Olimar and Louie must then chase the Waterwraith until it bends down and starts panting. Olimar and Louie can not become hurt by it, so they must unleash all of their Pikmin on it. The Waterwraith still shakes a lot, but continues to hurt the Pikmin. This is the only boss that a captain can damage. If Olimar and Louie wait too long, the Waterwraith starts running some more. When the Waterwraith runs out of health this time, it tilts its body and bubbles start popping out. After it does that, the Waterwraith shatters into many bubbles, being fully vaporized.
Be sure not to get squished with the rock rollers, or those rocks could flatten your Pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. This is one of two bosses that a captain can damage. If you wait too long again, it will start running some more. When it runs out of health the following will occur: first, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.


Once defeated, the Waterwraith drops a [[Professional Noisemaker]] which gives Olimar and Louie a device called the [[Pluckaphone]], which allows them to pluck Pikmin sprouts from the ground just by whistling at them.
Once defeated, the Waterwraith will drop the head of a [[Wikipedia:megaphone|megaphone]] ([[Professional Noisemaker]], 15 Weight, 100 Pokos, part of the [[Exploration Kit]]). This gives you a device called the [[Pluckaphone]], which allows you to pluck Pikmin sprouts from the ground just by whistling at them.


==Alternative Strategy==
==Alternative Strategy==
Line 104: Line 99:


==Trivia==
==Trivia==
*The cavern contains thirteen treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.
*If an external cheat is used to make all Pikmin types immune to drowning and the player tries to enter the Submerged Castle with them, the game will outright deny the player from entering, stating that only Blue Pikmin may enter.
 
==References==
<references />
 


{{Caves}}
{{Caves}}
[[Category:Pikmin 2]]
[[Category:Perplexing Pool]]

Revision as of 22:25, May 16, 2013

Template:Solution

Submerged Castle
Submerged Castle sublevel 4.jpg
Location Perplexing Pool
Sublevels 5
Treasures 13
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:B

The Submerged Castle is located in the very back of the Perplexing Pool and is submerged in water, so it is only accessible to Blue Pikmin with the player; even if one manages to get a non-blue Pikmin to come with them as they enter the cave by utilizing the blue Pikmin to throw the other Pikmin as they drown, they still will not enter. It has been programmed into the game that they cannot enter the cave in any way whatsoever[1]. All types of hazards are found here, though there are Bulbmin to be found as well. To get all 40 Bulbmin, one must have a maximum of 60 Pikmin.

The boss may appear on any given sublevel, making it crucial that the player completes each level very quickly. To get to the cave, one needs to defeat many Yellow Wollywogs and tear down the black gate near the Glutton's Kitchen. After the gate is gone, the player needs to defeat two Hermit Crawmads, Water Dumples and a Withering Blowhog. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter: it was programmed so that the situation would make sense.

The Submerged Castle has a dreary music unique to the cave. This music is very similar to the music that played in the "Cave of the Past", the final dungeon in another of Nintendo's popular games, EarthBound. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability.

Notes

Ship's dialogs

Interesting! Deeper sections of this hole seem to be submerged in liquid...

Sadly, I am a delicate piece of machinery that is sensitive to water. You two must go alone.

...Why do you look at me with such scornful expressions? ...I am an expensive machine!

...Fine. I'll go. But this wantonly reckless treatment of company property will be reported!

Treasures

There is a total of 690 Pokos worth of treasures here in the NTSC version of the game, and 760 in the PAL version.

Enemies

Strategy

On Sublevels 1-4, the Waterwraith will appear after a few minutes of being in the level. A few key points to remember about the Waterwraith are:

  1. It'll steam around the level on two stone rollers, which will crush and kill any Pikmin in the way, but will also kill most enemies and disable traps. Try to use this to your advantage.
  2. It will not go into small corners or spaces, so you can hide there.
  3. The best way to deal with it is to quickly snag all of the treasures and leave the sublevel before he appears. This means that you must NOT waste any time, so only focus on the treasures. Ignore enemies whenever possible and don't bother bringing back their carcasses.
  4. The Waterwraith is very, very deadly to your Pikmin, so it is vital that you stay out of its way. If you are careless, you could lose every one of your Pikmin.
  5. It follows your active captain, so watch out. However, you may be able to use this to your advantage, much like fighting the Ranging Bloyster.
  6. There is absolutely no way to harm it before Sublevel 5, so don't bother trying.
  7. Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure, you can always go back and get it later.

Sublevel 1

You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible. To kill the Fiery Blowhog, swarm it and blow your whistle when it shakes, then swarm it again until it is defeated. Now to killing the Fiery Bulblax. You should first find the Bulblax; once you do, throw a Pikmin onto its body or punch it. Blow your whistle once the Pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames are put out, use an Ultra-Bitter Spray to keep it there. Once it dies, the Bug Bait will appear, (5 weight, 15 Pokos). Search for the other two treasures, a strawberry chocolate (Diet Doomer, 5 weight, 25 Pokos) is usually in the open, as is the frosted doughnut (Pastry Wheel, 10 weight, 35 Pokos). Look for the hole and leave. There is also a geyser on this floor, allowing the player to escape after having found all treasures. However, there is little sense to doing so, as the Waterwraith requires a very long time on this level to appear.

Sublevel 2

This area contains Careening Dirigibugs, Fiery Dweevils and Bulbmin. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then swarming when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case use the captain's punches to kill it. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the Waterwraith cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out of the pipe, landing near the Chocolate Cushion (10 weight, 40 Pokos).

Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing Pikmin onto its back. If you were to swarm it, the mother Bulbmin would most likely get a few mouthfuls of Pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. Occasionally though, you might find an Ivory Candypop Bud on this sublevel and be able to get Whites. However, throwing a white at the Waterwraith does not have a different effect than any other non-Purple Pikmin. In fact, it is more of a trick, as Whites will have difficulty keeping up with all the water puddles. A checkered chocolate cookie (Comfort Cookie, 4 weight, 10 Pokos) will come out of the parent Bulbmin once it is defeated. Finally, the Dwarf Orange Bulborbs can be killed by just swarming them the old-fashioned way. The final treasure, a plain doughnut (Confection Hoop, 20 weight, 60 Pokos), can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. The exit is sealed, so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the Research Pod takes some effort because of the Waterwraith that is always coming down a small isle that you have to walk through, do your best to try to avoid it and eventualy it will go away, get the treasure back to your ship. Continue on down.

Sublevel 3

This level contains electrical hazards, so take caution. Swarm the electricity generators the very second they turn off. It is probably safer to throw Bulbmin instead of swarming them. To defeat the Anode Beetles make sure the one you are attacking isn't sparking, and throw Pikmin at the top before swarming the flesh. The Withering Blowhog is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the lid (Activity Arouser, 15 weight, 100 Pokos), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the Wollywog in the same way as you would a Yellow Wollywog.

To end this short sublevel, take note that the last two treasures, the large chocolate checkered cookie (Succulent Mattress, 8 weight, 50 Pokos) and the swirled cookie (Compelling Cookie, 4 weight, 10 Pokos) can be anywhere in the open, usually behind a gate. The Waterwraith will likely have appeared by this time, so try to ignore it unless the strategy worked (then you can kill it) and break the exit, which is yet again covered in rocks.

There is an additional Ivory Candypop Bud in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit.

Sublevel 4

This floor is difficult due to the bomb-rocks and Volatile Dweevils that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Deviled Ham container (Drone Supplies, 15 weight, 130 Pokos) and the AA battery (Proton AA, 6 weight, 90 Pokos). Finally, there is an Iridescent Glint Beetle running around the place. Throw a Pikmin at it to make it to drop the white chocolate (Pale Passion, 5 weight, 25 Pokos). In order to make the path safer for your Pikmin, quickly run through the area with a single captain and detonate all the bomb-rocks and Dweevils. Finish by breaking the hole and then diving on down to the final floor. As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the Wraith will still follow you to the next sublevel once you leave.

Sublevel 5 (Final Floor)

The Waterwraith will appear in the arena after you enter; however, it will appear in the arena by itself if you wait too long. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten (more if the strategy worked) Purples from the two Violet Candypop Buds. Now, smash the three eggs and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena.

Final Floor Battle

First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun the Waterwraith and make it solid and purple. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a Purple at it - it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your Pikmin back and wait for your chance to throw more Purples at it. Throw Pikmin rapidly at its purple body when it is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and Pikmin don't hit again fast enough, then it will roar again, so gather your Pikmin as it smashes its rocks and starts to roll around.

Be sure not to get squished with the rock rollers, or those rocks could flatten your Pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. This is one of two bosses that a captain can damage. If you wait too long again, it will start running some more. When it runs out of health the following will occur: first, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.

Once defeated, the Waterwraith will drop the head of a megaphone (Professional Noisemaker, 15 Weight, 100 Pokos, part of the Exploration Kit). This gives you a device called the Pluckaphone, which allows you to pluck Pikmin sprouts from the ground just by whistling at them.

Alternative Strategy

If you are having problems collecting all the treasures in each sublevel before the Waterwraith appears, reset the game until the treasure locations for at least one is favorable. Collect one treasure from each sublevel as you go down, and defeat the boss, then re-enter the cave and collect the remaining treasures in a similar fashion - the Waterwraith will appear on both trips, though. This is only recommended if you are finding the normal route too challenging.

Trivia

  • The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.

References

  1. ^ http://www.youtube.com/watch?v=vLbnXgWkoz4 A video demonstrating how to bring other Pikmin, and showing that they still won't enter.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves