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Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.
Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.


There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|switch|lstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|wiiu|pclstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.


In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion.
In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion.
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===Lucky Marble===
===Lucky Marble===
[[File:P3 Lucky Marble Prompt.png|thumb|Prompt to find the lucky marble.]]
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. Undiscovered objects, which are shown by the '?' on the bingo card, will never be filled by a Lucky Marble. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8.
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. Undiscovered objects, which are shown by the '?' on the bingo card, will never be filled by a Lucky Marble. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8.


Lucky Marbles can be found in three ways:
Lucky Marbles can be found in three ways:
# After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood.
# After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood.
[[File:P3 Jigsaw Colosseum Lucky Marble.jpg|thumb|A Lucky Marble in the Jigsaw Colosseum.]]
# The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble.
# The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble.
# Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge:
# Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge:
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==Items==
==Items==
{{Redirects|Lightning|the item in ''Pikmin 4''|Lightning Shock}}
{{Redirects|Warp|the item in ''Pikmin 4''|Dandori Battle#Mystery Capsules}}
[[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]]
[[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]]
A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items:
A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items:
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| [[File:Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]].
| [[File:Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]].
|-
|-
| [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes five large [[boulder]]s to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2'' counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor.
| [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes four large [[boulder]]s to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2'' counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor.
|-
|-
| [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-spicy spray || Instantly makes the player's Pikmin gain the effects of an [[ultra-spicy spray]].
| [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-spicy spray || Instantly makes the player's Pikmin gain the effects of an [[ultra-spicy spray]].
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If you and your opponent have agreed to allow looking at each other's screen, it is also recommended to consider how ''they'' may strategize. Consider which items they may go for, which enemies or mid-bosses they may have to fight, and ensure that this such plans are inevitably thwarted; though not so obviously that they could counter-plan or bother wasting time on backup plans. If possible, it is highly advisable to always keep an eye on your opponent's screen; their bingo card and item roulette are vital to your defeat.
If you and your opponent have agreed to allow looking at each other's screen, it is also recommended to consider how ''they'' may strategize. Consider which items they may go for, which enemies or mid-bosses they may have to fight, and ensure that this such plans are inevitably thwarted; though not so obviously that they could counter-plan or bother wasting time on backup plans. If possible, it is highly advisable to always keep an eye on your opponent's screen; their bingo card and item roulette are vital to your defeat.


Filling out your bingo card in a highly linear and efficient fashion makes it obvious what strategy you are going for, allowing for easy countering from your opponent. Additionally, the game is very loud about players it sees coming close to winning. Many players may find that stockpiling items outside their Onion without actually collecting them allows them to incrementally win without their opponent catching on as quickly. This strategy has the main disadvantage of making winning slightly slower, but comes with such huge advantages regardless that some may consider it unfair or cheating.
Filling out your bingo card in a highly linear and efficient fashion makes it obvious what strategy you are going for, allowing for easy countering from your opponent. Additionally, the game is very loud about players coming close to winning. Many players may find that stockpiling items outside their Onion without actually collecting them allows them to incrementally win without their opponent catching on as quickly. This strategy has the main disadvantage of making winning slightly slower, but comes with such huge advantages regardless that some may consider it unfair or cheating.


Your Pikmin may inevitably end up fighting your opponent's Pikmin. It is advisable to avoid such brawls at all costs unless your army is significantly larger than theirs and/or you have access to ultra-spicy spray. While Pikmin defeated by other Pikmin will simply respawn at base maturity at your onion, recouping after a loss is heavily time-consuming. If your opponent intends to steal an item you need and they heavily outnumber you, consider the battle lost and spend the time better elsewhere. Equally, battling near your opponent's Onion, often regardless of their army size compared to yours, will generally result in a win for them due to their ability to quickly replenish forces. Even for the winning player, you must keep in mind that recovering from a battle is time-consuming.
Your Pikmin may inevitably end up fighting your opponent's Pikmin. It is advisable to avoid such brawls at all costs unless your army is significantly larger than theirs and/or you have access to Ultra-Spicy Spray. While Pikmin defeated by other Pikmin will simply respawn at base maturity at your onion, recouping after a loss is heavily time-consuming. If your opponent intends to steal an item you need and they heavily outnumber you, consider the battle lost and spend the time better elsewhere. Equally, battling near your opponent's Onion, often regardless of their army size compared to yours, will generally result in a win for them due to their ability to quickly replenish forces. Even for the winning player, you must keep in mind that recovering from a battle is time-consuming.
 
If you are caught in a battle over an item, it is important to keep in mind the fact that Pikmin will prioritize fighting enemy Pikmin over picking up items. This means that throwing your Pikmin onto an item caught in the middle of a battle will not have those Pikmin carry the item. To circumvent this, it is best to [[charge]] your Pikmin instead. If the target item is being held by too many enemy Pikmin for your own forces to take it back, it then becomes useful to throw your Pikmin directly at the carrying enemy Pikmin; distracting both with a battle and opening up room for your other Pikmin on the item.
 
In rare situations, the lack of direct access to an Onion interface can make it advantageous to intentionally kill off your own Pikmin to make room for a more desirable type. This strategy is incredibly risky and largely inadvisable, but still has its place, particularly in Buried Pond, where [[Red Pikmin]] can often end up being an active hindrance. The quickest way to do this is by drowning them, but be careful of Pikmin extinctions, as well as an opportunistic opponent taking advantage of your temporary weakness.


===The stages===
===The stages===
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===Using items===
===Using items===
Just as always, there is a proper time and way to use each item. Due to the random nature of Cupid's Grenades, as well as the sequential order in which items are revealed, it can sometimes be prudent to stockpile items for use in more critical situations.
Just as always, there is a proper time and way to use each item. Due to the random nature of Cupid's Grenades, as well as the sequential order in which items are revealed, it can sometimes be prudent to stockpile items for use in more critical  
*'''Lightning''': Use the lightning when the opponent's leader has a large group of Pikmin with them. It is best used when the leader is busy fighting an enemy, or holding an explosive. Note that due to an odd feature of ''Pikmin 3'''s programming, Pikmin that are under the effects of electrocution will not be affected by explosives, and any opponent that knows this will have very little to fear against this tactic. This attack will only impact Pikmin visible on your opponent's screen, meaning that it is also best used while your opponent is occupied or locked-on to something and cannot easily change the camera (In the Wii U version only).
*'''Lightning''': Use the lightning when the opponent's leader has a large group of Pikmin with them. It is best used when the leader is busy fighting an enemy, or holding an explosive. Note that due to an odd feature of ''Pikmin 3'''s programming, Pikmin that are under the effects of electrocution will not be affected by explosives, and any opponent that knows this will have very little to fear against this tactic.
*'''Rock Storm''': This is also best used when the leader is with a large group of Pikmin; particularly if that group has many slow Pikmin. Try not to use it if your opponent is near an enemy, as the rocks will destroy the enemy. This is also largely ineffective against Rock and Winged Pikmin.
*'''Rock Storm''': This is also best used when the leader is with a large group of Pikmin; particularly if that group has many slow Pikmin. Try not to use it if your opponent is near an enemy, as the rocks will destroy the enemy. This is also largely ineffective against Rock and Winged Pikmin.
*'''Ultra-spicy spray''': Best used before fighting a mini-boss. It is also good to use it before fighting your opponent's Pikmin (note that maturity does not have an effect on the result of a battle between Pikmin). Finally, it is also good to use if any Pikmin are not flowered yet; obviously most advantageous with larger parties. This tool can be vital in stealing items from opponents as it increases the chances of winning battles as well as the speed with which your Pikmin can transport spoils.
*'''Ultra-spicy spray''': Best used before fighting a mini-boss. It is also good to use it before fighting your opponent's Pikmin. Finally, it is also good to use if any Pikmin are not flowered yet.
*'''Enemy Annihilator''': Use this with as many enemies on screen as possible. If there is just one enemy left to win, find it and then use the powerup.
*'''Enemy Annihilator''': Use this with as many enemies on screen as possible. If there is just one enemy left to win, find it and then use the powerup.
*'''Warp''': Use it when your opponent is near an item or enemy that they need to win. Also good to use when they are trying to steal your Victory Macaroon, or while an opponent is busy fighting; usually guaranteeing a few lost opponent Pikmin. The opponent will generally only be teleported to areas near where they have already been before, meaning that the item has limited use early-on in a battle. Note that it can also teleport the opponent to an advantageous location.
*'''Warp''': Use it when your opponent is near an item or enemy that they need to win. Also good to use when they are trying to steal your Victory Macaroon, or while an opponent is busy fighting; usually guaranteeing a few lost opponent Pikmin. The opponent will generally only be teleported to areas near where they have already been before, meaning that the item has limited use early-on in a battle. Note that it can also teleport the opponent to an advantageous location.
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===Avoiding items===
===Avoiding items===
These are defensive strategies if any items are used against you.
These are defensive strategies if any items are used against you.
*'''Lightning''': This affects only the Pikmin directly visible on your side of the screen. If your opponent is about to use this, changing the camera angle or switching to a different leader can reduce the damage of the attack. If you have a Pikmin holding an explosive, avoid whistling them after they are shocked. The shock will cause the explosive to be dropped and start detonating. However, shocked Pikmin are unharmed by explosions, granting them immunity until whistled.
*'''Lightning''': Disband your Pikmin before it gets used or, if they are carrying an object, move away from them. You can also switch to another leader, if you know that said leader and their Pikmin will suffer less from the shock. If you have a Pikmin holding an explosive, avoid calling them after they are shocked. The shock will cause the explosive to be dropped and start detonating. However, shocked Pikmin are unharmed by explosions, so you can wait until after that happens.
*'''Rock Storm''': If you see that your opponent is readying the use of this item, it is advised to keep your party small, divided, speedy, and if possible carry only Rock or Winged Pikmin. If they're already coming, just keep moving forward, and if possible, go near some enemies, as the rocks can potentially kill them. Dismissing your party might seem like a good idea, and it sometimes is, but it also increases the chances of huge amounts of your Pikmin being hit by a single rock. Note that high walls and tall objects can sometimes block the impact, as the rocks move at a slight angle while falling.
*'''Rock Storm''': If you see it coming, the same strategy as the lightning can also be used. If they're already coming, just keep moving forward, and if possible, go near some enemies, as the rocks can potentially kill them.
*'''Enemy Annihilator''': Keep note of which hordes of enemies your opponent kills, and if any of them are important for you or too important for your enemy to have and mobilize immediately. Also keep note of which passages may be safe to travel through now that they have been cleared of enemies.
*'''Enemy Annihilator''': Try to use this to your advantage and carry back any enemies affected by this. Because the opponent might use it to kill enemies they need, try salvaging those enemies before the opponent can reach them.
*'''Bomb''': If you see the opponent rushing in for you, keep in mind that they could have bomb rocks, so try to avoid them or bait them into using the bomb in a way where you can escape.
*'''Bomb''': If you see the opponent rushing in for you, keep in mind that they could have bomb rocks, so try to avoid them or bait them into using the bomb in a way where you can escape.
*'''Shuffle''': There is no real way to avoid this. However, this item can be turned against the opponent by simply collecting as many items at random as possible, increasing the chances of an advantageous shuffle to the point that your opponent may hesitate or entirely resist using the item; preventing them from accessing others.
*'''Shuffle''': There is no real way to avoid this. However, this item can be turned against the opponent by simply collecting as many items at random as possible, increasing the chances of an advantageous shuffle to the point that your opponent may hesitate or entirely resist using the item; preventing them from accessing others.
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*While your Pikmin are busy grabbing it, distract the enemy Pikmin with a single Pikmin.
*While your Pikmin are busy grabbing it, distract the enemy Pikmin with a single Pikmin.
*Use items when your opponent's leaders show up.
*Use items when your opponent's leaders show up.
===Endgame===
Battles can be quite lengthy, and it is unlikely that either player will have a secure victory over long periods of time due to the random nature of the game. It should be noted that there are certain things that are affected by the factors contributing to lengthy battles.
*Whether due to an unclear amount of chance manipulation by the game, or due to the nature of randomness over long periods of time, the chances of getting the more obscure item rolls like Shuffle and Enemy Annihilator increase as the battle goes on. Players who feel secure about a win should stay aware of this fact and consider alternative ways of winning if their current plan gets squandered last second.
*Similarly to the above point, as the game goes on, Cupid's Grenades spawn more often and in larger clusters, Golden Grenades begin spawning (typically nearer the base of the player with the fewest squares on their bingo board), and Lucky Marbles become easier to encounter as an item in the roulette. They will also spawn during an event that begins once the clock hits 8 minutes. A desperate losing player can use this to their advantage if their chances aren't looking good, especially due to the overall lack of defensive items in the item roulette for the winning player to use to their advantage in this situation. Note that trying to actively search out these items can be lengthy, and is itself a gamble for time.
*Keep in mind that, particularly for players hoarding items near their Onion to avoid suspicion, the game has no absolute way of measuring proximity to winning. While this means that a player that feels like they are losing can keep fighting until the very end, it also means that it's even more important not to get too relaxed if it seems like your opponent is losing. It is always important to keep an eye on the activities of your opponent.


==Badges==
==Badges==
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*'''Line 'Em Up''': Playing a round of Bingo Battle.
*'''Line 'Em Up''': Playing a round of Bingo Battle.
*'''Bingo Buff''': Playing 10 rounds of Bingo Battle.
*'''Bingo Buff''': Playing 10 rounds of Bingo Battle.
*'''Bingo Fiend''': Playing a round on all 12 Bingo Battle maps.
*'''Bingo Fiend''': Playing a round on all 10 Bingo Battle maps.
*'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns.
*'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns.
<gallery>
<gallery>
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==Trivia==
==Trivia==
* Bingo Battle and [[Mission Mode]] are the only modes in which the player can find White and Purple Pikmin in ''Pikmin 3''.
* Bingo Battle and [[Mission Mode]] are the only modes in which the player can find White and Purple Pikmin in ''Pikmin 3''.
* Prior to Pikmin 4, Bingo Battle was the only instance in the series where White Pikmin and Purple Pikmin could be produced by an Onion.
* Bingo Battle is the only instance in the whole series where White Pikmin and Purple Pikmin can be produced by an Onion.
* When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "Kop-pai, Kop-pai". When the Hocotatian team does this, the Pikmin chant "Hocotate", or "Ho-cotate, Ho-cotate."
* When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "Kop-pai, Kop-pai". When the Hocotatian team does this, the Pikmin chant "Hocotate", or "Ho-cotate, Ho-cotate."


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*[[Bingo Battle menu]]
*[[Bingo Battle menu]]
*[[2-Player Battle]]
*[[2-Player Battle]]
*[[Dandori Battle]]


{{featured|{{date|1|December|2022}}|{{date|1|February|2023}}}}
{{featured|{{date|1|December|2022}}|{{date|1|February|2023}}}}

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