Editing Pikmin 3 prerelease information
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{{ | {{DISPLAYTITLE:''Pikmin 3'' prerelease information}} | ||
{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a [[:File:Pikmin3 UE4.jpg|cut area]] of sorts?}} | |||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). | ''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed for the final release. In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | ||
==Characters and Pikmin== | |||
===Character D=== | |||
[[File:Pikmin 3characters.png|thumb|The unused character "D" as shown at E3 2012.]] | |||
{{todo|Link to the interview in a reference.}} | |||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was showed off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic. | |||
{{clear}} | |||
===Brittany=== | ===Brittany=== | ||
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<gallery> | <gallery> | ||
Pikmin 3 characters copy 3.png|Early concept art of Brittany, showed off at E3 2012. | |||
Character B back.png|Brittany in her yellow suit in a prototype version of the game. | Character B back.png|Brittany in her yellow suit in a prototype version of the game. | ||
Bchara.png|Different image of the prototype Brittany. | Bchara.png|Different image of the prototype Brittany. | ||
Demo leaders.png|The full concept art piece. | |||
Demo leaders.png| | |||
Brittany.png|The final version of Brittany. | Brittany.png|The final version of Brittany. | ||
</gallery> | </gallery> | ||
===Rock Pikmin=== | ===Rock Pikmin=== | ||
In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game | In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. | ||
<gallery> | <gallery> | ||
Single rock Pikmin.jpg|The original concept art for Rock Pikmin. | |||
RockPikminHD.png|The Rock Pikmin's final look. | RockPikminHD.png|The Rock Pikmin's final look. | ||
Rockpikmindemo.jpg|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | |||
</gallery> | </gallery> | ||
== | ==Removed enemies== | ||
{{main|Unused content in Pikmin 3|t1=Unused content in ''Pikmin 3''}} | |||
There are unused files inside the game for a handful of enemies, both new and returning. These got removed for reasons unknown. | |||
*An unknown purple leech-like enemy. | |||
*An unknown purple | |||
*A version of the [[Wollywog]] with a [[crystal]] on its stomach. It is possible that it would've stomped with its crystal, and only [[Rock Pikmin]] could destroy it. | *A version of the [[Wollywog]] with a [[crystal]] on its stomach. It is possible that it would've stomped with its crystal, and only [[Rock Pikmin]] could destroy it. | ||
*A version of the [[Beady Long Legs]] with its round head replaced with a foot. It likely would've stomped with its head as well. | *A version of the [[Beady Long Legs]] with its round head replaced with a foot. It likely would've stomped with its head as well. | ||
*A version of the [[Male Sheargrub]] that is rounder | *A version of the [[Male Sheargrub]] that is rounder. | ||
*An alternate-colored [[Ravenous Whiskerpillar]]. | *An alternate-colored [[Ravenous Whiskerpillar]]. | ||
*The [[Honeywisp]]. | *The [[Honeywisp]]. | ||
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*The [[Wollywog]]. | *The [[Wollywog]]. | ||
*The [[Breadbug]]. | *The [[Breadbug]]. | ||
==Changed mechanics== | |||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, which displays the name in a box in the lower right corner. This name is surrounded by [[Koppaite text]] stating "Space library lite", "Simple dictionary in the PIPAD", "Just has the names". With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
<gallery> | <gallery> | ||
Pikmin3 SkitterleafScan.png|The prototype version of the lock-on mechanic | Pikmin3 SkitterleafScan.png|The prototype version of the lock-on mechanic. | ||
Sandbelching Meerslug Scan.png|The lock-on interface in the final game. | |||
Sandbelching Meerslug Scan.png|The lock-on interface in the final game | |||
</gallery> | </gallery> | ||
===Whistle=== | ===Whistle=== | ||
[[File: | [[File:Screenshot (18).png|thumb|A red character whistling.]] | ||
Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | ||
{{clear}} | {{clear}} | ||
===Throwing leaders=== | ===Throwing leaders=== | ||
[[File: | [[File:Screenshot 2014-05-04 at 8.57.05 PM.png|thumb|Notice how high up the red character is compared to the blue, his starting point.]] | ||
In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | ||
{{clear}} | {{clear}} | ||
==Changed weights== | |||
== | |||
*In the 2012 demo of ''Pikmin 3'', the [[Insect Condo]] was shown as one of the fruits returning from ''Pikmin 2''. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game. | *In the 2012 demo of ''Pikmin 3'', the [[Insect Condo]] was shown as one of the fruits returning from ''Pikmin 2''. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game. | ||
*In the E3 2012 demo, the [[Medusal Slurker]] required 7 Pikmin to carry, while in the final game, it can be carried by 6. | *In the E3 2012 demo, the [[Medusal Slurker]] required 7 Pikmin to carry, while in the final game, it can be carried by 6. | ||
*In the E3 2012 demo, the [[Whiptongue Bulborb]] required 10 Pikmin to carry, while in the final game, | *In the E3 2012 demo, the [[Whiptongue Bulborb]] required 10 Pikmin to carry, while in the final game, you need 12 Pikmin. | ||
== | ==Early names== | ||
*In the 2012 demo for ''Pikmin 3'', the [[Golden Sunseed]] was referred to as the "[[Combustion Berry]]", sharing the same name as a fruit treasure that appeared in ''[[Pikmin 2]]''. | *In the 2012 demo for ''Pikmin 3'', the [[Golden Sunseed]] was referred to as the "[[Combustion Berry]]", sharing the same name as a fruit treasure that appeared in ''[[Pikmin 2]]''. | ||
*In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | *In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | ||
==Other changes== | ==Other changes== | ||
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===Crystals=== | ===Crystals=== | ||
In the earliest footage of ''Pikmin 3'', [[crystal]]s were much more opaque. In the final game, they were changed to be transparent. | In the earliest footage of ''Pikmin 3'', [[crystal]]s were much more opaque. In the final game, they were changed to be completely transparent. | ||
<gallery> | <gallery> | ||
Pikmin3 BetaCrystal.jpg|Crystals, as they looked in the game's early production. | |||
Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | ||
</gallery> | </gallery> | ||
=== | ===Early Cupid's Grenade location=== | ||
One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | |||
<gallery> | <gallery> | ||
Early juice.jpg|The juice counter in an early version | Syacho.png|The Cupid's Grenade in a different place. | ||
</gallery> | |||
===Early juice counter icon=== | |||
In the Nintendo Direct on {{date|17|May|2013}}, the [[HUD#Juice counter|juice counter]] was seen for the first time. However, unlike the final version, which has an orange colored juice in the bottle, this version has a silver colored juice. | |||
<gallery> | |||
Early juice.jpg|The juice counter in an early version. | |||
HUD Juice counter.jpg|The juice counter in the final game. | HUD Juice counter.jpg|The juice counter in the final game. | ||
</gallery> | </gallery> | ||
===Early pause menu=== | |||
Also in the same Nintendo Direct, the [[Menu#Pause|pause menu]] was shown. The last option says "To Ship's Log", which was later changed to "To Earlier Day" in the final game. | |||
<gallery> | <gallery> | ||
P3 early pause menu.jpg|The pause menu in an early version. | |||
Pikmin 3 pause.jpg|The pause menu in the final game. | |||
</gallery> | </gallery> | ||
=== | ===Minor changes=== | ||
[[ | *The idea for a different [[Music in Pikmin 3#End of day|end of day theme]] depending on how profitable the day was, like in ''Pikmin 2'', might have been considered seeing as how there are [[unused content in Pikmin 3|unused files]] for a "happy" and a "sad" version of the ''Pikmin 3'' song. | ||
==See also== | ==See also== | ||
*[[Prerelease information]] | *[[Prerelease information]] | ||
*[[Unused content]] | |||
{{prerelease}} | {{prerelease}} | ||
[[Category:Prerelease]] |