White Flower Garden: Difference between revisions

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{{merging|conflict|White Flower Garden}}
{{game icons|p2=y}}
{{infobox cave
|image    = White Flower Garden sublevel 3.jpg
|location  = Awakening Wood
|sublevels = 5
|treasures = 7
|hazards  = {{fire}} {{poison}}
}}
{{guide}}
The '''White Flower Garden''' ({{j|白い花園|Shiroi Hanazono|White Flower Garden}}) is a [[cave]] in {{p2}}, and is typically the first or second accessed in the [[Awakening Wood]]. It is where [[White Pikmin]], the third type of Pikmin in the game, are discovered. It has 5 sublevels and the last contains the cave's [[boss]], the [[Burrowing Snagret]]. In the US [[Region|version]], this cave has {{Pokos|580}} worth of treasure. In the European version, there are {{pokos|670}} worth of treasure.


{{Infobox cave
==How to reach==
|image=White Flower Garden sublevel 3.jpg
{{location map | width = 242 | height = 334 | image = AW texture.png | bg = #111 | caption = Location of the cave. | icons =
|location=Awakening Wood
{{map icon | cave | 157 | 121}}
|sublevels=5
|treasures=7
|hazards={{f}} {{p}}
|obstacles={{buried}}
}}
}}
The '''White Flower Garden''' is likely the second cavern you will enter in the [[Awakening Wood]]. It is slightly harder than [[Hole of Beasts]], but still has five sublevels. This cave also has the next new type of Pikmin you'll discover, [[White Pikmin]], which the cave was named for.
This cave can be reached the same way that the [[Hole of Beasts]] was reached. However, before reaching the [[Creeping Chrysanthemum]], turning right will reveal a [[bag]] that requires the equivalent of 200 Pikmin to crush, so at least 11 Purple Pikmin are needed. Proceeding past it and the nearby [[Cloaking Burrow-Nit]] will lead to the cave. Defeating the Cloaking Burrow-Nit first is recommended, as the cave discovery cutscene can allow the Burrow-Nit a free shot at your squad if left unchecked.


To get to the entrance of the White Flower Garden, you'll need to go the same way you went to get to the Hole of Beasts, but instead, you'll turn right and flatten the [[Paper Bag|bag]] in your path, which requires the weight equivalent of 200 Pikmin to crush, calling the need for a few [[Purple Pikmin]]. A [[Cloaking Burrow-nit]] will be in your path, but you can ignore it if you wish. The cave entrance should be near a poison protected [[gate]]. In this cave for the US [[Region|version]], there are 580 [[poko]]s worth of treasures. In the European version, there are 670 pokos worth of treasures.
Like the caves before it, your squad is likely limited. Bring as many [[Purple Pikmin]] as you can, and fill the rest of your [[squad]] with [[Red Pikmin]].


{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


{{Solution}}
==Sublevel 1==
[[File:WFGsub1.JPG|thumb|150px|A map of sublevel 1; the layout is always the same.]]


==Sublevel 1==
* '''Theme''': Metal
[[Image:WFGsub1.JPG|thumb|right|150px|Sublevel 1; the layout is always the same.]]
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
** {{icon|Alien Billboard|y}} (US/Japan) / {{icon|Nutrient Silo|y}} (Europe)
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 6
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


*'''Theme''': Metal
The first sublevel is simple, and only contains one treasure. The cave theme is metallic, with a sandy floor for the most part. You will encounter some [[Sheargrub]]s when you approach the opening at the far end of the first plateau. You will encounter some more on the second plateau. The [[Alien Billboard]] (or Nutrient Silo) will be in one of the three branching corridors, and the exit hole in another corridor.
*'''Enemies''':
**4 [[Male Sheargrub]]s
**6 [[Female Sheargrub]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Alien Billboard]] (US) / [[Nutrient Silo]] (Europe)
*'''Plants''':
**None
*'''Others''':
**None


{{cavegen|wfg1}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 40: Line 48:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_ABE_nor1_cen2_metal.txt
|unitfile    = 2_ABE_nor1_cen2_metal.txt
|lightfile  = metal_light_lv0.ini
|lightfile  = metal_light_lv0.ini
|bg          = "test" (cavern)
|bg          = test
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_north_1_metal|'''Circular room with 1 exit'''
|room_cent2_4_metal|'''Circular room with 4 exits'''
}}
}}
}}
{{sublevel units
|room_north_1_metal|'''Circular room with 1 exit'''
|room_cent2_4_metal|'''Circular room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Alien Billboard|y}} (US/JP)<br>{{icon|Nutrient Silo|y}} (EU)
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The first sublevel is simplistic, and only holds one treasure. The Cave type is Metallic, with a sandy floor for the most part. The player will encounter some [[Sheargrub]]s when he/she approaches the opening at the far end of the first plateau. The player will encounter more on the second plateau. The player will find the [[Alien Billboard]] in one of the three branching corridors, and the exit hole in another corridor.
{{clear}}


{{clear}}
==Sublevel 2==
==Sublevel 2==
[[Image:WFGsub2.JPG|thumb|175px|Sublevel 2; the layout is usually the same.]]
[[File:WFGsub2.JPG|thumb|175px|A map of sublevel 2; the layout is usually the same.]]


*'''Theme''': Metal
* '''Theme''': Metal
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
**2 [[Fiery Blowhog]]s
* '''Treasures''':
*'''Hazards''':
** {{icon|Drought Ender|y}}
**None
** {{icon|Petrified Heart|y}}
*'''Treasures''':
* '''Enemies''':
**[[Drought Ender]]
** {{icon|Fiery Blowhog|y}} &times; 2
**[[Petrified Heart]]
* '''Obstacles''':
*'''Plants''':
** None
**None
* '''Vegetation''':
*'''Others''':
** None
**None
* '''Others''':
** None


The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located either in one of the outer corridors, or the center of the room by the center corridors. You should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the sublevel.
{{cavegen|wfg2}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 87: Line 141:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_ABE_ari_metal.txt
|unitfile    = 1_ABE_ari_metal.txt
|lightfile  = metal_light_lv1.ini
|lightfile  = metal_light_lv1.ini
|bg          = "test" (cavern)
|bg          = test
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_metal|Dead end
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_ari1_3_metal|'''Donut-shaped room'''
}}
}}
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_ari1_3_metal|'''Donut-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Drought Ender|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The second sublevel features a donut-shaped plateau that has two triangular corridors branching inward and three corridors branching outwards. The [[Petrified Heart]] and [[Drought Ender]] will either be in one of the central corridors, or in one of the outer corridors. The exit hole is located in one of the outer corridors. The player should scout the area with an army of [[Red Pikmin]], as there are two [[Fiery Blowhog]]s patrolling the area.
==Sublevel 3==
[[File:WFGsub3.JPG|thumb|200px|A map of sublevel 3; the layout is always the same.]]


This is a sample of music played on the sublevel. The other sublevels have music in a similar style.{{listen|filename=Flower Garden sub2.ogg|title=}}
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
** {{icon|Superstick Textile|y}} (fully buried)
* '''Enemies''':
** {{icon|Honeywisp|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from Honeywisps)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 2
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Glowstem|y}} (green) &times; 1
** {{icon|Ivory Candypop Bud|y}} &times; 3 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** None


==Sublevel 3==
This sublevel is where [[White Pikmin]] are discovered. Heading down the long pathway, you will come across three [[Ivory Candypop Bud]]s. (As a side note, they will not appear if your total White Pikmin count is 20 or more.) [[Throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, and each will be transformed into a White Pikmin, which are immune to poison and have the ability to excavate treasures buried completely underground. This new ability is used almost immediately, as heading down the corridor with the new White Pikmin will cause them to start digging up a hidden underground treasure, the [[Superstick Textile]].
[[Image:WFGsub3.JPG|thumb|right|200px|Sublevel 3; the layout is always the same.]]


*'''Theme''': Metal
This sublevel has no enemies except for [[Honeywisps]], and it is recommended to defeat them as they will drop [[nectar]] for your new White Pikmin. They can be found from one of two corners on a wall with a branching narrow corridor. Once you're done with the sublevel, head to the hole for the next one.
*'''Enemies''':
**2 [[Honeywisp]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Superstick Textile]]
*'''Plants''':
**1 green [[Glowstem]]
**3 [[Ivory Candypop Buds]]
*'''Others''':
**6 small [[Figwort]]s
**2 large [[Figwort]]s
**2 [[Clover]]s


{{cavegen|wfg3}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 137: Line 226:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_white_metal.txt
|unitfile    = 1_units_white_metal.txt
|lightfile  = forest_2_siro_light.ini
|lightfile  = forest_2_siro_light.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|room_white14x12_metal|'''White Pikmin room'''
|room_white14x12_metal|'''White Pikmin room'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Honeywisp|y}}
| 2
| None
| "Special" enemy spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
| 6
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Superstick Textile|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Sublevel 4==
[[File:White Flower Garden sublevel 4.jpg|thumb|Sublevel 4.]]


This sublevel has no enemies, but has something even better to know about it, this sublevel is famous for where the player first finds the [[White Pikmin]]. The player should move down a long ways, where the player will come across three [[Ivory Candypop Buds]]. As a side note, if the player has 20 or more White Pikmin already, these will never appear here again, unless the player loses them in a battle, etc.
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Treasures''':
** {{icon|Survival Ointment|y}} (US) / {{icon|Container of Sea Bounty|y}} (Europe) / {{icon|Paper Slider|y}} (Japan)
** {{icon|Toxic Toadstool|y}} (partially buried)
* '''Enemies''':
** None
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} &times; 5
* '''Vegetation''':
** None
* '''Others''':
** None


Should the player [[throw]] 5 [[Pikmin family|Pikmin]] into the Ivory Candypop Buds, each will be transformed into White Pikmin, which are the fastest Pikmin, and they also are immune to poison, with the added ability to excavate treasures buried ''completely'' underground. After obtaining the White Pikmin, the player should go to one of two corners on a wall with a branching narrow corridor. Each has a [[Honeywisp]], which will drop [[Nectar|nectar]] after being defeated, which the player should direct their White Pikmin to.
The fourth sublevel doesn't have any enemies, but it does have two treasures and a lot of poisonous gas pipes. There are two strategies you can use here.


In some rare cases, one of the Honeywisps may drop a dose of [[Ultra-Spicy Spray]]. After the White Pikmin have drank the nectar, the player should [[Group move|direct]] the White Pikmin towards the narrow corridor. The White Pikmin will almost instantly start digging up the buried [[Superstick Textile]]. After the player has obtained this, the player should enter the narrow corridor. It will lead to the exit hole.
#Use the White Pikmin obtained on the previous sublevel to shut off all the poison pipes, then have the other Pikmin collect the treasures.
#Use the White Pikmin to obtain both of the treasures, while ignoring the poison pipes.


==Sublevel 4==
If one of the treasures is up on a swirled plateau, throw the Pikmin up onto the lower section of the plateau. Then head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gc|c|wii|padd}}.
[[File:White Flower Garden sublevel 4.jpg|thumb|Sublevel 4.]]


*'''Theme''': Soil
The [[Toxic Toadstool]] will be partially buried.
*'''Enemies''':
**None
*'''Hazards''':
**5 [[Hazard#Poison gas|gas pipe]]s
*'''Treasures''':
**[[Survival Ointment]] (US) / [[Container of Sea Bounty]] (Europe)
**[[Toxic Toadstool]]
*'''Plants''':
**None
*'''Others''':
**None


{{cavegen|wfg4}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 178: Line 331:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|geyser      = No
|unitfile    = 3_ABE_sak1_sak2_hit1_tsuchi.txt
|unitfile    = 3_ABE_sak1_sak2_hit1_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|lightfile  = normal_light_lv3.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_saka1_1_tsuchi|'''Room with trunk in center'''
|room_saka1_1_tsuchi|'''Room with trunk in center'''
|room_saka2_2_tsuchi|'''Room with large trunk'''
|room_saka2_2_tsuchi|'''Room with large trunk'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns 5 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 1
| {{icon|Poison emitter|v=P2|y}}
| 100%
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Survival Ointment|y}} (US)<br>{{icon|Container of Sea Bounty|y}} (EU)<br>{{icon|Paper Slider|y}} (JP)
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Toxic Toadstool|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The fourth sublevel doesn't have any enemies, but it does have two Treasures and a lot of Poisonous Gas Pipes. There are two strategies the player can use here.
==Sublevel 5==
 
[[File:WFGsub5.JPG|thumb|200px|Sublevel 5; the layout is always the same.]]
#The player can use the White Pikmin obtained on Sublevel 3 to shut off all the Gas Pipes, then have the other Pikmin collect the Treasures.
#The player can use the White Pikmin to obtain both of the treasures, while not shutting off the Gas Pipes.
 
If one of the treasures is up on a swirled plateau, then the player should throw the Pikmin up onto the lower section of the plateau. Then have the controlled [[Captain]] head into the alcove under the plateau and whistle to the Pikmin, guiding them to the treasure via {{button|gcn|C|wii|Paddown}}.
 
The [[Toxic Toadstool]] will be partially buried.


{{listen|filename=White Flower Garden Sub4.ogg|title=}}
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Five-man Napsack|y}} (inside Burrowing Snagret)
* '''Enemies''':
** {{icon|Burrowing Snagret|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 5
** {{icon|Figwort|y}} (large brown) &times; 3
** {{icon|Figwort|y}} (small brown) &times; 7
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
Upon entering the cave, have one leader go ahead and break the [[Nectar Egg|eggs]] on the side of the arena, and have the other leader collect a squad of [[Purple Pikmin]]. If you have less than 20 Purple Pikmin, then use Red Pikmin instead.


==Sublevel 5 (Final Floor)==
You should use an ultra-spicy spray in this battle, and if you have any, [[ultra-bitter spray]] is also advised. If you have ultra-spicy spray, spray your Pikmin before the Burrowing Snagret starts emerging from the ground. If you have an ultra-bitter spray, then spray the Snagret when it firsts emerges. After this, throw a steady stream of Pikmin onto the Snagret's head.
[[Image:WFGsub5.JPG|thumb|right|200px|Sublevel 5; the layout is always the same.]]


*'''Theme''': Soil
Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After collecting this, you can hold {{button|gc|x|wii|c}} to have the controlled leader [[lie down|take a nap]]. After obtaining the Five-man Napsack, go across the arena to the exit geyser.
*'''Enemies''':
**1 [[Burrowing Snagret]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Five-man Napsack]] (inside the Burrowing Snagret)
*'''Plants''':
**3 large [[Figwort]]s
**7 small [[Figwort]]s
**5 [[Fiddlehead]]s
*'''Others''':
**3 [[egg]]s


{{cavegen|wfg5}}
{{sublevel technical
{{sublevel technical
|cave        = forest_2
|cave        = forest_2
Line 235: Line 417:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_snake_tsuchi.txt
|unitfile    = 1_units_snake_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|lightfile  = normal_light_lv2.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena'''
|room_hebi12x12_1_tsuchi|'''Burrowing Snagret arena'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Five-man Napsack|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 3
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 7
| None
| Plant spots
|-
| 5
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Upon entering the cave, the player should have one pilot go ahead and break the [[egg|Nectar Eggs]] on the side of the arena, while the player has the other pilot collect a squad of [[Purple Pikmin]]. On a side note, if the player has less than 20 Purple Pikmin, the player should then use Red Pikmin.
==Naming==
 
The English name "White Flower Garden" is a direct translation of the Japanese name for the cave, {{j|白い花園|Shiroi Hanazono}}. Although in English, it is ambiguous whether it is the garden or the flowers that are white, the Japanese name makes it clear that it means "flower garden that is white", and not "garden of white flowers". This makes sense, considering that the flowers in question are the flowers atop a [[White Pikmin]]'s head, which are actually colored magenta.
The player should use Ultra-Spicy Spray in this battle, and if the Player has any, [[Ultra-Bitter Spray]] is also advised. If you have Ultra-Spicy Spray, Spray your Pikmin when the Burrowing Snagret starts emerging from the ground. If the player has Ultra-Bitter Spray, then the player should also spray the Snagret when it firsts emerges. After this, the player should throw a steady stream of Pikmin onto the Snagret's head.
 
The player should call the Pikmin before the Snagret Shakes them off, then throw the Pikmin onto the Snagret when it emerges again. The player should repeat this process until the Snagret is defeated. Another option is to have the Snagret eat about 5 White Pikmin, ultimately killing it. The cave can be re-entered for more whites.


Once the Burrowing Snagret has been defeated, it will leave behind the [[Five-man Napsack]]. After obtaining this, the player can hold {{button|gcn|X|wii|C}} to have the controlled Captain [[lie down|take a nap]]. The player, after obtaining the Five-man Napsack, should go across the arena to the exit geyser.
In earlier versions of the game, the cave was to be called "Garden of White Flowers"{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}}, which appears to be a mistranslation from the Japanese title.


==Names in other languages==
===Names in other languages===
{{Foreignname
{{Foreignname
|Jap=白い花園
|Jap=白い花園
|JapM=White Flower Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt -->
|JapR=Shiroi Hanazono
|JapM=White flower garden
|SpaA=Jardín de Blancaflor
|SpaAM=White flower garden
|Fra=Jardin Blanc
|FraM=White garden
|Ita=Parco di Fiori Bianchi
|ItaM=White flower park
|Ger=Weißer Garten
|GerM=White garden
|ChiTrad=白色花園
}}
}}


{{Caves}}
==Gallery==
<gallery>
White Flower Garden Location.png|The cave entrance.
White Flower Garden Entrance.png|The entrance to the cave while foggy.
</gallery>
 
==See also==
*[[Awakening Wood]]
*[[White Pikmin]]
*[[Five-man Napsack]]
 
==References==
{{refs}}
 
{{featured|{{date|2|April|2022}}|{{date|1|June|2022}}}}
 
{{Awakening Wood}}
{{p2 caves}}
[[Category:White Flower Garden| ]]