Editing Music in Pikmin 4
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{{page title| Music in ''Pikmin 4''}} | {{page title| Music in ''Pikmin 4''}} | ||
{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{futuregame}} | |||
{{stub}} | {{stub}} | ||
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s. | ||
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|header = y | |header = y | ||
}} | }} | ||
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard. | The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin 2'' motif can be heard. | ||
{{clear}} | {{clear}} | ||
{{Infobox track | {{Infobox track | ||
|name = View | |name = View | ||
|link = https:// | |link = https://youtube.com/watch?v=tGNBVO8xDiE?si=iWc9kceSIbBTybrx | ||
|header = y | |header = y | ||
}} | }} | ||
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march. | Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march. | ||
==Cutscenes== | ==Cutscenes== | ||
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Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration. | ||
{{ | {{clear}} | ||
{{Infobox track | {{Infobox track | ||
|name = | |name = End Results (Olimar) | ||
|link = https://youtube.com/watch?v= | |link = https://youtube.com/watch?v=2f_t3vFjYLk?si=EHmlMUBLlNWs9eit | ||
|header = y | |header = y | ||
}} | }} | ||
Plays | Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments. | ||
==Areas== | ==Areas== | ||
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{{infobox track | {{infobox track | ||
|name = Waterwraith appears | |name = Waterwraith appears | ||
|link = https:// | |link = https://www.youtube.com/watch?v=j1IAyioAzCs (At 00:06) | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Waterwraith attacks | |name = Waterwraith attacks | ||
|link = https://youtu.be/ | |link = https://youtu.be/j1IAyioAzCs?t=41 (At 00:40) | ||
|header = y | |header = y | ||
}} | }} | ||
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{{Infobox track | {{Infobox track | ||
|name = Sun-Speckled Terrace ( | |name = Sun-Speckled Terrace (Shipwreck Tale) | ||
|internal=748301629.wem | |internal=748301629.wem | ||
|link = https:// | |link = https://www.youtube.com/watch?v=Rt0KjHZlfhE | ||
|header = y | |header = y | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
{{Infobox track | {{Infobox track | ||
|name = Blossoming Arcadia ( | |name = Blossoming Arcadia (Shipwreck Tale) | ||
|internal = 763938080.wem | |internal = 763938080.wem | ||
|link = https:// | |link = https://www.youtube.com/watch?v=tpN2DXo6K30 | ||
|header = y | |header = y | ||
}} | }} | ||
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{{Infobox track | {{Infobox track | ||
|name = Serene Shores ( | |name = Serene Shores (Shipwreck Tale) | ||
|internal = 349004147.wem | |internal = 349004147.wem | ||
|link = https:// | |link = https://www.youtube.com/watch?v=cxwZw9iEvDU | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name = Hero's Hideaway ( | |name = Hero's Hideaway (Shipwreck Tale) | ||
|link = https:// | |link = https://www.youtube.com/watch?v=cVphsGNDMmM | ||
|internal = 988716588.wem | |internal = 988716588.wem | ||
|header = y | |header = y | ||
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{{Infobox track | {{Infobox track | ||
|name = Dandori Challenge 1 | |name = Dandori Challenge (stages 1-6, 12) | ||
|header = y | |header = y | ||
}} | }} | ||
Plays in [[Dandori Day Care]], | Plays in [[Dandori Day Care]], [[Hotshock Canyon]], [[Rockaway Cellars]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]]. | ||
{{Infobox track | {{Infobox track | ||
|name = | |name = Dandori Challenge (stages 7-11) | ||
|header = y | |header = y | ||
}} | }} | ||
Plays in | Plays in [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]]. | ||
{{Clear}} | {{Clear}} | ||
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==Dandori Battles== | ==Dandori Battles== | ||
{{Infobox track | {{Infobox track | ||
|name = | |name = Trial Run | ||
|header = y | |header = y | ||
}} | }} | ||
Plays in [[Trial Run]], [[Battle in a Box]] | Plays in [[Trial Run]], [[Battle in a Box]] and [[Final Battle]], all of which are set in toybox-like environments. | ||
{{Infobox track | {{Infobox track | ||
|name = Dandori | |name = Dandori Castle | ||
|header = y | |header = y | ||
}} | }} | ||
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{{Infobox track | {{Infobox track | ||
|name = Leafy Showdown | |name = Leafy Showdown | ||
|header = y | |header = y | ||
}} | }} |