Editing Bomb rock

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
[[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]]
[[File:Bombrock.png|thumb|Artwork of a bomb rock, from ''[[New Play Control! Pikmin]]''.]]
{{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}}
{{todo|Point down how long the bombs take to explode, in all games. (Keep in mind EU ''Pikmin'' is slower, and that it is possible for bombs to have a different timer.)}}
'''Bomb rocks''' ({{j|バクダン岩|Bakudan iwa|Bomb rock}}; formatted as '''bomb-rocks''' prior to ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]] in the first two games), and when it reaches zero, the bomb causes a violent explosion, capable of damaging [[enemy|enemies]], [[leader]]s, some [[obstacle]]s and knocking back and subsequently killing any [[Pikmin family|Pikmin]].
'''Bomb rocks''' ({{j|バクダン岩|Bakudan iwa}}, lit.: "Bomb rock"; formatted as '''bomb-rocks''' prior to ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]] in the first two games), and when it reaches zero, the bomb causes a violent explosion, capable of damaging [[enemy|enemies]], [[leader]]s, some [[obstacle]]s and knocking back and subsequently killing any [[Pikmin family|Pikmin]]. How they work has changed, in some fashion, in every entry. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]]. In ''[[Pikmin 4]]'' they're instead an item used by leaders and can be either found in the field or bought from [[Russ]] for 8 [[raw material]]s per bomb rock after accumulating a total of 3000 [[Sparklium]].


How they work has changed, in some fashion, in every entry. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]]. In ''[[Pikmin 4]]'' they're instead an item used by leaders and can be either found in the field or bought from [[Russ]] for 8 [[raw material]]s per bomb rock after accumulating a total of 3000 [[Sparklium]]. In the side story [[Olimar's Shipwreck Tale]], bomb rocks are similarly found scattered around the four areas, and Olimar gains additional bomb rocks as bonuses for recovering 2 and then 13 [[ship part]]s.
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin).
 
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. Bomb rocks in the ''[[New Play Control]]'' version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin).


The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb-rock explosion will instantly make all bomb-rocks in the vicinity explode. In ''Pikmin 2'', a bomb-rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions.
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb-rock explosion will instantly make all bomb-rocks in the vicinity explode. In ''Pikmin 2'', a bomb-rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions.
Line 18: Line 16:
*{{icon|Fire geyser|y}}s (''Pikmin 2'' only)
*{{icon|Fire geyser|y}}s (''Pikmin 2'' only)
*{{icon|Electrical wire|y}}s
*{{icon|Electrical wire|y}}s
*{{icon|Poison emitter|v=P2|y}}s
*{{icon|Gas pipe|y}}s
*{{icon|Egg|y}}s
*{{icon|Egg|y}}s
*{{icon|Crystal wall|y}}s
*{{icon|Crystal wall|y}}s
*{{icon|Cobblestone block|y}}s
*{{icon|Cobblestone block|y}}s
*{{icon|Breakable pot|v=P4|y}}s
*{{icon|Jar|y}}s


{{clear}}
{{clear}}
Line 45: Line 43:
*''Pikmin 2''
*''Pikmin 2''
**{{icon|Emperor Bulblax|y}}
**{{icon|Emperor Bulblax|y}}
*''Pikmin 3'' (These enemies can also eat mines)
*''Pikmin 3'' (these enemies can also eat mines)
**{{icon|Bug-Eyed Crawmad|y}}
**{{icon|Bug-Eyed Crawmad|y}}
**{{icon|Bulborb|y|v=P3}}
**{{icon|Bulborb|y|v=P3}}
Line 57: Line 55:
**{{icon|Toady Bloyster|y|v=P3}}
**{{icon|Toady Bloyster|y|v=P3}}
**{{icon|Whiptongue Bulborb|y}}
**{{icon|Whiptongue Bulborb|y}}
*''Pikmin 4'' (These enemies can also eat mines, ice blasts, and trackonators)
*''Pikmin 4'' (these enemies can also eat mines, ice blasts, and trackonators)
** {{icon|Bulborb|y|v=P4}}
** {{icon|Bulborb|y|v=P4}}
** {{icon|Jumbo Bulborb|y|v=P4}}
** {{icon|Jumbo Bulborb|y|v=P4}}
Line 142: Line 140:
;Story mode:
;Story mode:
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks)
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day. (5 bomb rocks)
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Bulborb|Spotty Bulborb]]s (5), in another one near the place where the [[Yellow Onion]] is originally found (6). The last can is in the place where the [[Nova Blaster]] is found (15). 3 are found out of the cans, in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Bulborb|Spotty Bulborb]]s (5), in another one near the place where the [[Yellow Onion]] is originally found (6). The last can is in the place where the [[Nova Blaster]] is found (15). On the first day the area is visited, 3 are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found (10). There's another one next to the place the [[Gravity Jumper]] lies (15).
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found (10). There's another one next to the place the [[Gravity Jumper]] lies (15).
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5).
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] (5) and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with the [[Water Dumple]]s to the west (5).
Line 197: Line 195:
==Mine==
==Mine==
{{image}}
{{image}}
[[File:Bingo Battle Mine icon.png|thumb|Icon used for the mine.]]
[[File:Bingo Battle Mine icon.png|thumb|Icon used for the mine.]]
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is most commonly obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]], but can also be found on layout C of the [[Jigsaw Colosseum]], and from [[dirt mound]]s in layout C of the [[Rusted Labyrinth]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground.
Mines are [[Bingo Battle]] exclusive explosives that attach to anything. They act similar to bomb rocks in the way that Pikmin carry them, and they can explode. This item is most commonly obtained from a roulette spin, which can be caused by retrieving a [[Cupid's Grenade]], but can also be found on layout C of the [[Jigsaw Colosseum]], and from [[dirt mound]]s in layout C of the [[Rusted Labyrinth]]. When the "mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a [[Pikmin family|Pikmin]] to pick it up. The Pikmin can then be thrown at the ground, a wall, a fruit, or anything else, and where it touches, the mine will stick. From this point on, the mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carriable object, and that object is brought to an Onion without the mine blowing up, the explosive will slide off and fall on the ground.
Line 205: Line 204:


==Trackonator==
==Trackonator==
The Trackonator is an exploration item introduced in ''Pikmin 4'', and can be purchased from Russ or found in an item capsule during Dandori Battles. Trackonators work similarly to Mines, but cannot stick to objects. Instead, they will chase nearby enemies for a few seconds before they detonate. In [[Olimar's Shipwreck Tale]], Olimar gains Trackonators as bonuses for recovering 9, 15 and finally 26 [[ship part]]s.
The Trackonator is an exploration item introduced in ''Pikmin 4'', and can be purchased from Russ or found in an item capsule during Dandori Battles. Trackonators work similarly to Mines, but cannot stick to objects. Instead, they will chase nearby enemies for a few seconds before they detonate.


==Badges==
==Badges==
Line 221: Line 220:


In ''Pikmin 3'', bomb rocks immediately explode if crushed by a Yellow Wollywog. If a Yellow Wollywog lands on a bomb rock that has been thrown but has not yet exploded, the bomb rock will prematurely explode, but the light effects of the about-to-explode bomb rock will continue to play as usual. This is a purely visual bug and does not affect gameplay in any way.
In ''Pikmin 3'', bomb rocks immediately explode if crushed by a Yellow Wollywog. If a Yellow Wollywog lands on a bomb rock that has been thrown but has not yet exploded, the bomb rock will prematurely explode, but the light effects of the about-to-explode bomb rock will continue to play as usual. This is a purely visual bug and does not affect gameplay in any way.
Also in ''Pikmin 3'', in the [[Tropical Wilds]] and [[Formidable Oak]], and also a few stages in side modes, there are [[dirt mound]]s with bomb rocks inside. Tossing a Pikmin into it will have it dig up the bomb rocks inside. If you whistle on the mound the moment a bomb rock comes out, then throw another Pikmin into it, said other Pikmin will bring out another bomb rock. This process can be repeated indefinitely, but only 20 bomb rocks can be outside in an area at a time, so once this cap is reached, nothing will come out of the dirt mound.


==Technical information==
==Technical information==
Line 308: Line 309:


==Trivia==
==Trivia==
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''.
*It is suggested that [[Red Pikmin|Red]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin'', as seen in some [[Unused content in Pikmin|unused files]]. All Pikmin gained this ability in ''Pikmin 3''. They probably removed it to make Yellow Pikmin more unique in the first game.
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light.
*If a Pikmin is holding a bomb rock when it is called to the Onion, it will leave it beneath the Onion's pillar of light.
*Bomb rocks in ''Pikmin'' shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him.
*Bomb rocks in ''Pikmin'' actually shrink and disappear if they touch the water. This can be seen on [[The Forest Navel]] where, on the southernmost point of the map, there is a tube with bomb rocks. If Olimar [[Lie down|lies down]] next to the one outside the tube, closest to the water, he will begin sliding towards the lake and drag the bomb rock with him.
*In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors.
*In ''[[Pikmin 2]]'', if a bomb rock in a cluster of bomb rocks explodes off-screen, it will not activate the others. This is because [[Camera#Off-camera objects|off-camera objects]] have special behaviors.
*Bomb rocks' visually resemble real-life {{w|cypress cone}}s.
*The bomb rocks' look may have been inspired by the real life cypress cones.
*Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge.
*Pikmin holding bomb rocks in ''Pikmin 3'' will not roll when [[dodging]], but will walk faster to keep up with the dodge.
*In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion.
*In ''Pikmin 3'', if a Pikmin is already under the effect of another hazard (such as electricity), it can't get killed by an explosion.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)