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[[File:Burrowing-snagret-zoom.jpg‎|thumb|200px|A battle with the [[Burrowing Snagret|<span style="color:black">Burrowing Snagret</span>]] in a [[Prototype information|<span style="color:black">prototype</span>]] version of ''[[Pikmin (game)|<span style="color:black">Pikmin</span>]]''.]]
[[Image:Poison Gate.png|thumb|250px|A black poison gate in the [[Wistful Wild]].]]
The '''Burrowing Snagret''' is an enemy in the [[Pikmin series|''Pikmin'' games]] and the [[:category:bosses|boss]] of [[White Flower Garden]] in ''[[Pikmin 2]]''. It appears to be a combination of a bird and a snake, and a member of the Snavian family (Snavian being a combination of the words ''snake'' and ''avian'', avian meaning "bird-related"). They remain underground for the majority of the time, surfacing only when approached by [[Pikmin family|Pikmin]] or a [[Leader|Captain]]. Every few times it emerges, the beast gets stuck with only its head above ground for a while, giving a captain an opportunity to attack without fear of losing any Pikmin. When above ground, it attempts to eat Pikmin one by one until it is sufficiently damaged, at which point it burrows back underground.


([[Burrowing Snagret|'''''more...''''']])<noinclude>
'''Gates''' are obstacles in both [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome.  In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'.  The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.
 
([[Gate|'''''more...''''']])<noinclude>
[[category:Templates|{{PAGENAME}}]][[Category:Featured articles| ]]</noinclude>
[[category:Templates|{{PAGENAME}}]][[Category:Featured articles| ]]</noinclude>

Revision as of 08:03, March 18, 2013

A black poison gate in the Wistful Wild.

Gates are obstacles in both Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a captain just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.

(more...)