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Attempting to enter the camera app while the current leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, or lying down on the ground (for instance, from getting [[electricity|zapped]]) will result in the game trying to switch to the KopPad camera mode, but in less than a second cancel it and return to the radar app. In addition, the camera app button does not function at all when the current leader is transitioning between sections of an area, or while the current leader is captured by an enemy other than the [[Swooping Snitchbug]] (for example, while swallowed by the [[Burrowing Snagret]]).
Attempting to enter the camera app while the current leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, or lying down on the ground (for instance, from getting [[electricity|zapped]]) will result in the game trying to switch to the KopPad camera mode, but in less than a second cancel it and return to the radar app. In addition, the camera app button does not function at all when the current leader is transitioning between sections of an area, or while the current leader is captured by an enemy other than the [[Swooping Snitchbug]] (for example, while swallowed by the [[Burrowing Snagret]]).
If one opens the camera underwater, sound become muffled, and some underwater sounds will play, in order to sell the idea that the player is underwater, same as the leader they are controlling.


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