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In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | ||
Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, areas | Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{p4}}, areas have cave entrances, which have treasures, materials, and castaways. They also have treasures and materials on the surface. In {{hp}}, each area contains 1-4 treasures. {{TOC right}} | ||
==List== | ==List== | ||
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===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
<gallery widths="160" heights="90"> | <gallery widths="160" heights="90"> | ||
P4 | P4 Rescue Command Post.jpg|[[Rescue Command Post]]|link=Rescue Command Post | ||
Pikmin 4 area screenshot.jpg|[[Sun-Speckled Terrace]]|link=Sun-Speckled Terrace | |||
P4 | P4 Playground Area Scene.jpg|[[Blossoming Arcadia]]|link=Blossoming Arcadia | ||
P4 | P4 Desert Area.jpg|[[Serene Shores]]|link=Serene Shores | ||
P4 | P4 House Area.png|[[Hero's Hideaway]]|link=Hero's Hideaway | ||
P4 Giant's Hearth | P4 Giant's Hearth.jpg|[[Giant's Hearth]]|link=Giant's Hearth | ||
Primordial Thicket.png|[[Primordial Thicket]]|link=Primordial Thicket | |||
</gallery> | </gallery> | ||
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In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day 1]], the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].) | In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day 1]], the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].) | ||
In {{hp}}, areas are unlocked by completing the previous area. Some areas have a [[secret exit]] which unlocks a different area to the standard exit, but both the standard next area and the secret next area will lead to the same area after that. Sectors are unlocked by completing the [[boss]] area in the previous sector, except for the [[The Final Stretch|final sector]], which additionally requires collecting {{sparklium|hp|30,000}}. | In {{hp}}, areas are unlocked by completing the previous area. Some areas have a [[secret exit]] which unlocks a different area to the standard exit, but both the standard next area and the secret next area will lead to the same area after that. Sectors are unlocked by completing the [[boss]] area in the previous sector, except for the [[The Final Stretch|final sector]], which additionally requires collecting {{sparklium|hp|30,000}}. | ||
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To select a different base as the one that the ship and Onion should currently use, the player needs to go up to an unused base and press {{button|switch|a}}. This will make the screen fade to and from black, and when the scene returns, the ship and Onion will be just about finished with landing in the new base. Any Pikmin near the Onion or ship will be instantly transported inside the ship towards the new spot. Any Pikmin that were busy [[carry]]ing things will readjust their trajectory towards the new base after a second. | To select a different base as the one that the ship and Onion should currently use, the player needs to go up to an unused base and press {{button|switch|a}}. This will make the screen fade to and from black, and when the scene returns, the ship and Onion will be just about finished with landing in the new base. Any Pikmin near the Onion or ship will be instantly transported inside the ship towards the new spot. Any Pikmin that were busy [[carry]]ing things will readjust their trajectory towards the new base after a second. | ||
Unlocking a base also allows it to be used in a [[night expedition]], provided there is an available night expedition at that base. Some larger [[cave]] sublevels | Unlocking a base also allows it to be used in a [[night expedition]], provided there is an available night expedition at that base. Some larger [[cave]] sublevels also have bases, though these are only marked with a single ring for the ship, since the Onion does not go underground. | ||
==Segment== | ==Segment== | ||
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==Terrain== | ==Terrain== | ||
{{clean}} | |||
Terrain varies between games, areas, and sections of areas. It has no real impact on gameplay, but it does change the atmosphere and the sounds of footsteps on the ground. Some enemies are associated with particular types of terrain. | Terrain varies between games, areas, and sections of areas. It has no real impact on gameplay, but it does change the atmosphere and the sounds of footsteps on the ground. Some enemies are associated with particular types of terrain. | ||
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Twilight River map.png|A map of the [[Twilight River]]. | Twilight River map.png|A map of the [[Twilight River]]. | ||
Formidable Oak map.png|A map of the [[Formidable Oak]]. | Formidable Oak map.png|A map of the [[Formidable Oak]]. | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=エリア | |Jap=エリア | ||
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|notes=y | |notes=y | ||
}} | }} | ||
{| | {| | ||
|- style="vertical-align:top" | |- style="vertical-align:top" |