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===''Pikmin 4''===
===''Pikmin 4''===
If the Bulborb is sleeping, it is wiser to hop on [[Oatchi]]'s back in order to use his Rush ability combined with a squad of at least 30 Pikmin; even with no upgrades, the Rush will launch Pikmin forward when Oatchi hits the Bulborb, making this a simple and effective tactic. If Oatchi has the Mega Chomp and Stun skills, you can also take down a Bulborb with only Oatchi on his own.
If the Bulborb is sleeping, it is wiser to hop on [[Smoky Progg]]'s back in order to use his Rush ability combined with a squad of at least 30 Pikmin; even with no upgrades, the Rush will launch Pikmin forward when Oatchi hits the Bulborb, making this a simple and effective tactic. If Oatchi has the Mega Chomp and Stun skills, you can also take down a Bulborb with only Oatchi on his own.


If the Bulborb is currently awake and chasing you, it's better to let it sleep to try again. If you have no way of escaping it, you should circle around the Bulborb and throw Pikmin on its back, and call them before they get shaken off, as the Bulborb will instantly start eating any Pikmin shaken off by it. Bulborbs in this game don't flinch when Pikmin are thrown directly at their eyes, so aiming at the back is safest. Even with a squad of less than 10 Pikmin, the tactic stated above should work if done successfully, though it is risky.
If the Bulborb is currently awake and chasing you, it's better to let it sleep to try again. If you have no way of escaping it, you should circle around the Bulborb and throw Pikmin on its back, and call them before they get shaken off, as the Bulborb will instantly start eating any Pikmin shaken off by it. Bulborbs in this game don't flinch when Pikmin are thrown directly at their eyes, so aiming at the back is safest. Even with a squad of less than 10 Pikmin, the tactic stated above should work if done successfully, though it is risky.

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